Search results

  1. FallenRX

    D&D 5E (2014) City Adventures...how?

    https://thealexandrian.net/wordpress/48182/roleplaying-games/running-the-city Here is a good article on it.
  2. FallenRX

    D&D 5E (2014) Dungeon Procedures in 5E

    The travel speeds make a bit more sense when you realize, the size of squares in dungeons as written are supposed to be 10ft
  3. FallenRX

    D&D 5E (2014) The Monetization of D&D and other Role Playing Games

    Yea, a lot of 5E is free totally, they're plenty of free resources to fill holes, you can basically play the game without spending anything.
  4. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    Im sorry for being harsh about this, and i dont think your a terrible person nor is what your describing is terrible, its more the idea that Railroads=Linear adventures, is actively terrible and bad for all discourse on topics like this, because it leads to a fundemental misunderstanding of why...
  5. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    Again, those are people who simply want simple linear adventure, with a direct method of dealing with something, that is not a railroad, because it is something they willing want to do, and have already decided on, they just wanna do it.
  6. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    I know that, but my point is what im saying, is what they are enjoying is not a railroad, but a Linear adventure, with a direct means of dealing with the content of the adventure, that is not a railroad, that is just a linear adventure. These two things are not the same, and the idea that they...
  7. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    Yes, and i've enjoyed it, but i would not enjoy it, if i was forced to go on a rollercoaster i didnt want to do on, and had no choice in going on it. That is the difference between a Linear Adventure, and a Railroad. A Railroad is when they are specifically forced to do something with no other...
  8. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    Because I think you are actively wrong and very misguided, because very few player really likes being forced to do something they do not want to do, with no other options.
  9. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    The definition of a Sandbox that i think works the best is the Alexandrian one. " A sandbox campaign is one in which the players are empowered to either choose or define what their next scenario is going to be." Its as simple as that, if players can choose or define what they wish to do next...
  10. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    Because you think railroading is players wanting a strong central premise, or a clear defined hook, when it is not, railroading is the act of when he party is forced to do something no matter what they wanna do and there is no other options,, that is what railroading actually is, and no party...
  11. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    You are thinking that linear adventures are railroads, this is not true, people want linear story driven adventures, but no one actually wants a rail road truly, this is a false equvaliance, and a total misunderstanding.
  12. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    The issue here is they know what they want to do, but not how, this is how bad sandbox campaigns kinda begin, with no means to actually interact or make something happen in this world, their motivations themselves are moots. That what the default action are for, the primary method to give them...
  13. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    No party wants to be railroaded, but a lot of parties want options and directions. If your ever in a situations where "The party wants to be railroaded" I promise you it is 100% of the time on the DM
  14. FallenRX

    D&D 5E (2014) Create a 5e Psion

    It does have always on cantrip like powers, in disciplines and higher level spell slots ala warlock using Innate Psionic Ability
  15. FallenRX

    D&D 5E (2014) Create a 5e Psion

    This is one of the reason i enjoy kibbles psion class because, it just kinda works that way, but uses a different spell system
  16. FallenRX

    D&D 5E (2014) Create a 5e Psion

    Psion using AEDU powers instead of typical magic, would be amazing
  17. FallenRX

    D&D 5E (2014) Create a 5e Psion

    Don't need too because Kibbles Psion is pretty much what i want
  18. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    Its a problem for newer DM's but most sandbox games by nature have a default action, if they dont they usually are lacking.
  19. FallenRX

    D&D General Sandbox Campaigns should have a Default Action.

    That is called a Pointcrawl sandbox, where the Default action is point crawling, its a good method, and works well. That is my point, without a way for the players by default to interact with the world, and other options for scenarios and conflicts, it more featureless.
Top