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  1. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    Unfortunately, this doesn't work as the ninja is a variation of the Rogue, so you can't multiclass between the two. Looks very, very cool! I like the background a lot, it will make for a very interesting dynamic with the NPCs. Travelling to Adar to receive training from Sarlonan Kalashtar is a...
  2. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    I'm afraid I'm going to have to ixnay the Adept this time. It doesn't really fit with the setting as well as I'd like and I'm not sure it fits with the ton I want to set for dragons in general. Sorry. Feedback will be coming for the character sheets in a couple hours.
  3. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    Same as 3.5, but you get to add +2 to any one stat, just like humans.
  4. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    Looks like a decent idea, it would likely be as a Sylph that she was influenced by one of the planes during her birth rather than being descended from an elemental. While I like the idea of a non-lethal bounty hunter, this adventure can be a PC killer. Be careful if you want to go down that...
  5. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    D20PFSRD: Beast Rider If you click on the t-rex hyperlink on the Beast Rider's SRD, you'll see that all of the dinosaurs that can be used as mounts or animal companions are medium sized, so that is of no concern. I'd suggest that they're either young dinos or that House Vadalis has been working...
  6. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    Totally not pressuring you, but Q'barra is one of the few places where a Beast Rider Cavalier could take a baby T-Rex (or other dinosaur) as a mount and it makes perfect sense.
  7. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    My bad, blanked on the +1 level. Might have been a long day today :yawn:
  8. 8

    EN World New GMs, players, read the first post in this thread! (updated 5/21)

    I'm recruiting for an Eberron game with the Pathfinder rules based off of the now classic module, The Red Hand of Doom. Starts at 5th level with five players. Curse of the Cold Sun
  9. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    Looks pretty good. Your abilities are off by two points as far as I can tell, but otherwise it's hunky dory. I'm interested to see the background you come up with, changelings dedicated to the Traveller are a favourite of mine.
  10. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    I like the idea, it fits a changeling well and could be very interesting later on. Toss up a character sheet and we'll see what we can do.
  11. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    Well, as long as you're not the only one, that sounds good.
  12. 8

    [Spots Filled] Curse of the Cold Sun (Pathfinder, Eberron, RHoD)

    Q’barra. New Galifer. The frontier of Khorvaire. Settled by refugees and pirates fleeing the Last War, life here has remained a harsh existence on the literal edge of civilization. Dinosaurs, lizardfolk and worse lurk in the jungles, but that is not enough to deter the afraid, the idealistic...
  13. 8

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    Out of curiosity, did we ever get an explanation as to how exactly Toras is a half-Quesar? I'm writing a bit for Planewalker on celestials and currently this is of great interest to me.
  14. 8

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    I knew there was a reason the Tiefer's alternate racial traits looked perfect for Planescape.
  15. 8

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    I suspect he's buried under a pile of work... again. We'd have heard if anything serious had happened. On the note of work though, the Advanced Races Guide is awesome! I will definatly get a lot of millage out of it, and if anyone else even thinks they might, it's worth picking up. Great work...
  16. 8

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    This thought just crossed my mind as I was writing down some plot points from Uncaged, but please say that Clueless fed some of the Heavy Magic to Woolly Cupgrass at some point.
  17. 8

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    I'm assuming this is okay Shemmy, since it's basically fanart, but let me know. So my PCs are currently stranded on Baator and desperately trying to find their way out. It also just so happens that a particular arcanaloth is currently in the service of the Lord of the First and looking for...
  18. 8

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    I was rereading the demented series. I know I've heard them talk about the Ghoresh incident before. The question is if, and how that relates to what's going on now. Chorazin's the Architect, right?
  19. 8

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    And then there's the fun of shutting down Oghren's brain. Edit: Random speculation time: The Ebon is Ghoresh Ibn Shartalan. He walked out of the waste thousands of years ago. Who's betting it was at the same time the Ghoresh Chasm opened up?
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