Search results

  1. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "I, uh..." stammers Boldak as he looks at the pouch of gold Viktor has in hand. "I didn't ask for this stuff... it just seemed to make the most sense for me to use it while we were..." he says, motioning with his newly acquired magical sword to the strange glass orbs strapped to his face. "I...
  2. M

    The Trouble at Durbenford - OOC - Running

    Thanks for the heads up. Safe travels.
  3. M

    [IC] The Trouble at Durbenford

    The modest single story structure which is pointed out to you as The Minster of the Shattered Sword manages to draw attention despite it's humble appearance, do mostly to the exceptional cleanliness of the stone construction, and the lack of the kudzu that chokes most of the city. Inside the...
  4. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "I realize that this is probably an inopportune time... but if noone else is planning on spending their gold," Boldak forces out. "Do you suppose I could borrow some?" Some=180.18
  5. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "I will make the trip to town then. Is there anything anyone needs while I am there?"
  6. M

    [FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

    From Breth we'll all get 15.13 gold (yay treasure! just kidding. sort of.) Also, the below includes his stuff. Let me know what goes to whom. Is Viktor keeping the chainmail for the time being? [The following are not divied up, sort of] Goggles (of make see better) Sculpting Tools...
  7. M

    The Trouble at Durbenford - OOC - Running

    @ Ti and H4H: I appreciate the willingness to let others decide in character what they will do at this point. However, it remains true that the party would certainly have discussed the possibility of situations such as this in the past, so there's no reason for you not to let them know what...
  8. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Boldak thinks for a bit after the others have spoken before adding, "I don't think it would be wise for us to wait long before returning to the cairn. There's nothing to say whether the ghost will keep his word, or how long the door will stay open if he does. We'd best get done what we need to...
  9. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Let's get to it then. If you'd like, feel free to um... explain who you are on the way." Boldak leads the others back out of the cairn and wherever the possessed elf leads them.
  10. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "I suppose this falls to me as well, eh?" Boldak questions the others. He proceeds to gather the remains as carefully as he can, under the watchful gaze of "Alendar". "Tell me, then, sir, if interring your remains will put you to rest, how are you going to open the door for us?"
  11. M

    IC: Dichotomy's Age of Worms Redux, Part II

    With a look of mild disappointment on his face, Boldak turns to the others and states, "Alright, he's telling the truth about there being no way through." Making his way back across the beam he asks "Alendar", "Where do we find your bones?"
  12. M

    [IC] The Trouble at Durbenford

    Through some investigation, the two groups find that while there is a temple to Farharlanghn in church's row, the temple district near Lord Durben's castle, the clergy there is obviously not of sufficient power to raise the dead. Looking for more unconventional means however proves fruitful...
  13. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Oh gods!" shouts Boldak as the apparition enters his companions body and seemingly begins to control it. Perched precariously there on the beam, he looks to his companions before addressing the ghost. "I can't say as we have much choice in the matter here. But, if you'd wanted to do us more...
  14. M

    [IC] The Trouble at Durbenford

    The party is able to pack up the remains of their companions, especially with the help of magical containers, and get them back to the shore of the lake over the course of the next day. There, some fast talking by Konstantine gets them onto a fishing boat with minimal questions about the large...
  15. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Boldak stares up at the thing for a moment before panicing slightly. He climbs up the rope, swearing, "Rotten ale! Get away from us you... just get!"
  16. M

    [IC] The Trouble at Durbenford

    Ruathen concentrates on the wand and sees that it has a faint aura of Transmutation about it. Even better, it has an engraving that pictures a sword and whetstone.
  17. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Boldak continues the fight, heedless of the strange voice... Stab it with the pretty sword.
  18. M

    [IC] The Trouble at Durbenford

    The giant's tracks are not hard to find, but they appear to come from further up the mountain, generally to the north. It appears that this particular creature was out on his own for some time, as he carries dried meats, a very large blanket, well used flint and steel, etc. Also in his large...
  19. M

    IC: Dichotomy's Age of Worms Redux, Part II

    "Gah! A Grick, normal weapons won't hurt it!" Boldak tries to draw the thing out. He also drops his sword and draws the magic one. boldak waves at the thing and readies to attack the thing if alexis moves up to threaten it.
  20. M

    IC: Dichotomy's Age of Worms Redux, Part II

    Boldak jumps down on the other side of the thing, readying his shield along the way. "Get it out from under the beam!" try to land 10' from it (so i can 5' step and attack later.
Top