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  1. W

    Not exactly Cyberpunk 2020

    " Shotguns. Not handled at all well in either FNFF2013 or FNFF2020. Honestly, didn't they have one person on their staff that could actually use a firearm? As to their research: seems they spent more time watching action movies than checking out the actual shooting clubs. And...
  2. W

    Not exactly Cyberpunk 2020

    Have spent the last few days compiling a list of firearms - by no means exhaustive and not finished yet - for use in the game. Focused on semiauto pistols so far, mostly 9mm with a few .40S&W and .45ACP thrown in for variety. Revolvers, SMGs and various rifles will follow. The firearms prices...
  3. W

    Not exactly Cyberpunk 2020

    Dressing up like a janitor wouldn't get you into our server room - and we don't have any systems that have to be 100% isolated away from the internet so we're not "super secure" by any stretch of the imagination. In fact, dressing up as a janitor would not get you any further than the public...
  4. W

    Not exactly Cyberpunk 2020

    It's not reasonable at all, IRL hackers do not behave like they do in the movies. If a hacker needed something that was not connected, they would use other tactics to get it - and the weak point in any "secure" system (as any sysop knows) is the humans using it. Humans that can be fooled...
  5. W

    Not exactly Cyberpunk 2020

    And it's finally all done: Bludgeon Damage: Punch, knee, head butt - 1D4 Elbow strike - 1D3 (1-2, 3-4, 5-6 on D6) Elbow jab - 1D2 (odds/evens on D6 or D4) Kick - 1D6 Short lever (billy club or similar) - 1D6 Long lever (long baton or similar) - 2D4...
  6. W

    Not exactly Cyberpunk 2020

    OK, think I've pretty much got a workable system sorted. I started with the gentlemanly - and not so gentlemanly - art of fisticuffs and worked out what sort of damage the average joe should be able to inflict upon another average joe - strength and body bonuses irrelevant. Based on my own...
  7. W

    Not exactly Cyberpunk 2020

    OK, thinkin' aloud, folks. I've put together a few lists. Please let me know if I've missed anything. Thinking of various situations from hand-to-hand combat - general punch-up, brawl, martial arts - to melee, thrown objects, thrown characters, accidental or deliberate impacts with vehicles...
  8. W

    Not exactly Cyberpunk 2020

    Thanks again, ValhallaGH. What branch of the armed services were you in?
  9. W

    Not exactly Cyberpunk 2020

    Thinking on your above post, ValhallaGH, it seems to me a strong argument for apportioning major bonuses and skills to any military personnel when it comes to dealing with the rigours of traipsing around in armour. You have had training that the average citizen does not undergo - and frankly...
  10. W

    Not exactly Cyberpunk 2020

    And the number of people who need/want to be able to access that data without the hassle/time of actually getting there so insist on a secure VPN they can access from home...
  11. W

    Not exactly Cyberpunk 2020

    OK, after comparing the maximum possible damage done by various rounds with the level of armour that's supposed to stop it, I've come up with the following: Type I - 14SP Type II - 22SP Type III-A - 30SP Type III - 42SP Type IV - 84SP What happened to Type II-A armour? Frankly I don't have...
  12. W

    Not exactly Cyberpunk 2020

    Standard armour types and the threats they are designed to stop are as follows: I .22, .25, and .32 calibre handguns, .38 Special lead round-nose II-A high-velocity .38 Special, .45s, low-velocity .357 Magnum & 9-mm, .22 rifles II...
  13. W

    Not exactly Cyberpunk 2020

    Armour, and why I really need to get bludgeon damage sorted Real Soon Now... In the Real World, body armour does actually stop bullets dead. Well, within its rated level, anyway. In Cyberpunk, the rules are kind of shaky and the armour SP values do not reflect Real-World levels of protection...
  14. W

    Not exactly Cyberpunk 2020

    How did you work that one up? Did you have to rework the difficulty values to deal with higher STAT+Skill numbers or did you have some other way of weighting the skill level? I agree that there's plenty of reasons for people of all levels to go "adventuring" per se, but I figure l33t /-/4X0rz...
  15. W

    Not exactly Cyberpunk 2020

    Yep. So much stuff in there - in a usable format that is easy to work with. Yep, so right. I'm enjoying having reacquainted myself with FNFF2013. We played it years ago and the same GM also brought it across to a Traveller game we played. Rereading the rules again and doing a few...
  16. W

    Not exactly Cyberpunk 2020

    Thanks for your reply, Aus_Snow. My understanding has always been that Humanity Cost was there to prevent overly cybernetic characters - in a character creation system where you can fit yourself out with a lot of stuff for only a few hundred Eurobucks. (Stuff that would cost thousands in game...
  17. W

    Not exactly Cyberpunk 2020

    Finally started up my latest Cyberpunk campaign with (mostly) new players and even more house rules along with alternative rules pinched and modified from various online resources (Blackhammer, Ocelot et al) and alternative sources (Cyberpunk 2013, Ianus Games' Dark Metropolis etc) - and a...
  18. W

    How Do You Use Music In Your Game?

    Having the sounds that would be expected to be heard at the location would be good fun - players go to a bar or a concert, have appropriate music and possibly crowd noise; outdoor sounds for when they're out of doors... need to find a tinny muzak version of Girl From Ipanema for whenever the...
  19. W

    How Do You Use Music In Your Game?

    Which program, Nebulous. Would be handy having something like that...
  20. W

    What are you playing that is NOT D&D?

    That's so fuuunnyyyyy, where'd you get that?
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