Search results

  1. B

    Unearthed Arcana Psionics Hits Unearthed Arcana

    Hmm, so a Fighter 15/Immortal 5 can use action surge AND surge of action in the same round for 9 attacks? Just with Immortal 5 you can grant yourself a +3 weapon and then Ethereal Weapon+Lethal Strike on EVERY attack. I'm not sure how that compares to a Paladin but it seems pretty damn good...
  2. B

    D&D 5E (2014) More precise magic item pricing

    Well, let's see: a 9th level scroll (consumable) takes 10,000 days to make. That's over 27 years. With another capable wizard around to help, you could bring that down, and as a DM I'd be willing to rule that help from a whole circle of lower-level mages might be roughly equivalent. But I...
  3. B

    D&D 5E (2014) How are you all finding the encounter building rules working out at higher levels?

    A demilich in its lair is CR 20 (24,500 xp), which is a Hard challenge for 6 level 12 PCs, but the whole point of CR is that the DMG recommends caution using monsters with CR significantly greater than PC level. In this example, I'm not sure level 12 characters can dish out enough damage to...
  4. B

    D&D 5E (2014) Hypnotic Pattern

    Yes, undead/constructs are almost always completely immune to charm, and elves (including drow) get advantage on saving throws vs charm. And while not specific to charm, quite a few fey creatures have magic resistance, which helps against any spell. Gnomes have some limited magic resistance...
  5. B

    D&D 5E (2014) 5E essential spells?

    Well, for the more specific question of "what spells could a wizard yoink from other classes"... Healing would be great. Healing Word, Goodberry, or Cure Wounds are all pretty good, but you probably only need one. Also one of the resurrection-type spells, like Revivify or Raise Dead. For...
  6. B

    D&D 5E Player's Handbook Official Errata

    Vampires have Legendary Resistance, and after auto-succeeding their first save can shift into mist form, which grants advantage on Con saves... :) Monsters have lots of tricks.
  7. B

    D&D 5E Player's Handbook Official Errata

    Balors have truesight. And magic resistance, FWIW. And in the rare case that the Balor fails all three saves, Contagion still only lasts seven days. So now you have a firm time limit on finding your way back to a pissed-off Balor who's now going to be very actively preparing to end you...
  8. B

    D&D 5E (2014) Surveillance and Privacy Methods in 5E

    Counterespionage might also involve Mind Blank, Modify Memory (to really confuse telepathic surveillance), creative use of illusion spells (Mirage Arcane lasts 10 days without concentration and includes tactile elements!)... Mordenkainen's Private Sanctum prevents scrying, magical travel, etc...
  9. B

    D&D 5E (2014) Sticky Grappler Monk Defender

    But to pin you need to grapple (instead of an attack), and then use a separate action, with a second grapple check, to make the pin. I don't think outside of Action Surge that anyone can even do this in a single turn, which means you've spent two turns dealing zero damage (or maybe a little...
  10. B

    D&D 5E (2014) Alternative Initiative: try this

    I don't think your math is correct. If everyone has the same initiative bonus, having two cards in the deck instead of one is exactly equivalent to having advantage on the d20 roll. Having advantage on a d20 roll is, on average, about as good as a +3 or +4 bonus. So having an extra card in...
  11. B

    D&D 5E (2014) Sticky Grappler Monk Defender

    Yeah, at early levels there might be a use for it. I'm not saying that it isn't a neat trick, but Tavern Brawler's other features are pretty useless to a Monk. Grappler isn't too exciting to me either; advantage is nice but not all that hard to get other ways, and the "pinning" ability is...
  12. B

    D&D 5E (2014) Multiclass and extra attacks

    Sounds like one of the playtest versions... which wouldn't be too bad as a houserule.
  13. B

    D&D 5E (2014) Sticky Grappler Monk Defender

    Monks have better uses for bonus actions than making a grapple check (which they can already turn one of their regular attacks into). Stunning Strike and Open Hand Technique already make for a decent defender. They require Ki points, but to take advantage of the Grappler feat you'd really...
  14. B

    D&D 5E (2014) What's your favorite race/class combination?

    As an Eberron fan, one of my favorites is a Changeling Warlock/Rogue. Basically lots of mysterious abilities (whether through class, race, or item use) to the extent that nobody else may even be able to figure out what class you're playing. Close second is a Shifter Cleric (of the Silver...
  15. B

    D&D 5E (2014) Is 5e still full of Save or Dies?

    High level spells (and in general, high-level 1/day abilities) are encounter-changers. A paladin or battle master can pack limited-use abilities into one round almost as much as a caster. The abilities need to be taken into account when designing fights. Forcecage: if your 13th-level party...
  16. B

    D&D 5E (2014) Xen'Drik Drow

    Vulkoor basically worship the Mockery, so I think demon-summoning is right in line with that. You could probably keep the priestess's yochlol summoning unchanged, just refluff the yochlol's spider form as a scorpion. It only has a 30% chance of working anyway, I think it's meant to be a dying...
  17. B

    D&D 5E (2014) Rogue's Cunning action: Double dash, etc.

    Yeah, Usain Bolt was timed at over 40 feet per second. Even a 6th grader can run the 100m in 13 seconds, which amounts to 25 feet per second. Kids can do 1K runs at 15 feet per second, which is what the Rogue is achieving with a "double dash".
  18. B

    D&D 5E (2014) The Contagion Spell

    There is no "diseased" condition, and monster immunities only cover damage types or the specific conditions in Appendix A of the PHB. IMO magical diseases are meant to generally work against monsters unless the DM rules that they don't make sense. That said, I really agree with other people...
  19. B

    D&D 5E (2014) Sprite familiar firing sleep-needles every round?

    Weirdly, only elves seem to have sleep immunity in 5e (and only to magical sleep). Even golems aren't actually immune to sleep, though they have magic resistance and immunity to a whole host of other stuff. Including poison, and like I said I'd rule that a creature immune to poison is also...
  20. B

    D&D 5E (2014) Sprite familiar firing sleep-needles every round?

    The sleep effect requires a result of 5 or less on the save - it's essentially DC 6. Even with zero Con bonus that's only a 1/4 chance on each hit with the bow. I'd also rule that it's a poison effect, which means a huge swath of monsters are immune. Personally I wouldn't worry about it...
Top