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    New Design & Development: Paladin Smites!

    See, I don't concede that at all. A paladin is and always has been more than just some guy with a sword who's god really, really wants him to kill things.
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    New Design & Development: Paladin Smites!

    But again, it's not an either/or. Wizards should be able to adequately describe how something works without forcing flavor on us by throwing out names like 'golden wyvern adept'. After all, it's been done for roughly 30 years now.
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    New Design & Development: Paladin Smites!

    That would be awesome. Maybe a swift action that gives a +2 bonus to attacks, damage, and AC against evil creatures for every ally within 15'. Maybe call it 'Battle Blessing' and allow it to be used once per encounter. Instead, we're left with Safeguard Smite and the very real possibility of...
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    New Design & Development: Paladin Smites!

    This doesn't even make sense. No one here is complaining that the paladin smite isn't called "shining steed strike". Some people aren't happy that the smite doesn't make sense in terms of the basis of how it would work, not whether or not it has some meaningless name that's supposed to evoke...
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    New Design & Development: Paladin Smites!

    Then why not let the paladin heal and protect things as swift actions?
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    New Design & Development: Paladin Smites!

    See, that's exactly my problem. I don't like that they are forcibly integrated. I think it just seems arbitrary.
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    How do you feel about Fluff in your Crunch?

    I hate fluff tied into crunch, so I chose the second option, despite how silly I found it to be. I mean, it's a bit melodramatic to say that hated fluff is going to ruin my campaign.
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    New Design & Development: Paladin Smites!

    It's not that he's doing it while he's hitting something with his sword. It's that he's doing it because he's hitting something with his sword. If they want to give the paladin a 1/encounter ability that lets them do a little healing or a little AC boost to an ally as a swift action, great...
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    New Design & Development: Paladin Smites!

    Well, I don't hate 'em, but I'm not all that enthused. I just don't like the idea of a paladin smiting his enemy and that causing some random ally 20 feet away to be harder to hit depending on how wise the paladin is. Any justification for that making any sort of sense just seems so paper-thin...
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    New Design & Development: Paladin Smites!

    Awesome, more crunch!
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    Races & Classes details from the WotC boards

    That's kind of what I'm hoping to be my consolation prize at this point. If they're going to move the druid towards wildshaping, I really hope a lot of interesting nature spells make a mass exodus to the cleric's spell list. I don't think it'd be the ideal way I'd like to see it handled, but I'd...
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    Races & Classes details from the WotC boards

    Why not make a druid's spellcasting more unique then? -They could be the only spellcasters that can magically affect animals in any way, whether charming, communicating, summoning, etc. -They could also be the sole users of spells that deal with weather like controlling weather, summoning...
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    Races & Classes details from the WotC boards

    Ok. That would fine, I suppose. Unfortunately, I'm thinking the odds of a spellcasting druid being its own class, with a well-designed and mostly unique spell list, are pretty low. I don't think 3E druids' spells got the proper attention, and if they're talking about taking the druid in 4E and...
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    Races & Classes details from the WotC boards

    Or give them the option of having one or the other and letting that particular druid choose. I think that's better than dividing them into completely different classes called "druid" and "um, druid II".
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    Races & Classes details from the WotC boards

    There's always going to be some overlap among spellcasters. A druid's spellcasting, though, should encompass much more of nature than just producing a lightning bolt or using a spell that has fire. I just think there's a lot of potential for a druid that is focused solely on spellcasting. Using...
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    Races & Classes details from the WotC boards

    Sorcerer sounds really cool. A lot of potential there. Druid, though, was disappointing. I have zero desire to play a wildshaping druid, but a crazy desire to play one that focuses on spells that unleash nature's fury. I was hoping with 4E, there'd be more of a choice in regard to whether a...
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    Races & Classes spotted?

    No, it was only 8% who said they hated draconic guys the most. I'm sure there are plenty of people who, like myself, hated draconic guys but hated something else even more.
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    Races & Classes spotted?

    Their physical description being different? "The Dragonborn in their picture looked like big and well muscled lizardmen. They were antropomorphic, had two legs and no wings. It looked as if their hands had claws." As for them having an empire in the past, that doesn't strike me as...
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    Races & Classes spotted?

    Something happening once doesn't really prove anything. If I win the lottery once, that doesn't make me more likely to win the lottery in the future. Regardless, there's nothing to indicate so far that the dragonborn in 4E will be dramatically different than the dragonborn introduced in the...
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    Races & Classes spotted?

    With so many other draconic options, why would they call it 'dragonborn' is they weren't going to roughly follow the dragonborn fluff? I suppose it's possible someone just loved the 'dragonborn' name, but I'm not exactly all that hopeful.
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