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  1. gamerprinter

    D&D General On simulating things: what, why, and how?

    Of course, I care nothing about canon. If I need a different take on some mechanic to accommodate a campaign concept (if not a mechanic replacement, if it turns out good and reasonable in reflection to the rest of rules - whatever impact it may have) and I create it. For example, as if I wanted...
  2. gamerprinter

    Starfinder Starships, one of my favorite things...

    I decided to create another military starship, this one is the Colonial Marine small Jump Spider Assault boat, crew of 6, as a fast system boat ported to a Naval Carrier, without FTL/Drift/Hyperdrive, with maneuver thrusters only. It's fast, armored, a drop boat, and a mecha vehicle, able to...
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    jumping-spider-drop-assault-lower-deck.jpg

  4. jumping-spider-drop-assault-mid-deck.jpg

    jumping-spider-drop-assault-mid-deck.jpg

  5. jumping-spider-drop-assault-top-deck.jpg

    jumping-spider-drop-assault-top-deck.jpg

  6. jumping-spider-drop-assault.jpg

    jumping-spider-drop-assault.jpg

  7. jumping-spider-drop-assault-inflight.jpg

    jumping-spider-drop-assault-inflight.jpg

  8. gamerprinter

    D&D General Aquatic gnomes and kobolds

    While it was designed for Pathfinder, Alluria Publishing released the Cerulean Seas campaign setting and supplements and modules. They tackled all kinds of interesting undersea situations with mechanics for varying levels of presssure, buoyancy, thermoclines, light levels. New races...
  9. gamerprinter

    D&D General Aquatic gnomes and kobolds

    Not to pour cold water on your premise (pun intended), the two described OE "variants" sound like surface gnomes/kobolds whose lairs were in underwater air pockets with tunnels to the surface, not so much biologically aquatic variants - not to be confused with the 3.5 UA version which do exist...
  10. gamerprinter

    The Eastern taxonomy

    While I've played some war games like Battletech (many years later), and my first game of D&D was 1977, I didn't play regularly until 1980. So while the time before D&D is war gaming, I never played that (at the time), so to me Old School is no less map focused, than "current school" - whatever...
  11. gamerprinter

    Worlds of Design: Making an Adventure “Believable”

    I lean towards realism, both in my fantasy and sci-fi. I publish for both Pathfinder and Starfinder as third party, and in both I tend to publish content that is less wahoo than first party, but I work in the spectrum between realistic and fantastical, accommodating both, but leaning more...
  12. gamerprinter

    Space Adventure RPGs

    I still have some of the star system guides, I think, Confederate States Alliance is one. I'd say my development of my Kronusverse setting for Starfinder is procedurally more like Space Opera than Traveller or anything else of inspiration.
  13. gamerprinter

    D&D General The Borrowers In D&D ?

    I ran a session (one-shot essentially) with the adventurers visiting a wizard's manor with a tapestry on the wall of gigantic forest plants, and the party is teleported into a glade in a forest at an inch tall - so giant bugs and that sort that thing. They find a place that matches the tapestry...
  14. gamerprinter

    Space Adventure RPGs

    Again, designed for Starfinder, but I also published a supplement called Rules of Engagement which feature rules for attacking planetary fortifications and military vehicles with starships, using the starship combat rules. I also featured the Colonial Marine Corps as a theme and faction, with...
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    achilles-composite.jpg

  16. gamerprinter

    Space Adventure RPGs

    Well I've pointed out previously in this thread, I published rules to create entire, scientifically viable star systems, with stat block, and a planet point system allowing you to tweak your table rolls, purchase resource stations (ie: mining processors, hydroponics facilities, etc.) and...
  17. gamerprinter

    Why the focus on *geography* in RPGing?

    Another reason for maps. How else could you describe a crazy cavern system for an adventure path for Legendary Games, I did last year? Only a map like this can pull this off. I made the crevasses in the top down in O6 more obvious, so you understand the ridges and the crevasses.
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    o-the-nest-update.jpg

  19. gamerprinter

    D&D General Al-Qadim, Campaign Guide: Zakhara, and Cultural Sensitivity

    Well, regarding one of my upcoming projects, is to remake my Kaidan setting of Japanese Horror (PFRPG) to 2000 years later as the Kaidan Star Empire (Starfinder), consider that I'm appropriating from my published original of the feudal Japan analog, updating it's history to having something...
  20. gamerprinter

    What Fits Into a Two-Hour Adventure?

    Half a one-shot? Since a one-shot is 4 to 4.5 hours on average.
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