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  1. M

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    I also agree. I like specs with Bonus Actions as they give much more Options of what you can do. As to the new initiative suggestions - it Looks to me like something "hurried out" which has not been completely thought through. Bonus Action issues are not the "Big one", the "big ones" in my...
  2. M

    D&D 5E (2014) UA: "Greyhawk" Initiative

    Then why doing a new initiative rule which basically is broken for specs with Bonus Actions? Or was it never proofread or such? MagicSN
  3. M

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    Then why doing a new initiative rule which basically is broken for specs with Bonus Actions? Or was it never proofread or such? MagicSN
  4. M

    D&D 5E (2014) UA: "Greyhawk" Initiative

    Not only two-weapon-fighting. How without Bonus Action should the Cleric function and be competitive, for example? More or less he is "Spirit Guardians + Spiritual Weapon Bonus Action + Melee Attack". Or if there is too high damage on people "Cure Wounds + Spiritual Weapon Bonus Attack + Spirit...
  5. M

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    Not only two-weapon-fighting. How without Bonus Action should the Cleric function and be competitive, for example? More or less he is "Spirit Guardians + Spiritual Weapon Bonus Action + Melee Attack". Or if there is too high damage on people "Cure Wounds + Spiritual Weapon Bonus Attack + Spirit...
  6. M

    D&D 5E (2014) UA: "Greyhawk" Initiative

    I don't like it due to some reasons: - Nerf for classes relying on Bonus Actions, Bonus Action Cast + Standard Action Attack is avg. 10 initiative, a surprised (!) ranged character is 12.5. So a cleric doing Spiritual Weapon Attack + Melee Attack is nearly as slow as a surprised ranged...
  7. M

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    I don't like it due to some reasons: - Nerf for classes relying on Bonus Actions, Bonus Action Cast + Standard Action Attack is avg. 10 initiative, a surprised (!) ranged character is 12.5. So a cleric doing Spiritual Weapon Attack + Melee Attack is nearly as slow as a surprised ranged...
  8. M

    D&D 5E (2014) Experiment: DnD 5e meets Dungeonworld

    Not leading the players along a "red line" and develop the game around the character's action is exactly the core of what I would say is in this "experiment". Nothing else we are doing ;-) Everything else is details. I assume you mean the "bonds with each other stuff"? The game comes more...
  9. M

    D&D 5E (2014) Experiment: DnD 5e meets Dungeonworld

    That's exactly how we handle it as well. We don't have live rp'ers in our group (well, our main GM joined a live rp I think 1-2 times, but that's years ago...) but it seems we handle the RPG pretty much as you do. For us it might be an influence that most of our players play RPG since a very...
  10. M

    Unearthed Arcana Unearthed Arcana: Get Better At Skills With These Feats

    At our gametable we usually handle skills like that the player describes what the character tries to achieve. If it is an action or bonus action or movement action or whatever the GM decides on the situation and what makes sense for the situation (some things players want to do might not be...
  11. M

    D&D 5E (2014) Experiment: DnD 5e meets Dungeonworld

    It is not about reward or punishment but about Having a "living" gameworld which mskes You feel you are there. And this only works with 1st person talk and stuff like this.
  12. M

    D&D 5E (2014) Experiment: DnD 5e meets Dungeonworld

    Well, our opinion on Dungeonworld was that we do not like the gamesystem (those of us who tried it out - our main GM summarized it as "it is fun to try a fee times but as gsme system for our style of game 5e is much better". He was the guy btw who suggested to take some ideas from there. There...
  13. M

    D&D 5E (2014) Experiment: DnD 5e meets Dungeonworld

    He at least needs to tell what his character wants to achieve and with which arguments. If he doesn't state what his character say, how can the GM know how the NPC would respond/react? If someone absolutely cannot talk maybe a board game would be better for him, something like Descent which...
  14. M

    D&D 5E (2014) Experiment: DnD 5e meets Dungeonworld

    Hi! Well, actually in our group the GM never allowed "just rolling Persuasion" even before this experiment. This was something we were doing even before playing D&D (we played Midgard before, which is a german RPG-system which is very strongly based on skill-rolls, maybe we carried over some of...
  15. M

    D&D 5E (2014) Experiment: DnD 5e meets Dungeonworld

    Hi! Since a while in my 5e group we are doing a little experiment "5e meets Dungeonworld" by applying some of the ideas from the gamesystem "Dungeonworld" to 5e. We do NOT use the game system Dungeonworld, but instead we just apply some of it's "principles" and core ideas while using DnD 5e...
  16. M

    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    Absolutely agreed. But NOT agreed on encounters where one player is sitting bored besides. It is not so hard to create encounters where you do NOT handle all enemies the same and do not need bad ideas like 90% magic resistance in 5e. Hint: The best encounters always require some things to be...
  17. M

    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    Magic Resistance and immunity to spells has the serious disadvantage that then the player who plays the caster just sits and waits while the non-casters can have fun in the battle. Seriously flawed strategy of encounter building - 90% resistance even worse. Unless you bring several types of...
  18. M

    Unearthed Arcana Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery

    Favored Soul: Many GMs hate winged characters who go "too freaky". In every instance of it where someone "tried this" in our group the next game the character was redone to be without "always-on wings", either the GM or the player himselves found it too extreme. Phoenix Soul: Agreed. Also I...
  19. M

    Unearthed Arcana Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery

    >Phoenix. I don't think we needed this. Fire is already a dominant strategy, we didn't need another frie focused subclass. More so since this one rewards you for being and acting like a >psychopath. But many people want to play a fire Caster ;-) Still, I find this one the weakest. I like the...
  20. M

    D&D 5E (2014) ForgedAnvil D&D 5E Character Generator

    Thanks for the answer. As to this "Design your own" I can copy the existing Start Sheet as the custom one and just modify what I want? What tool do I use for Editing CSI? Good on the backgrounds, thanks! Best regards, Steffen
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