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  1. W

    When Players Ruin Your Evil Plans

    "Must give out more experience..." You've just used one of my favourite philosophies.
  2. W

    Problem Player Woes

    That's not on, just plain rude. I've had players that have killed off the entire party - and they didn't muck about "joking" about it beforehand. If he were in one of my games, his character would have died very early in the piece. I probably would give the other players the option of killing...
  3. W

    Monster Manuals: Things You Don't Kill

    Perzackerly. If it can't be fought/destroyed, there's no point including stats for that; if it doesn't have even a basic social heirarchy there's likewise no point having that section for that critter/thing. However, things that can be destroyed need stats for it and things that have social...
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    Monster Manuals: Things You Don't Kill

    I definitely like the idea of a master book of things - including non-living things and forces of nature - regardless of whether they can be fought or not or whether or not they pose a real threat to characters. I think that anything that can be killed/destroyed - such as the singing mushrooms...
  5. W

    Assassins Evil?

    The exact same could be said about assassins - they are weapons "wielded" by someone else and they, too, are "just following orders". And that's assuming they are the Assassins Guild "Hire us to make your problems go away" type rather than the government-trained "sneak in and take out our...
  6. W

    Meta-Mechanics Worth Stealing

    True, but I did use up most my loot from the adventure getting my breastplate not merely repaired but reshaped as well...
  7. W

    Assassins Evil?

    Would mercenaries therefore qualify as "evil" as they, too, are just in it for the money and not caring if their opponents are good or evil, lawful or chaotic, worship X or Y? I can think of a number of "warrior"-like reasons that a person might use to to justify to themselves the need to...
  8. W

    When Players Ruin Your Evil Plans

    And definitely don't have him go up and ring their frigging doorbell.
  9. W

    Assassins Evil?

    I know your pain. I've been wanting to give Danny XP for a number of posts in this thread and that one "capped" them all. I'm glad I was not drinking or eating anything when I read it.
  10. W

    When Players Ruin Your Evil Plans

    So true. Sadly can't give you XP at the mo'.
  11. W

    Assassins Evil?

    Ugh. Something's been crossed, don't think it was wires, tho' - more like a line...
  12. W

    Problem Player Woes

    Closest I've come to a situation like the OP was years ago. Long-term friend, played in a number of RPGs together - D&D, Traveller, Cyberpunk and the like so I invited him along when I started up my own Cyberpunk game. At first he was OK then he started just hanging back. He decided his...
  13. W

    Meta-Mechanics Worth Stealing

    Excuse the Thread Necromancy but this is a cool thread. Some of my favourite ideas have already been mentioned (such as Nature/Demeanor (or in-mode/out-mode if you prefer)). Advantages and Disadvantages spice things up and make for more "interesting" characters - easily modified for the...
  14. W

    History, Mythology, Art and RPGs

    First and foremost, a heartfelt thanks to you, Galloglaich, for starting this thread and your many extremely informative, thought-provoking posts herein. Likewise thanks to the other contributors. This has pretty much got to be the best thread on any forum I've been on (and that's coming from...
  15. W

    Do you pull the chain?

    To answer Bullgrit's question: To my way of thinking, the chain would not open the secret door directly - waaaay too obvious. It may well be a trap - it's a pretty weird thing to be hanging around the dungeon with no obvious functionality at first glance (and far too obvious functionality on...
  16. W

    What are the cliched "first session ever" moments?

    Sounds cool - never had a campaign start like that. Started off in so many taverns that I think I'll make my next FRPG character a Teetotaller just to force the DM to think of some other way to start...
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    The Thread in Which We Share Fond Gaming Memories

    Playing AD&D for the first time, decide on a Drow elf as the GM said that was one of the options, on a whim choose female which is beneficial as I get 3 spells at 1st level - darkness, fairy lights and fairy fire. Read up on what they do - nothing terribly impressive, I can plunge an area into...
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    The Thread in Which We Share Fond Gaming Memories

    Playing D&D years ago, one of the players was a first-timer - the nephew of the DM's girlfriend - and fairly young compared with the rest of us. The youngling was also a budding "powergamer"/munchkin and was upset that he wasn't starting out with a magical weapon. His mantra, as we all set out...
  19. W

    Do you pull the chain?

    I'm wondering how we missed this room in our dungeon sweep, actually. Would have been found and chain would have been pulled loooong before we achieved the objective, surely. Would use a mule, a ten foot pole and the party's "meat shield"...
  20. W

    It doesn't get much worse than this!

    Thank you, and you're welcome. Miss that show, actually.
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