Search results

  1. B

    Barbarian swift charge issues

    If you're anticipating another player joining as a defender eventually, I'd just try to temporarily "patch" things by messing with encounter design. You've got a pretty ranged-oriented party, maybe try using fewer melee monsters against them? Encounters with two skirimishers/brutes at most...
  2. B

    Rogue + Warlock + Assassin using multiclass and hybrid equals "win"

    I dunno, Cunning Sneak rogues already typically take deft strike and gloaming cut as at-wills, and with shadow strike and twilight menace as their enc/daily they already have the chance to stay hidden for much of an entire encounter if there's even a single square that offers concealment. So...
  3. B

    What PHB3 Classes stand out to you?

    After some thought, I kind of realized that I think the Seeker is a perfectly good class. It just had the misfortune of being a class without any fundamentally new mechanics, printed in a book right after five classes with all sorts of new and interesting mechanics. I mean, you've got three...
  4. B

    What PHB3 Classes stand out to you?

    My impression that the limited power selection of the psionics classes isn't as big a deal as it first appears. For one thing, you do get to swap to new powers every few levels, so there's room for variety. But in practice, I've noticed that once non-psionic characters get past level 7...
  5. B

    Eberron Marks and Party Animosity

    There's as much conflict as you want there to be. I mean, you're already playing in quasi-Eberron; in "canon" Eberron a human with the Mark of Healing would be nearly as much of a freak as the gnome. Without knowing the details of the setting it's hard to even know what a "typical" reaction to...
  6. B

    Grappling? Any good builds?

    Monks don't really have much actual grabbing, but they get a lot of sliding and knocking prone that's easily refluffable (or already fluffed as) "throws". The Brawler Fighter build from MP2 is fairly grabby, but it's really more of a "stab and grab". Stone Fist Monk and Brawler Fighter have...
  7. B

    Come and (Don't) Get It?

    Hmmm, this a case for which the original wording might have been better. In that case it was the targets making a shift (presumably as a free action), and since unconscious creatures can't take actions there's no problem.
  8. B

    Creating my first 4th ed character(goliath barbarian)

    Raging is built into the barbarian's daily powers. You use the daily, your rage lasts to the end of the encounter, and any benefits will be listed in your attack powers. Also, do you mean +1 bloodclaw mordenkrad? That's not a level 1 weapon. "Bloodclaw" also has had significant errata, so...
  9. B

    How to counter a Tiefling Darkblade?

    Teleportation is line-of-sight only. Lure him into an enclosed area, especially if the only exits are doors you can shut and guard. If you can't get him to the perfect spot, you can try having the Druid and/or Wizard put up wall spells to fence him in. Failing that, try to keep status effects...
  10. B

    Ritually Speaking article

    Fold the... why would that... how does that even... [head explodes]
  11. B

    Can non-divine characters wear a holy symbol?

    Really? Eberron still has at least as much justification for "religion" as the real world. I can totally see a Silver Flame zealot as a barbarian with fire-themed powers. Or a dark-pact warlock devoted to the Blood of Vol, or a kalashtar battlemind who follows the Path of Light, or a bard who...
  12. B

    Double jump?

    Yeah, there are specific powers to circumvent things, but in general one jump = one roll. A 30 foot chasm is rarely within the limit of a heroic-level PC.
  13. B

    Battleminds: OK defenders, fantastic... strikers?

    Right, it's Hammer Rhythm that makes this powerful. But part of the advantage is that Hammer Rhythm is based off of CON... which is the Battlemind's primary ability score. Rangers can take HR or Scimitar Dance (which is similar), but neither key off of the melee Ranger's primary ability score...
  14. B

    Battleminds: OK defenders, fantastic... strikers?

    No, Brutal Barrage is basically three attacks vs a single target, with CON modifier damage per hit (no weapon dice). There's also an effect line which adds "knock prone" if two or more attacks hit. What I wasn't quite sure about is whether Hammer Rhythm deals CON modifier damage on each miss...
  15. B

    Battleminds: OK defenders, fantastic... strikers?

    I've been fooling around statting up a few Battlemind builds, trying to get a feel for how the class really works, especially with the odd mark features. One thing I noticed is some pretty nice synergy with Psychic Lock. That's not what this post is about, though. Does Brutal Barrage really...
  16. B

    Does the swordmage marking power suck?

    Also, I don't think it's fair to compare the mark-related class features alone. Fighters have great mark features, but I can't recall many powers that specifically interact with their marking. Swordmages, on the other hand, pretty much always have the option of taking an encounter attack that...
  17. B

    Does Healer's Lore apply to second wind?

    Second wind isn't a cleric power with the healing keyword, so no. And a Belt of Sacrifice has nothing to do with this. It just does what it says it does.
  18. B

    details of Riposte Strike

    "Interrupt" just means your riposte happens before the enemy attack. It doesn't prevent or stop the enemy attack unless you happen to kill the target.
  19. B

    Skirmishing Warlord

    I just see the archer ranger and archer warlord as having completely different styles. One deftly nicks arrows into the dragon's joints, crippling it. The other blasts one right in it's chest as it rears to attack, which might not hurt it too much, but is so in-your-face awesome it gives the...
  20. B

    D&D 4E [4e] Why not savor the PHB3? Major spoilers on the new races and classes.

    I agree that the Battlemind's mark features seem weak. But for a melee class, being able to use the same ability score for attack/damage and hp/surges is a pretty major advantage. Plus, as a weapon-using class, the Con-based hammer feats are very appealing. They may not be the best defenders...
Top