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  1. gamerprinter

    Why the focus on *geography* in RPGing?

    I don't know 4e - is that done in 4e? I've looked at 5e, but I've only played 1 - 3.5, I was committed to Pathfinder, when I was developing my setting for publication at the time, so never got to 4e.
  2. gamerprinter

    Why the focus on *geography* in RPGing?

    Well Traveller does allow you to whip up a planet on the fly, and that doesn't require being a god. In D&D or most other game systems, there aren't rules to whip up geography on the fly, in cases where it occurs, sure players can get involved with the geography. But in most every other instance...
  3. gamerprinter

    Why the focus on *geography* in RPGing?

    Hyperborea is supposed to be post Flood Earth, but still 10+ thousands of years ago.
  4. gamerprinter

    Why the focus on *geography* in RPGing?

    I've made plenty of right justified or top justified maps - maybe it's because I'm ethnically only half European, and half Japanese, so I don't have any cultural justification preferences... granted this map intentionally emulates the American east coast, even if it's not.
  5. crown-colonies-final-fixed.jpg

    crown-colonies-final-fixed.jpg

  6. gamerprinter

    Why the focus on *geography* in RPGing?

    No, but players don't create the geography, even when establishing a setting. They aren't gods. And my inclusion regarding exploration/hex crawls, which I don't really run myself, and apparently not a consideration in your Traveller game, but doesn't mean that that kind of exploration cannot be...
  7. gamerprinter

    Why the focus on *geography* in RPGing?

    Short of purely exploration/hex crawl adventures, the value of the a map showing the geography is purely a part of setup, introducing the setting that adventures take place. Some GMs provide entire setting guides (most do not), but a map shows more than geography, distances show scale and time...
  8. gamerprinter

    How faithful should a culture be adapted in an RPG?

    Well I did publish the Kaidan setting of Japanese Horror (PFRPG), with the goal of more authenticity than previously published Japan analogs. But my development of the setting focused on specific cultural aspects and taking a deep dive into each subject, shooting for verisimilitude. At the same...
  9. orc-gate.jpg

    orc-gate.jpg

  10. gamerprinter

    D&D General Al-Qadim, Campaign Guide: Zakhara, and Cultural Sensitivity

    Well if it's any help at all, I recently created a 3D map of a kasbah, as an experiment. I've already created the topdown 3D image, and I've started cutting out the interiors - meaning I'm showing interior floor plans of each structure, and furnishing each enough that each building will serve as...
  11. kasbah01.jpg

    kasbah01.jpg

  12. gamerprinter

    Why the focus on *geography* in RPGing?

    I would say in sci-fi overland travel is a non-thing (in many cases), since many land their starships at specific locations not requiring further overland travel to get to their destinations, so regional maps are less likely to be needed. That said, I still design star system and world maps...
  13. gamerprinter

    D&D 5E (2014) How does your group determine ability scores?

    Well for Starfinder RPG I do point buy, but for Pathfinder, D&D and everything before that, roll 6 sided dice, obtain the best 3 rolls out of 5, 1's don't count, for all attributes, then add your race/class modifiers and go from there...
  14. gamerprinter

    Why the focus on *geography* in RPGing?

    Even if the exact location of the Green Chapel isn't unnecessary in a regional map, don't you still require a map of the Green Chapel itself? Maybe there isn't always a need for a regional map (I think there is, because we don't play games in locations that don't belong to some larger region)...
  15. gamerprinter

    Why the focus on *geography* in RPGing?

    Well the other historical answer is that maps have always been featured in adventures since the beginning. Also having origins to miniatures gaming, considering that's what TSR was before the existence of D&D - war gaming is played on a terrain map representation. Because this was before 3D and...
  16. gamerprinter

    E. Gary Gygax Sr. May Have Had Another, More Recent Will?

    Interesting. My only connection to Gygax magazine, back when I ran my printing company (which closed 7 years ago), Luke Gygax emailed me asking for me to offer a bid for creating a box edition with 2 each, 48 page softcover books. I got him a price for 5,000 and 10,000 units. He never did the...
  17. gamerprinter

    Is Tolerance a Lawful thing ?

    I actually know that already (I read Michael Moorcock too) - I know why GEG chose Law vs. Chaos. That said, I feel he was wrong and I stand by my Order vs. Chaos instead.
  18. gamerprinter

    Is Tolerance a Lawful thing ?

    As an aside, I got rid of "Lawful" as an alignment 25 years ago, at my table. I replace Lawful with Orderly, since the opposite of Chaos is Order, not Law. Consider Spock's motto, "The needs of the many outweight the needs of the few". Individual rights are arguably chaotic laws putting the...
  19. gamerprinter

    Is Tolerance a Lawful thing ?

    I wouldn't consider Lawful Anything as tolerant, in fact I would consider most Lawful to be the least tolerant. By contrast, not by the way many people play Chaotic alignments, but I'd hazard to guess that chaotics are the most tolerant - even that they don't care enough to be intolerant.
  20. gamerprinter

    D&D General Should The Pcs kill A Succubuss that's around 1,600 years old, which is The Succubus equivalent of A very smart 9 month old Baby?, or should they not?

    No. I don't hate succubi arbitrarily, and certainly fools have tried to redeem demons before with utter failure. By definition nether beings are unredeemable, by the cosmic laws of the universe - there is no possibility of redemption. And I'm now done with this thread, as there is no reasoning...
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