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    Eberron PrCs -> Paragon Paths, initial concepts

    Right from when I first saw it I thought Radiant Servant contained a fair bit of what the Exorcist of the Silver Flame was. A bit more blasty than weapon-oriented, though. But I think a Chaladin MC'd into Cleric for Radiant Servant would feel similar to what the Exorcist was trying to be, so...
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    Dwarves make as good/better primal characters than elves.

    Well, I think our differences are getting smaller, so maybe we'll just have to agree to disagree on whether elf or half-orc is better. Arguing about what is arguable is getting a bit too meta for me... :) But I hardly think elves are doing too badly. They may not be the "optimal" race for a...
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    Dwarves make as good/better primal characters than elves.

    So an "optimized archer" is a two-blade style ranger who uses a bow once in a while? That doesn't seem to make sense. Or is this the old argument that archery style is never optimal? I never really bought that argument. But even if I did, I think a two-blade style ranger who otherwise...
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    Dwarves make as good/better primal characters than elves.

    Let's talk about elven archers for a second... First off, STR is simply not key for every martial class; I can't understand why you would think that it is. STR is, in fact, pretty close to a dump stat for an archer ranger, as CON is the better choice. STR isn't useful for powers, and there...
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    Dwarves make as good/better primal characters than elves.

    Really? What race makes a better archer ranger than Elves? Razorclaws maybe? I'm asking because I honestly don't know. I think speed 7, Wild Step, and Elven Accuracy are a pretty big deal for that build. And half-elves are sorta non-optimum on purpose, I think. Although they make decent...
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    No Druid flight abilities akin to Cloud Chariot?

    Now I'm confused again. The Black Harbinger power does not polymorph you into bird form. It changes the rules for another power, allowing you to become a raven by using Wild Shape. That's the whole reason we're having this discussion... it works by modifying Wild Shape, and Wild Shape is an...
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    No Druid flight abilities akin to Cloud Chariot?

    So I guess you're saying that Wild Shape into anything always wears off in five minutes or at the end of the encounter? I see now that this does appear to be RAW, but it sure does feel odd to me. A druid can change to beast-form at will... but has to take at least a minor-action "breather"...
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    Aveger - Temple of light and censure of pursuit

    I'd say "when the target moves" also includes forced movement. So if somebody kicks the corpse across the room, the zone moves with it. Now, the interesting question is: what happens if the body is dismembered?
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    High Crit Property with Implement Attacks

    The "Implement" section of the Swordmage summary says that you add any extra damage granted by properties when using the blade as an implement. I'd read this as including "high crit". So Swordmages, at least, should get to use high crit even on implement powers. Other classes don't seem to...
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    No Druid flight abilities akin to Cloud Chariot?

    It seems to me it's quite deliberately worded to make it clear that you can stay in raven form as long as you like. Wild Shape does not have a duration. It changes your form, and you stay that way until you change it again. Black Harbinger explicitly gives you a window (until the end of the...
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    Avenger / Ranger?

    MP has a few multiattack rogue powers: a level 7 Encounter (Circling Predator), a level 5 daily (Driving Assault), a level 25 daily (Cruel Pursuit)... there are a few that also allow followups on certain conditions, which is almost as good. I'd completely forgotten about the Versatile...
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    Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)

    What I meant is that the Pursuit kicker damage only happens if the target willingly moves away. If the DM decides not to do that, then the party can't do anything about it; forced movement won't work. And in a lot of scenarios I'm imagining, the DM has good reason not to move away: to focus...
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    Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)

    I don't think it's because of more perilous situations or difficulty getting out of them. I think it's because of how relatively easy (compared to other classes) it is to shut down the extra features that make an Avenger a striker. I don't have a lot of actual play experience with Avengers...
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    Avenger / Ranger?

    I thought about that, but I never did run the numbers. I might just do that. I forgot that "high crit" scales with tier, which is pretty scary on the execution axe. But don't underestimate how many more crits Oath+Daggermaster can give you, especially when you can cherry-pick Rogue powers...
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    The magic circle trap

    In past editions teleportation bypasses the circle, and while it's not clear, it seems like this should work in 4e. The circle prevents movement through it, so the question is whether teleporting counts as "through". It's also really unclear what the limits of "cannot affect the boundary or...
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    Shifter racial feats? Worthwhile?

    Er, right, forgot about the regen scaling. So yeah, it's not a great feat for a longtooth. I wouldn't be surprised if a few nice Shifter feats got saved for the Eberron Player's Guide.
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    Avenger / Ranger?

    You mean, will never miss anything for two rounds? Because that's how long the Oath lasts if you're multi'd into Avenger. So, uh, no, not particularly broken. Try an Elven Avenger multi'd into Rogue for Daggermaster, wielding a vicious dagger, and loaded up on those "bonus on crit" feats...
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    Barbarian and Avenger defenses (Forked Thread: Thaneborn Barbarians)

    I think it was quite deliberate that Avengers can achieve defender-like AC and hit points. Basically, they are the striker whose bonus damage is most easily shut down. If the DM lets them isolate a monster, they get to be a good striker and deal the bonus damage, and their AC and hp don't...
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    Shifter racial feats? Worthwhile?

    With a build that focuses on charging, you can actually fairly easily set yourself up to charge nearly every round. Also, you pointed out the main good thing about Gorebrute Charge: it stacks with everything. Otherwise, no, it's not a super feat; you'd probably take others first. I'm not...
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    Multiclassing and Expanded Spellbook

    No, people just misread it and assume that since the Spellbook class feature applies to both dailies and utilities, that the feat must too. It does not. I made the same mistake at first glance.
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