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  1. TheGM

    What's "rules light" to you?

    I think the core set of 3.5 is rules medium, assuming you count the old "Basic D&D" red books as the light end. With that said, 3.5 rapidly devolves to the complexity of RoleMaster if the GM allows too many supplements into the game. I honestly don't get the people trying to represent...
  2. TheGM

    GMs, why are *you* doing the GMing in your group?

    I much prefer to GM, but I do like to play once in a while. I just enjoy creating situations and encounters that the players can work through. Like someone else, the group determines how much fun I have - I'm an Epic Fantasy type, and the players that I enjoy the most are too. Truth be told...
  3. TheGM

    Is advancement in 3.X D&D too SLOW?

    You said it, what more can I add? If your game degenerates to "what level am I and am I min/maxed enough?", then opportunities to enjoy the game are being lost.
  4. TheGM

    Do you like D&D?

    I strongly prefer 1E and 2E, and am rather thankful that I found HackMaster (which is just 2E with crunchy bits), but that is not to say that there is nothing good coming out of 3E. I play both, and do not have a huge problem with 3E until some genius wants to turn the game from a Roleplaying...
  5. TheGM

    What is your primary game system?

    Primary is HackMaster (extended AD&D 2.0/2.5), also run D&D3.5 and RoleMaster both only occasionally.
  6. TheGM

    Githyanki

    Drow. Easy enough to have them come from another plane that they already took over, and in Drow society it's easy to become the slaver, just become the boss. Gives you a range of CRs, and doesn't require a ton of pre-work. Making them look slightly different than "native" Drow avoids any...
  7. TheGM

    Favorite House/Variant Rules

    This is technically true, but the corollary is that monsters overall attack a lot more than PCs. My players insisted that we use the fumble rule after about three sessions (back in the early 3.0 days), and we've never considered changing it.
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