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  1. fuzzlewump

    Which feats are "taxes"?

    Most of the time is 55% or better. Assuming you mean 95% of the time, then yes, the expertise is useless, since you already hit on a 2+. If it's anything more, like hitting on a 3+, then expertise is still the best feat in the game. It's not a question of the math being broken or not. It's...
  2. fuzzlewump

    Which feats are "taxes"?

    The feat is still better than anything else. If it was +1/+2/+3 to attacks against only BLOODIED creatures (i.e., only got the benefit half the time) it'd still be better than most feats. Yes, you can say there's no math problem all you want, it doesn't matter. The feat is still more powerful...
  3. fuzzlewump

    Do you consider 4e D&D "newbie teeball"?

    Playing D&D with only combat, is like using a hammer to pound nails into boards that you throw away, rather than building a house with them. Hammering things is fun enough, but it doesn't contribute to the creation of something beyond the sum of its parts. That said, you said combat heavy, not...
  4. fuzzlewump

    The new, shiny "Stuff I Have/Would Ban" thread!

    Rather than ban Iron Armbands of power, I just made any bracers of level 6+ count as iron armbands of power, or bracers of archery, or both. That way, everyone still gets the +2 damage if they invest in bracers, but still get to choose interesting/different bracers. I did this because I have no...
  5. fuzzlewump

    Killing the grind: phased "boss" fights

    Wait so, reinforcements are more grindy, and yet you say to not use the solos alone? As someone who puts minions (1 hp) on the board with as many tokens I can find at the time (12 or so) I can say that they add an interesting component to any fight. Not to say to use them all the time, but they...
  6. fuzzlewump

    Killing the grind: phased "boss" fights

    I like the idea, and actually use it already, but a word of advice is to try to avoid making the encounters seem contrived: forced into phases that don't make much sense. If you're fighting a dragon in its layer, it's going to use the best tactic at all times. If that means he can fly up and be...
  7. fuzzlewump

    Understanding Alignment

    Whether he had the desire or not, which I think he did from my read, he did help mankind by stopping nuclear holocaust, so fits into your saves more faster criteria. But the important thing isn't what we each believe, the important thing is that we apparently believe different things, and the...
  8. fuzzlewump

    Understanding Alignment

    I'm not sure I understand the difference between DM problems and alignment issues, at least for my example. So, the most people, the fastest? So a paladin's code of conduct is consequence based? Would you call Ozymandius from Watchmen lawful good, or better, if he was a paladin would he fall for...
  9. fuzzlewump

    Understanding Alignment

    My problem with alignment as it stood was that it could be used as leverage against the PC's for doing something the DM didn't want them to do, especially when considering certain classes needed to be certain alignments. Like maybe some kind of city official who has signed off/caused the death...
  10. fuzzlewump

    [4e] Combat Tracker Utility

    This is very nice Mortaneus, keep up the good work!
  11. fuzzlewump

    Jumping off a 10' building = automatic prone?

    Yeah, I agree completely. I think to allow acrobatics to be used untrained would fix this. Also, that same level-30 demigod fighter, with about 204 HP (15 con, no toughness feat) can't possibly die from a 200ft drop. He's likely to survive from a 300 feet drop. Man, imagine a dwarf dropping...
  12. fuzzlewump

    Jumping off a 10' building = automatic prone?

    Sorta kinda. Athletics is how much/how far, acrobatics is how/in what way? To directly answer your pondering, at the top of the theoretical 10' foot jump, the creature won't have any speed in the downward direction when he lands on the cliff-face, say, and thus won't be harmed by it. If he jumps...
  13. fuzzlewump

    Dragon 379: Assassin Heroic Tier

    My initial impression is that the assassin is strictly weaker than the rogue/ranger. Less HP and less damage based on at-wills; haven't gone in depth with the encounter/dailies. Sneak attack is easily more damage, combined with a sly flourish or brutal scoundrel attack makes up for not having...
  14. fuzzlewump

    What happened to the Online Game Table?

    I have MapTool, but I hit a wall when the official site had no information on how I'm supposed to host a game of 4E D&D over the internet and use macros and whatnot to make it easier to track and make everyone's rolls visible, etc. Can anyone help me out; at least point me in the right direction?
  15. fuzzlewump

    Rain of Steel = being hit by an attack

    To Markn, Immobilized in 4E doesn't mean paralyzed, or else it would have the same effects as being helpless. It just means you can't move from your space, so possibly so slow that in 6+ seconds you can't move from your square, your legs won't respond due to magic disruption, restraint, etc...
  16. fuzzlewump

    You all start in a....

    This is how my current (paragon level) campaign started: You start in the Astral Sea, zapping into existence in a storage room, though the crates and barrels are strewn about the room and some are broken and leaking strange substances. The return portal is a heap of wreckage behind you, and in...
  17. fuzzlewump

    How many with a disease can a cleric treat?

    Assuming this isn't addressed, here would be my house rule: If the same disease is effecting everyone, check divided by 2 (round down) determines how many you can treat. To spread yourself thinner, divide the result by 1, and after the division(lack of division), subtract 5 from the result to...
  18. fuzzlewump

    How do you explain overnight Healing in your game?

    Well, to be fair, I did know that much as I read your thread on that subject. What I was getting at was that a "fair shake" of the system would be to try to experience the 'spirit' of the game. An example, other than the one in my original post, would be bringing a high heroics, min-maxer-minded...
  19. fuzzlewump

    How do you explain overnight Healing in your game?

    (Everyone, Heroes, Leaders, Whoever) have access to a healing ritual that requires 6 hours of rest to complete. Vital injuries become less pressing, bones begin to mend, and gives a feeling of well being that leads to heightened morale. Possibility 1: Most of the "household remedies," like to...
  20. fuzzlewump

    Starting a campaign at a higher level (or progressing at a faster rate)

    I have played/DMed more campaigns in 4E starting at higher level than not, so I of course support the idea. My current campaign has started at 11th level, and for the most part, it's not much more complex than starting at level 1. Character creation no doubt takes longer, but actually playing is...
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