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    D&D 4E Flanking in 4e for CA - not really flanking is it ?

    While the "flank" of a creature is its "side", the term "flanking maneuver" has a long history in military use, where it often means "an attack from both sides." This is pretty much the same way "flanking" works in D&D. See: Flanking maneuver - Wikipedia, the free encyclopedia
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    Sacraficial stride, or Caiphon walks behind you

    Yeah, this was one of the first combos people thought of when that Dragon article came out, and as I recall consensus was that it almost certainly doesn't work. The feat requires you to (a) have targets and (b) MISS all of them. It doesn't say "when you don't hit", it explicitly requires...
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    Worst 4th Ed Class

    IME it's the magic powers that you can get on different implements that make them feel completely different. And sure, a "wand wizard" can use a staff, but likely their best implement is a wand. Wands give access to new powers without even needing to multiclass. Staves tend to make your AoE...
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    Burning, Caustic or Frost Gauntlets?

    I don't think they're supposed to be the same, but I think the Caustic Gauntlets do have a mistake. Normally they give (among other things) 1 extra acid damage on successful ranged attacks, but if you've reached a milestone they say "2 extra acid damage on successful ranged attacks with the...
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    Weapon/Implement Expertise: +1 to-hit?! Yuck!

    Unfortunately, no, the barbarian has Weapon Expertise (heavy blades) and seems to be getting a +1 to hit from hit, though it's not clear what "Goliath Greatweapon Prowess" does. Then again, keep in mind that some of these character sheets probably have typos; for example, I'd think a level 3...
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    Why can't you have more than one multi-class feat?

    I had a bow ranger (multi'd into rogue) that used to switch to twin shortswords for melee... after the first few levels, this turned out not to be worth it! She was actually better off firing the bow at point-blank range, because with Defensive Mobility pretty much all OAs miss her anyway. Now...
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    Preview: The Sorcerer

    I think sorcerers NOT having wands as an implement is an important balance issue, for two reasons: 1) Since sorcerers aren't an arcane class that uses wands, sorcerer encounter powers can't be put into wands. Nobody else gets those blasty sorc powers without multiclassing (poor warlocks). 2)...
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    AV allows magic item power creep. Am I overlooking something?

    I don't even think Orcus Porkus is correct. If you're going to be that literal in interpreting rules, then AV does nothing to circumvent the fact that Enchant Magic Item still can only be used to create magic items. The section from AV simply allows you to add a property to a magic item if the...
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    items that are just better (aka power creep)

    The glasses do not negate the ritual - the glasses only ever allow reading, but the ritual allows reading and listening, and with a high enough check, speaking and writing. I completely agree that the lens shouldn't be 5 levels and a item power use "better", but I don't think the lens is...
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    items that are just better (aka power creep)

    Minor quibbles: These aren't the same, especially if you ever need to read some important inscription while fending off waves of demons. The lens is nice for that, because you can keep something more combat-related in the head slot. Also, while it seems a minor detail, the lens removes the...
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    Philosophy behind Intelligent Blademaster feat

    I think the philosophy behind Intelligent Blademaster is just this: The swordmage is supposed to fill the "defender" role, but there is no (intended) swordmage build with Str as a primary stat. I think the reason you -don't- see an equivalent feat for Paladins is that a Str-based Paladin is...
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    D&D 4E D&D 4E and psychology: Hit chance too low?

    I think because d20 rolls are flat, that if you make "average" vanilla hit chance 70% you'll start to run out of headroom to reward smart playing or whatever. 70% is only +6 away from "can't miss", and getting +2 CA, +2 for attacking a weak defense, and +2 power/misc bonus happens reasonably...
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    Way to grant longsword "off-hand" property

    If you're set on being an Eladrin Tempest Fighter, take the proficiency feat and dual-wield katars. Just pretend they're unusually made longswords. You won't notice the d8->d6 change much: the damage bonuses from Tempest Technique, Fey Blades, and Weapon Focus will all stack! That's +4 damage...
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    Making a Samurai: AC and Armor problem

    This already came up, but what about a Swordmage with the serial numbers filed off? You can change the primary ability from Int to Dex with almost no change to the mechanics, fiddle with the skill list, and reflavor the powers to be less "magical". Describe the warding as skill-based...
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    Archer Ranger Changes - Forked Thread: Why be an archer ranger?

    Compare Twin Strike with Piercing Strike and run the numbers: against a typical target (Ref two points lower than AC) an 18 Dex dagger-wielding rogue with combat advantage will average nearly 2 hp/round more damage than an 18 Dex longbow archer using Prime Shot. In fact, the rogue's attack...
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    Duelist Rogue?

    It looks like your halfling rogue is Dex/Cha focused, so unless you also pump Str (which will be tough) multiclass powers or PPs won't really be a big help (Fighter and Ranger are both Str-based for melee). That's probably fine - rogues have plenty of good stuff all to themselves and it makes...
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    Why be an archer ranger?

    My point is that any flying monster is stupid to swap ranged attacks with even a single ranger. The ranger simply out-"artilleries" any monster. Add a wizard or even warlock into the party and it's even worse - an artillery creature is going to need some friends to keep ranger/wizard fire...
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    Why be an archer ranger?

    Quite honestly, a level 6 ranger doesn't need to prevent flying, as they basically outshoot the level 6 dragon, dealing better damage at greater range. A young blue's breath weapon needs a target within 10 squares and only deals 1d12+5 damage, and while the at-will burst has range 20 the damage...
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    Any reason why a Rogue can't use a shortbow?

    Or a rogue can just use a Swiftshot (AV) crossbow, which is functionally almost identical to a shortbow. It eats up your "weapon enchantment slot", but doesn't cost the character any feats. Flavor-wise you could always just describe it as a magic shortbow anyway.
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    The most powerful rogue powers from Martial Power.

    It's not quite the same thing, but I just gave my Ranger/Rogue a Swiftshot Crossbow (AV) and changed the name to "Scoutbow", reflavoring it as a special bow. With the swiftshot's property (load free) a crossbow is pretty much functionally identical to a shortbow anyway (plus a neat power), so...
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