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  1. B

    Do spirit beasts fly?

    Uh, spirit companions can move whenever you use a move action. Also, conjurations generally don't really "fly" since they're not creatures. Some may "float"... which means in the end I think it's pretty much up to the DM's discretion. I tend to think, though, that if they were really meant to...
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    Dragon Breath Neutered

    What you say is kinda true for the youngest dragons, but I think most breath weapons are about more than damage, and older dragons get to stack on some nasty stuff. If you really want scarier breath weapons you could give younger dragons versions of the ancient's abilities. (oh, and a resist 10...
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    What will "Shadow"s schtick be?

    My guess for Shadow is that they'll take the theme of the dark pact warlock a bit further: Shadow classes will have class features that require harming themselves and/or allies to be effective.
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    Advice: Making a crossbow build work

    Rechan, I see your points now (I didn't realize you dumped Int) but let me add a note from my own experience: I've played an archer ranger with Sneak of Shadows (using a houserule "rogue" bow). Most of the time, she gets CA (and thus sneak attack damage) from flanking -herself- and firing at...
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    Advice: Making a crossbow build work

    You probably already realized this, but at 1st level you don't really need a wand for implement powers anyway. So you can wait until +1 implements become available to decide if you really want to deal with weapon/implement switching or focus on getting the most out of the crossbow. I think...
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    Ranger Balance

    Try mixing up encounters a bit, like people have suggested. This can be a little tricky at level one since there aren't any monsters of lower level, but you can add some variety by scaling level 2-3 monsters down or just reskin level 1 monsters with different descriptions. Also, yeah, if...
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    Cool Hybrid concepts? Post here!

    Shaman/Wizard - spirit summoner, take a familiar too, freakish pets everywhere Bard/Avenger - voice of vengeance, maybe hard to pull off but stuff like guiding strike+oath of vengeance means you never miss Warden/Vestige Warlock - pump Con, inflict conditions, and just generally be a sticky...
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    How do you handle Magic Circle in your game?

    Has anyone asked for a clarification on the Magic Circle vs. Teleport issue? It keeps coming up. But I think the weakness of Magic Circle comes down to the ease of obscuring the runes. And while it's not clear what counts as "affecting" creatures through the circle, I think a reasonable rule...
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    Monk=Striker? I'm disapointed

    Yeah, I actually would love to see a Soulknife as a Dex or Wis-based defender with a strong striker secondary role - sort of a mirror image of the Avenger, who is a striker with a strong defender secondary. Add an "empath" sort of psionic leader, who gets the Psychic Warrior stuff that the...
  10. B

    Flying is Epic - But Ebony Fly is high heroic?

    What epic level restriction of flight powers? Fly is level 16, Warlocks have combat flight at level 10 (Shadow Form), Druids and Sorcerers get limited flight at level 6. Those only last five minutes (or less). But I can't think of too many situations where full-day overland flight is that...
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    Visions of Avarice trivializes melee encounters?

    When a rogue uses a "false stumble" as part of Positioning Strike to slide an opponent, does this count as a mind-affecting effect? Can the target make an Insight check to avoid it? No, that would be silly. All that's wrapped up in the Dex vs. Will attack. The designers don't need to invent...
  12. B

    Using a readied action to bypass conditions

    If we're talking about the "Delay" action, then I'm just going to quote the Player's Handbook (pg 288): "Losing a Delayed Turn: If you don't take your delayed turn before your initiative comes up, you lose the delayed turn and your initiative remains where it was." It sure seems to me you can...
  13. B

    Helpless doesn't Hinder

    Not according to the Player's Handbook.
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    Visions of Avarice trivializes melee encounters?

    I don't think you're reading it correctly. It's "sustain minor: the zone persists. When you sustain the power, you can repeat the attack as a minor action". The minor action to repeat the attack is in addition to the minor action used for the sustain. If it were the same action, it would say...
  15. B

    Using a readied action to bypass conditions

    Yep, by RAW you can delay long enough to lose your turn, which means you never get to the "end harmful effects after you act" step. So, yeah, you can avoid that nasty "petrified on failed save"... but by standing around doing nothing you risk getting killed in some nastier way. Petrification...
  16. B

    Using a readied action to bypass conditions

    It's not strictly RAW, but with the Delay action you don't get saves against harmful effects until after your delayed actions occur. I'd rule that Readied actions work the same way. The immobilized creature who readies a charge for when it can move again doesn't get to save until after the...
  17. B

    Illithid playable race

    Speed 7, darkvision, telepathy, and mind blast all at once seem awfully powerful. You've got something rather like an elf (stat bonuses across two defenses, speed 7 and a strong racial power), but with quite a bit extra on top (darkvision, telepathy, and another decent racial power). I'd...
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    One class parties - which would work?

    I think an all-Cleric party works quite well. You can cover both melee and ranged, they have one of the best melee at-wills, ranged clerics often can choose either "blasty" or "controllery" powers, and you'll certainly never run out of healing. As for worst... Invokers maybe? They're squishy...
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    Why do dragons do so little damage?

    The Dire Bear's actually got a higher Str score than most adult dragons, so I think it's OK that it's claws deal more damage. Also, claws (vs AC) are really the only thing the bear's got. Dragons have breath weapons (usually vs Ref), frightful presence (vs Will), etc... Dragons are also not...
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    Will WotC ever get it right?

    This! Storm Sorcs are one of the few builds that easily qualifies for Astral Fire, and an epic sorcerer who's even considering fire powers will have Surging Flame and/or Irresistible Flame. The equivalent feats for acid... don't exist. For realistic character builds, it's simply not true that...
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