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  1. nightwalker450

    Finally, the Fighter can both Stunt and Hit

    I like the fighter setup, I just wish they would have had expertise dice refresh at the end of your turn instead of at the beginning. At the beginning, means you have to decide whether to save dice (that you might not even use) for off turn reactions. If they did it at the end of the turn, you...
  2. nightwalker450

    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    I'd be for durations of: Round - Lasts until the end of your next turn Save Ends - Lasts until the end of your next turn, then the target rolls a save on each of their following turns (to fix the save ends worse than single round) Short - Roughly an Encounter, or a Scene Long - Multiple...
  3. nightwalker450

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    It's not the dice over static that makes this a wonderful concept. It's the dice as a token that makes it wonderful. Every round the fighter will be able to pull off various different abilities, using those tokens. +2 Damage is not in any way similar to this, damage is just the simplest of...
  4. nightwalker450

    Design principles of healing - no mechanics allowed

    Ooops... First Double Post :P
  5. nightwalker450

    Design principles of healing - no mechanics allowed

    I'd like to see physical wounds to come with actual physical impediments, anything else should be able to be healed in a few minutes or an hour of rest. Herbs/Healers can help with the exertions in combat or out, but physical wounds would need magic rituals (outside of combat) or days to heal...
  6. nightwalker450

    D&D 5E (2014) Armor in Next

    How about the fact that ridiculously expensive armor only handicaps 5% of the classes (using 4e as class list)... So unless they plan on balancing by making the rogue buy more and more expensive thieves tools so he can perform his trade, and the mage needs to buy more and more expensive spells...
  7. nightwalker450

    D&D 5E (2014) Magic Items in D&D Next

    I've really got mixed feelings for this, but I'm willing to give them the benefit of the doubt until I see it in play test. Up to +3 in bonuses (higher for artifacts?)... +'s are still +'s, I'd rather they didn't go that high. When the rogue gets a +3 dagger, he's the weapon master then, not...
  8. nightwalker450

    The swinginess of low levels.

    What we've got so far is fine. Add some suggestions for adjusting the HP's, but this is a good starting point. I'd rather start with Robin the Hero, then have to play Tom the unlucky, Fred the unfortunate, Greg the inattentive, Thomas the clumsy, and lastly Robin the Paranoid, who bravely ran...
  9. nightwalker450

    [Skills] Solutions to the oblivious rogue problem

    I'm fine with +5 (maybe even +6) for trained with no stat. If there's an actual contest going on, you can use stats to break ties, or they can be used to determine who was quicker at achieving the task. (For every 5 points you beat the DC by increase your attribute by 1 for determining speed)...
  10. nightwalker450

    Group and Swarm Attacks

    I'd end up doing the same thing as you, running it in MapTools and not be bothered... But I don't think a computer should be required to do combat in a reasonable amount of time. Some ruling for mass numbers of the same creature would be good.
  11. nightwalker450

    L&L 5/21 - Hit Points, Our Old Friend

    I could see getting all hit dice back each day... But not necessarily all your hit points. So taking an extended rest, you'd get your hit dice back, and might end up spending half or more of them just to wake up in decent condition the next day. As for magic healing, I could see the level of...
  12. nightwalker450

    Stunts or Powers?

    Powers work to provide expectations. You use the power and it says exactly what it does, and its not up to the DM not being in the mood... Or it would ruin the NPC's plans. And regardless of system, if something works well it will be done repeatedly, the powers aren't the limiter. The first...
  13. nightwalker450

    How likely should character death be

    By "Actual Character Death" do you mean there is no raise dead, the character is gone? If that is the case, then I'd be fine with 5% of someone dying each encounter (that's 5% for the party, not 5% per character). If raise dead is available... Then it doesn't really matter, the conversation is...
  14. nightwalker450

    What do you want from the Monster Manual?

    1) Single Stat Block per Monster 2) Short list of Modifications/Templates that could be applied to the stat block --- There could be standard ones that could be applied anywhere, but it would be nice to see at least a couple unique ones for that specific monster 3) Enough fluff to understand the...
  15. nightwalker450

    D&D 5E (2014) How are people currently feeling about 5e?

    I'm curious about 5e, and eager to look at the play test materials. Whatever comes out though the forums will be going up in flames. But at least then I'll have play test materials to look at instead of these... These are painful, but not nearly as much as other forums.
  16. nightwalker450

    Rule of the Three (1st of May)

    They can make themes more viable simply by allowing theme's to bypass pre-requisites... Giving you the options of using a theme, and just getting what it gives... Or taking your own path, but not able to reach the same feats as if you had taken the theme, due to stat requirements, or skill...
  17. nightwalker450

    D&D 4E The Dispensible 4E

    I thought of another one... Ties back to the whole watering down of stats... AC - Again got watered down (Dex, Int, Con, Wis) but worst of all, the heavy armor people were usually easily behind the unarmored people... Granted this was part of the mark mechanism by keeping them that close. But...
  18. nightwalker450

    How Do you Feel About Healing Surges? (Read First!)

    I bring it up, because unless tanks have either adequate defenses, or adequate healing opportunities then it's not going to be a job anyone's really going to want. In 4e (which the whole HS thing rotates around), tanks were more tanks by control ability... They had a bit more HP (usually 1...
  19. nightwalker450

    How Do you Feel About Healing Surges? (Read First!)

    As long as the tank is able to reduce plenty of damage (either through DR or misses), otherwise the tank might decide the best route is not to tank.
  20. nightwalker450

    D&D 4E The Dispensible 4E

    Things I could do without... (As a player/GM for weekly encounters, and with a home game every other week) Enhancement Bonuses - Magic Items should be cool, not required. Square Burst/Blasts - I was fine with the 1-2-1 movement for diagonals, more than I am with round towers being square... My...
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