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  1. Mapache

    List of Broken Powers

    Zones and Conjurations need to stay within range of the original power, but there's no such rule that effects in general end if you leave the range of the original power.
  2. Mapache

    D&D Miniatures alternative.

    You can buy sacks of 1" wooden disks at hobby stores like Michael's for something like 5¢ or 10¢ a disk. Cover them with black spray primer, and they should work great for that. I use wooden disks to base my metal minis, prime the whole thing including base, and then paint the mini and leave...
  3. Mapache

    Ampersand: 2011 releases officially gutted

    Implantable devices are messy and run into all sorts of regulatory issues. LCD contact lenses communicating wirelessly (or skin conductively) with the "phone" in your pocket which in turn runs on either a voice interface or a gesture-based one that talks to the glove(s) you're wearing (or heck...
  4. Mapache

    Ampersand: 2011 releases officially gutted

    The last version they posted which multiple people screen-scraped into archive files that get illegally distributed forever.
  5. Mapache

    Honorary titles for Epic Characters

    The word before Khan is normally part of the title, not the individual's personal name. That is, Genghis Khan's name was Temujin. Khan means "king", and Genghis could mean either "ocean" (i.e. he ruled everything from one ocean to the other) or "true". Other guys at the time had titles like...
  6. Mapache

    List of Broken Powers

    A lot of low-level Cleric powers yield damage reduction which is proportionally huge at the point where you first get them. Stuff like Moment of Glory completely nerfs enemies without directly winning the encounter or even speeding it up, so you get to see it operate for a long time, leading to...
  7. Mapache

    Can an Opportunity Action trigger another person's opportunity action?

    That's still legit. The big change is that readying an action that would provoke an OA also provokes an OA when you ready it, in addition to when it goes off. This is intended to keep you from trying to ready an action that would provoke for use on an opponent's turn in order to avoid...
  8. Mapache

    Ampersand: 2011 releases officially gutted

    That's just dead wrong. The digital nature of the compendium and the character builder have encouraged me to spend more time looking up powers and feats and tinkering with builds than I've actually spent playing the game. I would never have done so if I had to pore through a stack of books...
  9. Mapache

    D&D 4E [4E Players, mainly] Ever thought of defecting to Pathfinder?

    Hell no. I loathed 3.X when WotC was publishing it, and I still refuse to touch it now that Paizo's publishing it. Trying to read the rulebook makes my eyes bleed. Even if WotC explodes, I can keep playing 4E just fine. I can also get around to writing up my own version of 5E that's been...
  10. Mapache

    Death of D&D Miniatures

    Yeah. FFG ships a ton of plastic minis in their games that they had to sculpt and cast specifically for those games. Heck, I actually bought Descent mostly because I figured even if I didn't like the game, it was a good price for a generic assortment of minis and dungeon tiles.
  11. Mapache

    D&D Miniatures alternative.

    Heck, if you could offer decent unpainted metal minis at that price, you'd already be substantially cheaper than most other companies.
  12. Mapache

    Two-Fold Pact and Pact Effects

    It now works as I described above. The errata you quote was to keep it from being completely insane. It originally referred to "both pacts", which meant your hybrid could pick a pact at level 1 and some at-will not from that pact or the other one he wants. Then, at 11, he would take Twofold...
  13. Mapache

    So... how 'bout that Vecna article!

    For this feat to not be terrible, I'd say it should outright give you a skill power: Master of Secrets Your knowledge of secrets imparts a power useful toward completing your quests. Prerequisite: 2nd level, any divine class, must worship Vecna Benefit: You gain a skill power of your level or...
  14. Mapache

    Two-Fold Pact and Pact Effects

    Yes. You in all ways have the additional pact and its at-will, boon, and rider effects. On a side note, this feat is particularly fabulous for Hybrid Warlocks, who do not have the boon of their primary pact unless they spend their Hybrid Talent feat on it, but this lets them pick up a full...
  15. Mapache

    How good is the new MM? (Thread split)

    Storm Pillar, as written, doesn't really work right. Since it only goes off on the monster's turn, they can ready an action to charge past the pillar and take no damage from it because it's not their turn. Of course, you can also ready an action to force-move them next to it on their turn (but...
  16. Mapache

    List of Broken Powers

    Most damaging zones only do damage when you enter them, not when you keep moving through them, so you'd need some way to extend it to a slide 2 to go in-and-out or two adjacent damage zones to ping-pong between, but it's still abusable. I agree that making damaging zones once per turn is a...
  17. Mapache

    Walking Death

    Wow, that is terrible. Also, they did a writeup for The Joker? WTF?
  18. Mapache

    I've managed to avoid Essentials, until now...

    One the multi-target powers you're not considering. Multiple attacks, whether against a single target or multiple targets, are vastly more powerful than single-target attacks because of the way static damage modifiers work. Want to finish off someone that's low? Include them in a blast for a...
  19. Mapache

    New Playable Races?

    That would be the Oversized trait that lets you wield weapons one size category larger (and thus have bigger damage dice), which the monster-race writeup of bugbears has, and which minotaurs used to have prior to a the full-PC writeup.
  20. Mapache

    I've managed to avoid Essentials, until now...

    That seems obvious to me. Overcoming challenges is only fun if they're actually challenging. The better your players and their characters are, the more powerful opponents you need to use to challenge them. The job of the DM is to almost kill the players. Getting that quite right is tricky...
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