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  1. Mad Zagyg

    D&D 5E (2014) Phandelver in Greyhawk

    My humble suggestion is to not get too hung up about switching out each and every organization. Personally, I feel like they are a little bit to ham-fisted into the adventure. If you are hell bent on using them all there are some decent suggestions in the back of the Princes of the Apocalypse...
  2. Mad Zagyg

    Unearthed Arcana Crawford On Lots Of Stuff! Release Tempo, Video Games, OGL, Conventions, Unearthed Arcana, 2018, Tia

    Speculative, I realize, but this smells a little bit like they are bracing us for more classic stuff from other campaign settings to be shoehorned into the Forgotten Realms. I really, really, don't want to see Mordenkainen hanging out with Elminster in Shadowdale hiring a party of adventurers to...
  3. Mad Zagyg

    D&D 5E (2014) Phandelver in Greyhawk

    I have just started running Princes of the Apocalypse. It's good, but not as good as Lost Mine of Phandelver, in my opinion. Princes suffers from a few logistical gameplay problems and does not convert seamlessly into the suggested region of Hommlet. This is especially true for someone that has...
  4. Mad Zagyg

    D&D 5E (2014) Phandelver in Greyhawk

    I just finished a very successful run of the Lost Mines of Phandelver in my long-running Greyhawk campaign. I've been playing a continuous campaign since 1983, beginning in 576 cy. Now, in 2015, my campaign date is 605 cy. I carefully considered where I wanted to place the Lost Mines adventure...
  5. Mad Zagyg

    Looks Like Goodman Games Has Another 5E Adventure!

    The covers for these adventures are bad in the kind of way that requires an enormous amount of effort. By my reckoning, this is the fifth adventure they've put out with this same style of cover art. By now, at least one of them should have been okay by accident. Nope. Each one has achieved...
  6. Mad Zagyg

    Goodman Games Kickstarts Two New 5E Adventures

    I was in the mood to exaggerate. I felt like my suggestion of using poo as an art medium should have tipped you off there. I feel exceptionally justified in my review of the covers because I own both of their first two adventures (terrible cover art and all). The material between the covers is...
  7. Mad Zagyg

    Goodman Games Kickstarts Two New 5E Adventures

    The only thing more lame than a Kickstarter from an already established company is the art direction for these Goodman Games covers. If you really want me to support your next Kickstarter, have it fund a new art director. Preferably one that isn't totally blind. If I could go back in time, I...
  8. Mad Zagyg

    D&D 5E (2014) Necromancer Games--What do you want us to make next?

    I'm the owner of Battleground Games & Hobbies (currently two stores in Massachusetts). For what it's worth, I can say the the climate is VERY different than when you were publishing softcovers in the 3 - 3.5 era. There were just too many things to choose from back then. It seemed that everyone...
  9. Mad Zagyg

    D&D 5E (2014) Magic Items in the campaign

    It's so crazy to me how much people's experience with the game can vary. I guess that's one of the things that makes D&D so awesome. The game's return to a lessening of magic item abundance has been one of my favorite things about it. For me, the number one destroyer of verisimilitude in D&D was...
  10. Mad Zagyg

    Is Chris Perkins Working On A New D&D Setting?

    I would imagine that since he posted the following picture to Twitter about a month ago that the most likely candidate is the World of Greyhawk – hopefully with a giant hardcover world book or box set and an accompanying adventure path with classic roots...
  11. Mad Zagyg

    15 Best D&D Modules Of All Time

    White Plume Mountain is better than at least four of the modules on this list.
  12. Mad Zagyg

    Covers Preview for Elemental Evil Adventurer's Handbook and Princes of the Apocalypse!

    Living Greyhawk was HUGE, actually, and much loved by an enormous player base. It was also the default setting of 3rd edition, which is much more suited to that role, in my opinion, than the Forgotten Realms. It also seems likely that Greyhawk holds a special place in the hearts and minds of...
  13. Mad Zagyg

    Covers Preview for Elemental Evil Adventurer's Handbook and Princes of the Apocalypse!

    These book covers need more lightning in them.
  14. Mad Zagyg

    Hoard of the Dragon Queen

    2 out of 5 rating for Hoard of the Dragon Queen Lots of bad decisions in the making of this product. Its heavily scripted and linear narrative keep the adventure from being very interesting. Also, an impossibly difficult and poorly constructed opening chapter leaves a bad taste right from the...
  15. Mad Zagyg

    D&D 5E (2014) What Campaign Setting(s) Do You Want To See in 5E?

    Greyhawk, by a significant margin. Then, Planescape, or some new presentation of planar adventures. Finally, I want a really well done set of rules for campaign warfare. I'd love for it to be generically written so that it can be plugged into anyone's preferred setting.
  16. Mad Zagyg

    D&D 5E (2014) Firing into Combat

    Yes, this optional rule is in the DMG on page 272: Hitting Cover. Personally, I plan to implement it in my game.
  17. Mad Zagyg

    D&D 5E (2014) Difficulty of Converting Pathfinder / 3.X Stuff?

    I'm curious what people have been doing when converting leveled monsters. Say, for example, there was a 3.5/Pathfinder encounter that featured a half dozen 7th level barbarian bugbears. Have you just been switching them to regular bugbears and counting on the bounded accuracy to do its thing, or...
  18. Mad Zagyg

    D&D 5E (2014) Greyhawk?

    Greyhawk is where the roots of the game can be found. It's hard to explain why people like myself feel so strongly about it. I think part of it was the experience of coming to know the setting, and loving the way you slowly learned many of its secrets. For many of us, names and places that are...
  19. Mad Zagyg

    D&D 5E (2014) I'm just sayin', the concentration mechanic makes it WAY easier to balance spells

    The disappearance of the "buff rounds" is a wonderful thing for Dungeons & Dragons.
  20. Mad Zagyg

    D&D 5E (2014) Evil parties that don't fall apart: ideas, suggestions, experiences?

    Running an evil campaign is totally doable. You just need a group of mature people who are interested in the concept for the right reasons. If you have players that want to play evil characters so they can torture and kill everyone they encounter and backstab their buddies, the game will...
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