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    d20 Future and Hard SF - some random thoughts

    Strictly, 'hard sf' denotes only that technologies presented in the material are all possible within current understanding of physics, biology, and chemistry. Setting and content otherwise don't matter. In short, for the most part, d20 Future does do Hard Science. It's just mostly concentrated...
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    Balance - A Thing of the Past?

    I like balanced design because it allows me to focus less on the mechanical aspects of play and more on keeping the players in line with one another in terms of spotlight and fun. If I know one player gets his fun off immersive roleplay and another off of difficult combats, since i don't have to...
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    Do players need something cool every level?

    Yes, but I think for the most part, new spell levels count (though not levels which don't give more access to spells, really), and class abilities that are always in the player's direct control. (Familiars may be controlled by the DM, depending on how the DM runs things.) Favored enemy is a...
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    Homebrew settings and player appeal

    The thing is with "Homebrew" vs. Published... is that a number of the OFFICIAL Campaign Settings started out as a designer's homebrew world, (in particular, FR and Oerth come to mind, pre-supplements, and possibly Eberron) and developed into an official one. Ptolus, the CS used in the earliest...
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    Help Still Needed

    The second one duplicates the Weapon Focus (bow) feat. Depending on whether or not you use weapon groups, it may be more powerful or about equal to Weapon focus. Don't know about the others. Last one might be a bit unbalanced. an immediate +4 untyped bonus to hit is pretty good.
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    Should Psionics be part of the core in 4th edition?

    Odd, because I've seen a lot of archetypical fantasy where wizards made flaming fireballs by tweaking forces with magic to heat air till it caught fire... and did so by using a few oddball gestures and some probably unintelligible words. By the way, not a few fantasy RPG systems have the flavor...
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    Do reserve feats make the Warlock redundant?

    Basically, Reserve feats require prepping one of a given set of spells or saving a spell slot and not using it, in order to gain some cool abilities, like a su ability to throw up to 9d6 lightning damage at an opponent every round. Once you don't have any spell slots 'held', you lose the benefit...
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    Class concepts that you just can't work out neatly in DnD

    Honestly, I'm in favor of the idea, because it allows me, as THE GM, to design classes that fit well within settings I design. Class systems are great, because once made, a class serves as a kind of basic 'package' for Cool Stuffs the PCs/NPCs can do. That's handy, because that means I can stat...
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    d20 Modern: Chlorine Gas

    (Psi): Yeah, but dispersal is often a factor with enzymatic actors like sarin and inhalants like mustard gas and chlorine which have short breakdown periods. Sarin, especially, has to hit the lungs almost immediately, or else it breaks down. Sarin is in fact quite deadly when a chemical warhead...
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    d20 Modern: Chlorine Gas

    Oh certainly. But the problem with chlorine is that it's effects are almost always either immediate, or take many minutes before you'll notice. This is also a similar effect to most modern poisons. Therefore, a low dose version could be Initial damage: nausea secondary damage: 1 con (BTW, this...
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    PrC - Crime Lord - Comments Please

    Honestly, since this class is SO front-loaded, I'd almost wanna say: "Why is this a 10 level PrC?" until I look again, and see that most class abilities are limited by levels in the PrC. However, that tells me that instead, the PrC's abilities need to be changed around a bit. Sneak attack...
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    d20 Modern: Chlorine Gas

    Err.. 100 grams of pure Cl2 is roughly enough to kill 30 people in a ~10x10x10 room, assuming no leakage, in about 30 minutes, IIRC. They will note a smell, however, and begin coughing WELL below that amount. Also, depending on how long the exposure is, it can be lethal in very small...
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    d20 Modern: Chlorine Gas

    It's not as lethal as sarin, yes, but considering the exposure level after 1 minute can still be lethal... (and few people remember that with chlorine, you're fighting off nausea, asphyxiation, and your body is undergoing toxin damage, plus you can't see well/at all. It's still a nasty cocktail...
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    d20 Modern: Chlorine Gas

    Actually, I'd say this would be a DC 15-17 as well. It's REALLY easy to make in lethal quantities... You just need some rock salt, (NaCl, aka common 'table' salt) water and electricity to synthesize it, plus your container. As for weaponization, realize that the stuff, as typically produced, is...
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    NPC Warrior -> PC Fighter; NPC Expert -> PC Professional ??

    I believe the Expert equivalent is actually the rogue or possibly the bard. Likewise, the Adept is the cleric analogue, and Eberron's magewrights the wizard/sorceror analogues. Aristocrat might be a bard or rogue... (I'm not exactly sure) The expert's ability to choose any 10 class skills as...
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    Sleep (and lack thereof) rules

    I'm in agreement with Thurbane. Those are both flavorful AND useful. I like 'em myself.
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    Feats for review

    Ok, I like the idea of the first. Perhaps something like this: Haunted by the Melody Prerequisites: Perform (any) 4 ranks, bardic music, fascinate Special: Must be taken at 1st level Benefits: When using the fascinate ability, you may use your fascinate ability to instead gain a bonus amount...
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    [Meta-Troll]

    Wonders why LSD was brought into the conversation, and finishes with a question about house rules for getting an LSD high.
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    Alt Tumble rules

    I might consider one attempt at a tumblers getting one opposed roll vs the opponent's BAB + last power attack AB penalty + offhand weapon penalty. Defenders can choose to use an AoO attempt if they have more than one weapon to attempt an AoO with a different weapon they are currently wielding...
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    Sleep (and lack thereof) rules

    1) I would consider 6 hours a reasonable option for most circumstances. 2/3) I would use Fort save DC 10 + 1 per 4 hours past 24 with a check every hour. (so +8 for every day awake) First failed save leaves you fatigued, second exhausted, third leaves you sleeping/resting for 12 hours + 1...
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