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  1. Magister Ludorum

    D&D 5E (2014) Greyhawk, and race options for Oerth PCs

    I run a Greyhawk game from the folio edition. I allow any race players want to play (although I have a party of mostly humans). I've been running Greyhawk this way since the folio first came out. It has never hurt the Greyhawk feel of the world in the slightest. Humanocentric means that PCs of...
  2. Magister Ludorum

    D&D 5E (2014) Am I no longer WoTC's target audience?

    I'm only 54, and I learned to program on punch cards. FORTRAN for the win (?)
  3. Magister Ludorum

    D&D 5E (2014) Am I no longer WoTC's target audience?

    I run 5e Greyhawk from the original folio edition. I hate metaplot and "living" style settings. Greyhawk doesn't need special rules. I weep when I think what they could do to the setting.
  4. Magister Ludorum

    D&D 5E (2014) Is expertise badly designed?

    If automatically succeeding on class skills is unappealing to you, choose different skills for your expertise as a rogue. My rogue took expertise in perception and insight because he has a 10 wisdom. I used expertise to shore up areas of weakness rather than to further increase areas of strength.
  5. Magister Ludorum

    Worlds of Design: "Your Character Wouldn't Do That"

    I have never told a player that his character wouldn't do something, not once in 41 years of gaming. Although I may ask them if they're sure about their actions. If anyone ever did that to me, I would leave the game at that moment and not return. As a player, no one gets to control my...
  6. Magister Ludorum

    Do you want Greyhawk updated to 5e?

    I vote no. I currently run a game set in Nyrond 591 (Living Greyhawk Gazetteer era). If my players weren't already familiar with that era from Living Greyhawk days, I would have gone with the original folio. I prefer worlds that leave plenty of room for my own interpretation and creation. I...
  7. Magister Ludorum

    90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels

    I'm sure that this is true for most players, but my own chronicles tend to go from level 3 (the usual starting point) and end somewhere in Tier 4, despite the fact that we level much more slowly than the RAW. (We use milestone leveling). My current Greyhawk 5e game began in a small village in...
  8. Magister Ludorum

    Most frustrating quirk of 5E?

    The thing that was a game breaker for me until I finally broke down and read the 5e DMG was the full healing after a long rest mechanic. I just have characters spend hit dice when they fall asleep and then regain hit dice as normal when they finish the long rest. I've been toying with the idea...
  9. Magister Ludorum

    Most frustrating quirk of 5E?

    I know. I was just throwing in my experience as well. We played levels 1-2 from about 1978 - 1980. Even back then, I would adjust the challenge up for many of those classic modules that were written for levels 1 and 2. Mostly I wrote my own stories starting in High School (1980). In short, I...
  10. Magister Ludorum

    Most frustrating quirk of 5E?

    Beginning in 1980, all the campaigns I ran began at 3rd level. Everyone's style is different. I personally hated 1-2 level AD&D.
  11. Magister Ludorum

    Review Dragon Heist, Mad Mage, and Ravnica!

    I own Dragon Heist, but haven't read it yet because I'm currently playing it. I can't review it as GM or a reader. I can say that I love playing it. The city of Waterdeep feels extremely alive to me. There are extraordinarily interesting NPCs to interact with, and lots of opportunity for role...
  12. Magister Ludorum

    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    I can see no way that this system speeds up combat. The reason I run 5th edition instead of 3rd is faster combat resolution (and fewer, more meaningful feats, and fewer bonuses and penalties added in with the die roll, et alia).
  13. Magister Ludorum

    D&D 5E (2014) Little rules changes that still trip you up

    I am constantly asking for Will, Reflex and Fortitude Saves.
  14. Magister Ludorum

    D&D 5E (2014) On Attributes

    I don't think I would change any of the iconic six. It may be that I'm just a grognard who wants the kids to stay off his lawn, but I'm comfortable with them the way they are.
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