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  1. Cleon

    Converting original D&D and Mystara monsters

    So we're adding Crook (Ex) and Immobilizing Net (Ex and Su) special attacks?
  2. Cleon

    Converting Oriental Adventures creatures

    Let's stick to the current Beetle and Carnivorous Beetle then, since that's the names used in the original text. Hmm… isn't the first question what Size to make them? The Swarms are vulnerable to normal weapons in the original, which means they'd have to be Tiny by the 3E rules. Happily, a...
  3. Cleon

    Kraken Variants

    Updating the Male Krakentua Working Draft and Female Krakentua Working Draft. Well it'd be eight Colossal 2H weapons if this theoretical abomination used its hands as well.
  4. Cleon

    Converting True Dragons

    Hold on a moment, we've already got 18/day blink in the Opal the Sun Dragon Working Draft. I already treated it as a stackable SLA! EDIT: Although I did miscalculate the number of uses, based on three dragons rather than four. If they stack it should be 24/day. :ENDEDIT
  5. Cleon

    Converting monsters from Tales From The Infinite Staircase

    We've still got the Dark Dweller and Taker of Life to convert.
  6. Cleon

    Special Conversion Thread: Lycanthropes and their ilk

    Updating the Weredragon (True Drakanthrope) Working Draft. I'd just go through it in order, so Special Attacks next.
  7. Cleon

    Converting monsters from Dragon magazine

    By the way, what are we calling these things? The Creature Catalog has Fachan for the weird Forgotten Realms version and Lesser Fachan for the Celtic version. Which seems off to me, wouldn't they be better as a Faerûn Fachan and just Fachan? Never mind, it's too late to change it. So if the...
  8. Cleon

    Converting monsters from Dragon magazine

    Will note that in the Working Draft. Hmm… A 3E standard issue Ogre is Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7. The Fachan has a +4 damage bonus while a 2E Common Ogre has "weapon +6" damage and a +2 to hit, which suggests it might have a slightly lower Strength. However, the MC Fachan...
  9. Cleon

    5E: Completed Fifth Edition Creatures Index

    I'm happy to keep going with the conversions.
  10. Cleon

    5E: Converting AD&D Monsters to Fifth Edition

    Updating the Efreeti Firelord Working Draft. Okay, next is Reactions. Do you fancy anything here or shall we leave it empty and move on to the Legendaries?
  11. Cleon

    Converting Planescape monsters

    Yeah although it would seem prudent to call the latter the "host modron" to avoid confusion with standard base modrons (e.g. monodrones to pentadrones), especially if the sample creature has its brain implanted in a hierarch modron!
  12. Cleon

    Converting original D&D and Mystara monsters

    Updating Bielgorad Working Draft. The full immobilization involves the crook-grappled target being dropped into an enchanted net held by another bielgorad, so we're going to need to add that as a Special Attack too. The fact that a creature trapped in the crook "cannot cast magic or fight"...
  13. Cleon

    5E: Converting AD&D Monsters to Fifth Edition

    Updating the Efreeti Firelord Working Draft. Okay, I'm thinking 80 feet for the Flash Step movement, same as the Firelord's flight speed. All the monsters with true seeing in the Monster Manual have truesight 120 ft. and that's also the range the true seeing spell provides, so I think it makes...
  14. Cleon

    5E: Converting AD&D Monsters to Fifth Edition

    Will green the remaining purple Actions and remove the question mark in the next update. Works for me. We'll need a distance for the stepping and a couple of ranges and a damage for the eyes. Leaving it out is simpler! :p
  15. Cleon

    Converting Oriental Adventures creatures

    Hmm, if we were following the precedent of the Maelost worm smarms, then the weak one would be a "Beetle Swarm, Carnivorous" while the strong one would be "Beetle Swarm, Deadly" instead of an ordinary carnivorous beetle swarm. What thinks thee?
  16. Cleon

    Converting Oriental Adventures creatures

    Beetle Swarm, Carnivorous Tiny Vermin (Swarm) Hit Dice: 9d8 (40 hp) Initiative: +0 Speed: 30 ft. (6 squares) [increased this just 'cause it felt right] Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13 Base Attack/Grapple: +6/— Attack: Swarm (2d6) [or (3d6)?] Full Attack: Swarm...
  17. Cleon

    Converting Oriental Adventures creatures

    Beetle Swarm Tiny Vermin (Swarm) Hit Dice: 3d8+3 (16 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/— Attack: Swarm (1d6) Full Attack: Swarm (1d6) Space/Reach: 10 ft./0 ft. Special Attacks: Distraction Special...
  18. Cleon

    Converting Oriental Adventures creatures

    Works for me. Will post a couple of blank Working Drafts and then we can start arguing debating the details.
  19. Cleon

    Kraken Variants

    As written that'd allow the Krakentua to wield seven Colossal two-handed weapons in its tentacles with only a –8 attack penalty. Considering its BAB and Strength bonus give it plenty of attack modifier that doesn't seem wise. How about this: Weapon Wielding Tentacles (Ex): A krakentua can...
  20. Cleon

    Converting True Dragons

    Yup. Well there's four dragons with Blink, so if the SAs stacked it'd be 24/day! :devil: Well, if forced to hazard a guess, I'd suggest "so it stands out more and the GM is less likely to forget the blinking ability."
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