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  1. Committed Hero

    GMing: What If We Say "Yes" To Everything?

    And a player immediately says she counteracts what the NPC does.
  2. Committed Hero

    GMing: What If We Say "Yes" To Everything?

    It's hard to picture a game in which a GM wouldn't have to control how NPCs react to the party. The test would come when a player contradicts what the GM plans in such an instance,
  3. Committed Hero

    Best Horror Role Playing Game

    S.A.V.E. I think.
  4. Committed Hero

    Suggestions for a "what are RPGs"/"how to play RPGs" resources

    "In this game you take the role of Xs who do Y. Look at media Z for examples." I think if you are not writing for newcomers, there's no need to explain what an rpg is.
  5. Committed Hero

    Which game does monster hunting well?

    Of the choices, Monster of the Week has worked for me. With the caveat that I played a Chosen. I think a strong-willed player might take over the game using that class - or at least turn it into a game of Buffy.
  6. Committed Hero

    Roleplaying Games Are Improv Games

    I don't think you have to go that far. The GM is a player*. Strictly speaking, she is the only player the others have to interact with.
  7. Committed Hero

    Good RPGs for killing Nazis

    Trail of Cthulhu is set in the 1930s; the new edition will have a Nazi-stomping sample adventure. In the contemporary setting they have been eliminated, but Delta Green is about killing Nazis from 1940 on.
  8. Committed Hero

    Best Horror Role Playing Game

    Dread just works, even though/because you're not trying to get frightened by an in-setting element. My vote is Fear Itself, assuming the mystery you are solving is a good reveal.
  9. Committed Hero

    Peregrine’s Nest: A Cheater’s Guide to Dice Rolls

    If your life is so bad that you need to cheat at rpgs, have at it.
  10. Committed Hero

    What fantasy creatures migrate with the seasons?

    I ran an X-Files esque adventure where a pair of velociraptors was migrating south and killing the occasional victim. Once they figured out the direction and speed, the agents knew where they could be cornered.
  11. Committed Hero

    [Gumshoe] Shires Out

    The dame came through my round door like a square peg, three feet of legs outta three-and-a-half feet of trouble. I took a long drag of Old Toby, it was gonna be an even longer night.
  12. Committed Hero

    1001 Words players should know

    Only because a rectum is already straight. Cavalry <> Calvary
  13. Committed Hero

    Death of Player Characters

    There can be other challenges to an encounter beyond keeping your PC alive or slaying all the opposition. I would also cite Tatters of the King as a combat-light CoC campaign. As well as the four purist adventures for Trail of Cthulhu written by Graham Walmsley.
  14. Committed Hero

    Death of Player Characters

    There can be more endstates to an encounter than victory or death.
  15. Committed Hero

    Death of Player Characters

    It should be at least discussed prior to play. Some players put a lot of thought and time into their characters and could be really discouraged into doing it again. Even an X of Cthulhu campaign - as opposed to a one-shot - with quick death ignores the descent into madness which makes the...
  16. Committed Hero

    Players Don't Care About Your Setting

    When I am forced to make a timeline, I now make them go in reverse order. That way, players who are less interested in the setting can read a bit and know the general gist of what's happening now. They aren't put off by things that happened eons ago and probably don't affect their character's...
  17. Committed Hero

    How to find the "joy of prep" in PbtA games?

    I don't know - the clearer the concept of the NPC, the easier it should be for a GM to react to the PCs' actions. I suppose there is always a risk that the NPC's plans are unstoppable, or that they can use secret knowledge of the PCs against them unfairly. But that's not unique to the system.
  18. Committed Hero

    Players Don't Care About Your Setting

    Could you run a game about revealing a setting's secrets? I suppose a mystery does this on a small scale. Or you could take the Supernatural route, adding a tiny bit of connective tissue at the end of each session.
  19. Committed Hero

    Players Don't Care About Your Setting

    If it's given that players don't read the setting and GMs don't read the backstory, the chances for incompatibility are high.
  20. Committed Hero

    How to find the "joy of prep" in PbtA games?

    At a minimum you can think about what will happen in the setting without the PCs acting. Even the earliest books have moves for fronts and their NPCs. In between sessions you can decide what important NPCs know about the PCs' activities and consider what they might do to address them.
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