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  1. Propheous_D

    D&D 4E Encounter Dynamic Change in 4E

    Trying to word this properly... In 3rd edition and earlier the encounters were setup in such a way as to slowly strip the PC's of their abilities so that when they made it to a goal area or boss they would have to use what they had left. To this effect you saw alot of fluff encounters that the...
  2. Propheous_D

    Is the 15 minute adventuring day now the 90 minute adventuring day?

    I think that this may be a bit of a stretch. If anything I will say that the milage each party gets will greatly vary each day based on the make up and tactics they use. I can easily seeing a defender heavy party lasting alot longer then a striker heavy party. Since leaders are not as important...
  3. Propheous_D

    D&D 4E 4e Healing - Is This Right?

    Personally I have NO problem with it at all. It puts control of extended healing were it should. The hands of the DM. If I want to have the PC's go though some extended healing its easy I strike them with some kind of plot device like a broken leg or a disease they can't seem to cure that has...
  4. Propheous_D

    D&D 3.x Will you still play 3.5?

    Only if I have no choice. I thought when 3E came I would play some 2E just for nastalgia because I had so many things for it and the options were so wide open for spell casters in it. I never touched it after hitting 3E. So I gave away all my 2E, 3E, and 3.5 materials to my friends. I have...
  5. Propheous_D

    Classes ... Much Less Flexible than Advertised

    I think that making Rogues Take a class skill of Thievery is a logical thing and it makes sense. You don't have to put points in it from my understanding its just a class skill for the rogue. Why is it a class skill for the rogue? CAUSE YOUR A ROGUE! You are not ROGUEISH. Those are two seperate...
  6. Propheous_D

    D&D 4E 4E Combat Rounds and Perception

    There is one argument against this point "Why do we have to train ourselves to have fun?". The most important thing to me though is no matter how logically you wrap it, no matter how much you prove that training players makes a better experience, play goes much smoother when you have to roll...
  7. Propheous_D

    D&D 4E 4E Combat Rounds and Perception

    Actually It takes me about 10-30 second ( see edit ) to complete any round of combat and has no bearing on what other people are doing or what I do in between combat. We are not talking about people who have been playing the game for 15 years. The majority of players are not that experienced or...
  8. Propheous_D

    D&D 4E 4E Combat Rounds and Perception

    I have to disagree we have all ready seen that between healing surges, starting hp and the hit points say a Pit Fiend (350HP) doesn't really seem to be lower at all. Not to mention that mechanics like the Drain Life now acting as a heal on the person doing the draining. I think that we are...
  9. Propheous_D

    D&D 4E 4E Combat Rounds and Perception

    So I am under the impression that the new combat model is based on a philosophy of damage over time vs burst damage. This means that we will be on average doing less damage each round but more damage over physical time. Meaning that with the new system it takes less physical time to play out a...
  10. Propheous_D

    What Blizzard Teaches Us About Games

    Not really actually. The problem tends to be that the opponents are alert now. Maybe they have called in for reinforcements and maybe they have layered a few more traps or enchantments, but in reality it is nothing to bad that the PC's won't be able to get around. Unless the DM is being a prick...
  11. Propheous_D

    It's the Actions Economy, Stupid!

    I can see a couple interesting points here. The main one I want to address is versatility. Versatility != power outright Versatility == potential power In order to call versatility power you need to have an application for that power. If 9 times out of 10 you never use that power then...
  12. Propheous_D

    D&D 4E 4E: DM-proofing the game

    As for the points of the original poster I mean grow up and take responsibility. You want more freedom for your game then take it. The rules have never been hard and fast. They have however all ways been very scary to new people trying to learn the game. The responses are right in that first...
  13. Propheous_D

    D&D 4E 4E: DM-proofing the game

    The fault of this is more game design and bad DMing then anything else. Alot of games are setup so that you are required to blow alot of healing regardless of how tactically you play. Not to mention that 90% of gamers are lazy and never play tactically. Anyone can play a game with out the...
  14. Propheous_D

    D&D 4E 4ed leveling on gameplay

    i really don't get what you are saying. I mean the most time consuming and annoying part of being a dm can be combat. With combat streamlined to a point were a DM can easily prepare it on the fly and engage in it immediately we allow the dm to get into what he is there for. You know that pesky...
  15. Propheous_D

    Game vs Game System

    I think I have to disagree with the mentality that 4th will be harder to mod/own then previous editions. I think 3rd was the hardest to own due to the layering of rules as spoken about previously. However I don't see why or how 4th will make it any harder to create our own workings then 2E was...
  16. Propheous_D

    Loss of Innate Spellcasting (or 'How Dragons Build Lairs')

    I think the major mistake you are making is that you are trying to fit a basic dragon into a high fantasy world. WotC I think realized they made a mistake in making dragons have spell casting right off the bat. This made them have to be balanced under the rules based on thier abilities to cast...
  17. Propheous_D

    Loss of Innate Spellcasting (or 'How Dragons Build Lairs')

    How to respond to this with out being condesending and caustic let me try to count the ways. As was stated in a previous response if you really think that then my friend you are truly missing everything that was stated here. My impression of your ability to DM and make world cohesion is about as...
  18. Propheous_D

    Loss of Innate Spellcasting (or 'How Dragons Build Lairs')

    Actually you assume that adventurers know were the dragon is right away and do not do anything to ti the dragon off. This is typically FAR from the truth. Adventurers even in 3e CAN NOT teleport into a dragons lair. They need to know were it is and have a good working knowledge of the area they...
  19. Propheous_D

    Loss of Innate Spellcasting (or 'How Dragons Build Lairs')

    Darren I am going to spell this out quickly: Communication with others - All ready pointed out that its a moot point because of the plethora of ways all ready detailed here on how to contact and deal with people with out magic. Not to mention that the Dragon could have a mildly magically ally...
  20. Propheous_D

    Loss of Innate Spellcasting (or 'How Dragons Build Lairs')

    Derren we have surpassed the superflous here and have reached a point were we shed our childhood and tak about adulthood. 1. You assume the chamber the dragon is in is not ventilated use smaller air holes. You also assume that one of the entrances that is "plugged" is not large enough for the...
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