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  1. Mapache

    Shouldn't most Rituals be free?

    Fear? Try excitement! My players are insane, so I give them a set of random incredibly powerful niche effects, then sit back and see what they concoct. I barely prepare anyway, because I'm good at improvising and no plan survives five minutes of contact with PCs no matter what. Fortunately...
  2. Mapache

    Runepriests

    "It's a Diablo II Paladin who tastes like O∂in."
  3. Mapache

    Runepriests

    I read them pretty differently. Clerics are templars from medieval Christendom. They are holy because their god speaks to them and infuses them with divine power. Runepriests are Norse shamans. They don't really worship gods but rather seek to emulate them. They have power because they hung...
  4. Mapache

    Runepriests

    I've seen Fighter|Runepriest work pretty well, too. You only lose Heavy Shield relative a fighter's armor. You get a nice damage boost from all the enemies that are either missing or you each turn, and if you spend your Hybrid Talent on Rune Master, you can turn that on once by using a...
  5. Mapache

    Runepriests

    Extra damage once per fight on a trigger you don't control is pretty bad, if you ask me. Rune of Hope is rather nice if you can crank it up. Rune of Eloquence is crap for a class that pumps Strength and Wisdom or Constitution and doesn't even have either Bluff or Diplomacy as class skills...
  6. Mapache

    Runepriests

    I have one in LFR who's fun to play. They could make do with more power selections, but the ones they have are pretty decent. The Rune feats are pretty much a trap, though, in that most of them suck. Fortunately, there's enough high-quality generic feats these days that you can do just fine...
  7. Mapache

    Eladrin Knight is up on DDI

    Oh, how you taunt us, you cruel internet poster you. (The only race with Int+Con is the monster manual appendix writeup of the Githyanki.)
  8. Mapache

    Class Acts: Ardent

    In practice, though, it's easy—you're simply in Rune of Destruction, because the aura and the riders are so much better than Rune of Protection. What is fiddly is tracking all the other bonuses you pass out from all your powers. "Okay, you're all at +1 to hit anything next to me, you two that...
  9. Mapache

    Class Acts: Ardent

    The fact that the at-wills can be used as melee basics is nice, because Ardents are a class that really needs Melee Training.
  10. Mapache

    Eladrin Knight is up on DDI

    I assume it did Int damage in development, until they realized that if you took Melee Training or Multiclass Swordmage+Intelligent Blademaster it was substantially better than the feature it replaces, so they dropped that in favor of just the teleport. That article also refers to "Flickering...
  11. Mapache

    Hybrid Paladin Warlock Suggestions

    Note that these days, Infernal Pact has a choice of at-wills between Hellish Rebuke and the Charisma-based Gift to Avernus, so you can still have a useful at-will even with a low Con.
  12. Mapache

    Wizards "Character Generation" Article

    Costello: "What are you playing?" Abbot: "A Marshall." Costello: "A martial what?" Abbot: "Just a Marshall, no multiclassing." Costello: "Okay, no multiclassing, but what's your first class?" Abbot: "Marshall." Costello: "Yes, I know your first class is martial, but what class is it?" Abbot...
  13. Mapache

    Hybrid Paladin Warlock Suggestions

    Mine is a tiefling, so he's trying to reconstruct the ancient rites and traditions of the Crimson Knights of Bael Turath, an order of warrior-sorcerers that were the vanguard of the empire, empowered by the dark majesty of Asmodeus and further bound to him by infernal pacts. Mine doesn't...
  14. Mapache

    Hybrid Paladin Warlock Suggestions

    You do know they changed it to not require an immediate action, so it's just like non-hybrid challenge but does slightly less damage? In any case, your Divine Sanction still does full damage, and you can take lots of powers that spam that around in Close Burst, so you can keep it up for about...
  15. Mapache

    Does anyone want to talk about D&D?

    I play one in LFR. Obviously go Int/Con and play pretty much as a straight-up shielding swordmage. Pour your Resistive Infusion on yourself at the beginning of every fight to boost your maxed-out AC even further. Sword Burst and Magic Weapon for at-wills, favor swordmage powers, pick up a few...
  16. Mapache

    Would Love An Explanation on Marking...

    The key is your Combat Challenge class feature: Fighters can automatically mark anything they attack. Other defender classes have explicit powers that they use to mark targets.
  17. Mapache

    Does anyone want to talk about D&D?

    In the game I'm running, the players have taken a break from trying to solve the mystery of the world they have been exploring to go to Sigil for supplies, where they promptly got jumped by a mousling street gang (guess what I recently bought from Reaper?). After beating up the gang, the PCs...
  18. Mapache

    Genius ideas that would make us millionaires if we weren't so lazy.

    Heck, I had the idea before the Kinect came out. :) My thinking started that I wanted a rhythm game / RPG where spellcasting was music—focus on the Hero part of Guitar Hero. You'd have to improvise spells on your guitar to win at magical duels—kind of like Brütal Legend, but with actual choice...
  19. Mapache

    HP Tokens

    When we first started, we tried using poker chips as well. I have a rather nice set in ten colors with denominations printed on them (1, 2, 5, 10, 20, 50, 100, 200, 500, & 1000). It turned out to be more cumbersome that just keeping track of HP on the whiteboard we were already using for...
  20. Mapache

    Ampersand: 2011 releases officially gutted

    For me, it has nothing to do with what you wanted to hang on to or not. It's that destroying books is morally repugnant to me.
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