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  1. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    @Reynard I had addressed this point outside-in in a prior post. There is the point of instant demand these days and because of that a faction/fraction of those who will be resistant to the DIY approach, however sparse. It does bring up another thought. Are adventures primarily being used...
  2. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    Or, as the architect would say, "Here's the structure. Appoint as you see fit."
  3. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    I understand your frustration. But I again stress that all of these home-designed addies, if and where they exist, are designed for specific campaigns, with world, regional, local specific information. So requesting that folks publish them is, well, odd. Like my GH Sewers and Catacombs. It...
  4. Rob Kuntz

    I Love Old School Games

    Well. I am neither old or new school. In 2015 I was interviewed prior to my appearance at Lucca Comics and Games in Lucca, Italy. Here's how I responded, and do note, this is not meant to change anyone else's perception of how they do or do not relate to anything such as schools of thought...
  5. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    Well there's a good thing that's come out of this! It gave me a grand idea for a another dungeon-type complex! I would have to team with someone conversant in 5E to make it happen. As the old Star Trek computer would have said, "Working..." ;)
  6. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    Yeah. Just like TOEE it appears to be an isolated and overlooked example. Perhaps a categorization of all well-rounded DCs is in order? At least for the sake of establishing some traction with what appears to be a revival. Though I don't like beating dead horses, I still maintain that the...
  7. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    This is what I know, and what I have derived from this thread (so far): 1) That early published DCs put combat first for various reasons including through the timed constraints of the RPGA tourney (the latter being aimed at relaying the "correct" interpretation and use of TSR's standardized...
  8. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    My last post for the night as I head to dreamland here i France. I do believe that there is a skewed view that exists on the playability of Dungeons and more importantly what they are perceived to be. This view is a composite of many things, including that Blackmoor, Greyhawk and my Castle El...
  9. Rob Kuntz

    With how many people have of role-played with since your first game?

    I ordered a 1,000 bead replacement for my abacus but they never sent it so I stopped counting. ;)
  10. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    DING DING DING Jasper is the winner of the 3D C contest and has won: 1) A guided tour of his own basement 2) A stuffed tiger toy 3) A pair of Nike knee pads Congrats Jasper!!! 🧗‍♂️ ;)
  11. Rob Kuntz

    TSR Did TSR Sue Regularly?

    I'm a product of my product! ;)
  12. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    Never trust a Drow that you had to capture in the first place. Kinda like the Greman prisoner set free in Saving Private Ryan. ;)
  13. Rob Kuntz

    TSR Did TSR Sue Regularly?

    Section 1 Combat 1.1 A player who moves units into an enemy's ZOC has initiated Combat unless he can exit the ZOC by not moving across contiguous ZOC (see Zone of Control). 1.2 1.3 1.3.1 1.3.2 Arghhhhh!!! Yes. SPI had some great games... BUT...
  14. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    It's all come down to degree within the kind. As you correctly assess, there is no difference between the two kinds so what is lacking is degree. Why? Answer why? and the riddle is solved though the way forward has been strewn with obstacles. Perhaps the proclivity of younger RPG generations...
  15. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    Of course. If you regard the map I deposited (above) it is just a wide expanse, a locale. A very large locale. And there is much happening within it, so much so that it would take possibly 20-30 pages of terse plot summaries just to explain them all and the interrelatedness of some. There...
  16. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    If the DM says, "You have to go here or do that" then there is no player agency. If the player says that DMs "must do this or that" for them then there is no DM agency. If a DM says "You hear this rumor about a golden squid," the player is not obligated to follow up on said rumor. If the...
  17. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    Well, how many plots and subs does one suspect in my Greyhawk Sewers and Catacombs (from BitD), linked to the City, Castle and Outdoor (and even Planar) happenings (and all the associated discovery and RP events transpiring therefrom)? If you say more than a dozen, you win the golden cookie...
  18. P04 - Sewers _ Catacombs of the Undercity Final.jpg

    P04 - Sewers _ Catacombs of the Undercity Final.jpg

  19. Rob Kuntz

    The Lost Art of Dungeon-Crawling

    The Dungeon Crawl works best if you design it yourself; otherwise I find that "isolated" designs of the type such as my Bottle City, Garden of the Plantmaster, Beyond the Living Room, etc. are good for inclusion and use in pre-existing campaigns as they can be inserted anywhere without intruding...
  20. Rob Kuntz

    D&D General "Hot Take": Fear is a bad motivator

    While true in one sense, the parts are what really matter at this stage in history. The use of cards in games which it introduced is still used today; its negotiation, open form, phase such in offering to trade "this for that" and in furthering bargains which could include free passes on...
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