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    Yedan's Troubleshooters

    Whyre turns to Morgan, "While the ranger's claim to fame is our ability to track, in this world, druids are more often the better trackers. Morgan, would you mind taking a look at these tracks and seeing if you can help me to determine how many creatures and more specifically what type may...
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    Yedan's Troubleshooters

    I think I'm on the same page with ghost, we were intending to scout the graveyard first, without the coffins. Whyre pauses just inside the graveyard... "Why don't Morgan and I take a quick look around what must be the Granthum mausoleum for any tracks from the undead. It may have been too...
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    GMing the Ready Action

    Probably best if I check the book before continuing to run off at the mouth. Maybe the movement was per turn and not per round. I just recall a section trying to justify the slow rate of movement was based on a rationale that dungeons were dangerous and adventurers moved very cautiously.
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    GMing the Ready Action

    I was talking about walk moment which is what AD&D was talking about and what you were talking about in your OP. 120' represents a Run move. The movement rate in 3.5 is much different. The double move of 3E even further exaggerates the problem. 10' per second is like a trot for a human in...
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    GMing the Ready Action

    I must be confused. 3.5 is 30' per round, 300' per minute. Is 3.0 different? Right, but the point I was making earlier was that someone moving 120' in 60 seconds is 2' per second. That's fairly slow and the reason was that adventurers were presumed to move slower because they were on high...
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    Yedan's Troubleshooters

    "Glue is used to prevent damage to the better caskets? Now why didn't I think of that? Well, Professor, the only stone left unturned is undoubtedly in the graveyard, no pun intended. Let's proceed"
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    GMing the Ready Action

    Now that I think about it, I believe AD&D had movement based on the 1 minute round and 3.5 went to the six second round. In AD&D it was like 60' per minute, which was exceedingly slow. In 3.5, it's 20-30 ft per six seconds, which seems much closer to normal movement rate. So I guess it make...
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    Yedan's Troubleshooters

    Following Mez's lead, Whyre fishes out two silvers and hands them to Bastion, Professor, I leave these delicate matters to you.
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    Yedan's Troubleshooters

    FIVE silvers! By the gods, we want to seal the coffin not raise the man from the dead! Bastion did not say there was any symbolic reason to seal the coffin, so what does this guy think he's threatening us with? The coffin is not damaged and nobody disturbed the body. Is this a good old...
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    GMing the Ready Action

    Ha. Don't get me started on the FF'd (no dex bonus) rule. Regarding the DC 10, that makes sense. Though, going back to the AD&D DMG on movement, I interpret the default state for adventurers in a threatening environment is one of trying to keep the noise down, like Seals or Black-Ops...
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    GMing the Ready Action

    Interesting topic. The WotC rules often confront us with these trade-offs between playability and plausibility. There are a lot of quality responses in this thread. One thing I will add is it was my impression that when adventurers enter a dungeon or attempt breach a camp, they are always on...
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    Yedan's Troubleshooters

    Eager to move things a long, Whyre speaks up... "If everyone is in agreement that the other coffin isn't worth disturbing then maybe we should reseal this coffin as soon as possible. Bastion, you've got the look of a guy who gets his way. Maybe you and Evret can find the guy who sealed this...
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    Yedan's Troubleshooters

    "Any one with a knowledge of history able to tell us who Harad might have been fighting given his garb?"
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    Yedan's Troubleshooters

    Whyre's curiosity overpowers his repulsion as he looks into the coffin. "Nicely done Evret, nicely done. Perhaps someone might try another Detect Magic with the lid open." Going to roll to see if a body should rot this much without air. I figure rot might also come under Nature if not...
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    Yedan's Troubleshooters

    Quite oddly, Whyre seems to be reading the ledger again...but after Evret explains the situation, Whyre responds... "Well, its' odd someone would go through all this trouble to seal the coffin. Kind of a clue, methinks. Bastion, you said that sealing the coffin is a precaution for safety and...
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    Yedan's Troubleshooters

    Whyre looks around the room eyeing each man's arms. His eyes rest on Evret...then on Bastion...then Evret. With a pat on Bastion's back, "Bastion my new friend, I think this might be a job for Evret...and maybe someone else but you and I. "
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    Yedan's Troubleshooters

    Through sheer force of will, Whyre is able to tear his eyes away from the ledger entries and walks over to those gathered around the coffin and puts the ledger on top of the simple coffin. "Perhaps someone with a head for business can look at these and see if Granthum was in debt?" Whyre then...
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    Yedan's Troubleshooters

    Whyre enters and does his best to ignore the increasing stench. "All yours professor." As Whyre is not particularly fascinated by the dead, he takes a looks at the books to see if they contain any interesting information or notations. Take 20 on going through the books After he completes...
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    Yedan's Troubleshooters

    Whyre, being the calculating and prone to planning person that he is, responds to Mez, As much as I'd like to go looking for tracks in the graveyard, maybe we should let Bastion take a look at Harad Granthum. Maybe he'll spot something or it will trigger a thought. Who knows maybe one of us...
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    Yedan's Troubleshooters

    Whyre decides it's time to press the advantage now that Jaran realizes the predicament the town is in... "After Nalden told us what had happened, we have to wonder if these undead hold a grudge against Granthum in particular. If that were the case, is there anything you know about Harad that...
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