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    New Design: Wizards...

    My staff-wielding elven mage-fighter is loving this. Now, not only is it a totally awesome weapon, but it helps her casting as well? Go WotC!! :p
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    More pure speculation- "The math is different"

    Wouldn't unbalance if AC is boosted by the same amount, I say... However, if that is the case (and I think it might be, seeing how Saga skills work) that would mean there's a great emphasis on what class you choose at level 1... A fighter1/wizard9 who took fighter at lvl1 would have the same...
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    Skills?

    They should make AC increase 0.5/level too, otherwise it will be pretty much the only thing not increasing with your character level... Or, if I could decide, make BAB a factor in AC (makes sense)...
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    What are they going to call wizards?

    I join the club of people wanting sorcerer and wizard to merge into mage... But then again, I think I've heard that this will not be the case...
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    D&D 4E 4E products you'd like to see released

    Complete Dwarf and Complete Elf
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    New "which 8 classes are in PHB" speculation thread

    The warlord could be a mix between barbarian and bard, inspirational powers of the bard mixed with martial prowess... throw in some dragon shaman and marshal to, perhaps?
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    Do you want gnomes in the first phb?

    They can't cut gnomes :( Phb should have (IMO of course): Humans, Elves, Dwarfs, Halflings, Gnomes, Goblins, Orcs, Kobolds, Aasimar (or is it Aasimars?) and Tieflings (10 total, nice round number ^^)
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    New "which 8 classes are in PHB" speculation thread

    Fighter: Defender. Uses Weapon Talents to attack foes. Paladin: Defender. Uses Weapons and Divine Blessing to further his faith. Cleric: Leader. Uses divine magic to aid, buff, and heal allies. Warlord: Leader. Uses Inspirational Auras to aid, buff, and heal allies. Wizard: Controller. Uses...
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    Announcement Images on flash drive

    I love these sketches :D Female dwarfs are totally awesomel ^^
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    The Tome of Time (A second book of magic)

    It seems the slices are supposed to have levels, but I can't find any levels listed?
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    A new [Tactical] Feat

    Made this new feat up over the past hour or so... Tell me what you think :) I'm not totally happy with the name of the feat and options.... Co-Operative Fighting[Tactical] Prerequisites: Combat Expertise; Improved Disarm; Improved Trip; Base Attack Bonus +6 Benefit: You gain access to three...
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    E6: The Game Inside D&D (new revision)

    This is the reason why I'm remaking my classes to be balanced towards this kind of campaign. Who would take level 5-6 barbarian to get imp. uncanny dodge and trap sense +2? I know I wouldn't, picking up to levels of psion, or bard or whatever would be better... I feel that it is important that...
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    E6: The Game Inside D&D (new revision)

    Even though they aren't available by the rules (caster level 8th (would be possible with artificier actually)), I'd allow the stat boosters (gauntlet of ogre power, gloves of dex, cloak of cha and so forth), but only the +2 version of them... Seems fair as the spells creating those items are 2nd...
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    Base Class - Feral Druid

    If you're gonna cut back spells that much, I'd suggest taking it all the way: Remove Spells, add other sweet stuff :) Make 'im a sneaky, skilled meleeist shifter :p
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    Weapon Knacks

    You could do an opposite of finesse knack, namely the power knack: Making power attack available for light weapons (unless it already is, and I'm just ... wrong) Edit: Also, perhaps, a throw knack... giving a weapon a 10-foot increment, or extending an already existant range increment by 10 feet
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    E6: The Game Inside D&D (new revision)

    One thing I noticed when looking at my classes was this Base attack bonuses: Good Medium Poor +1 +0 +0 +2 +1 +1 +3 +2 +1 +4 +3 +2 +5 +3 +2 +6 +4 +3 The medium progression's advantage over the poor is somewhat minor, so what I did was I changed the progressions to 2/3 and 1/3 (instead of 3/4 and...
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    E6: The Game Inside D&D (new revision)

    Exactly what I planned to do, except ability up... I'm also remaking the character classes (minor changes) to better suit a 6 level progression...
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    Name Unknown (A New PrC)

    1. Nothing for Will save? ;) 2. If Kronk (a 5th level "??") am hit with an attack in round 1 I gain +1 natural armour... If I am then hit again, in round 3 it increases to +2... The question: Does the first bonus go away in round 6, or is the timer reset in round 3, with the second hit?
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    New feats (considered for E6)

    The problem is that there is a psionic version which is of 4th level, where the duration is already lowered to "concentration"... So I couldn't think of anything good to do with it... However, I solved it by giving mister big bad evil dude an artefact with the dominate power...
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    New feats (considered for E6)

    Okay, here's a tough one: Has anyone got an idea on how you could reduce dominate to such a level that it is applicable in E6? Edit: Oops :heh: maybe this is the wrong thread?
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