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  1. FallenRX

    MCDM officially announces their RPG

    The difference is. That is about games that actually exist, people are playing with, and people are giving feedback on. This is about a game, in its designing phase, not even a real game, that no one has tried, the mechanic in question might not even make it to the final game(which was said on...
  2. FallenRX

    MCDM officially announces their RPG

    I agree, but the difference here. They are criticizing something that doesn't even literally exist yet because it is a bit different, like, they havent actually played with it, see how it runs, nor even understand it, it might not even be in the game. WoW is one thing because its a done game...
  3. FallenRX

    D&D 5E (2014) Martials should just get free feats

    I like feats because it is a system that is...just in the game and supported. And its flexible you can do a lot with feats and give them a lot of powerful options, and it makes them just really good at something. Its not a perfect fix, no i agree,but i think its a better fix then most others...
  4. FallenRX

    D&D 5E (2014) Martials should just get free feats

    It wasnt as much of a issue TSR editions, because doing the impossible had very real downsides, from longer xp progression, to being basically very hard to use in combat, and the fact even casting a spell could be a pain. 3e just removed all risk from it, increased their resources, and the game...
  5. FallenRX

    MCDM officially announces their RPG

    To be honest, seeing that, i kinda agree with the mods and teams make. People were making very harsh judgements and criticisms of....to be blunt, a game that doesnt even exist yet, and something they didnt even try for themselves. Like people having whole elaborate feelings on something they...
  6. FallenRX

    D&D 5E (2014) Martials should just get free feats

    I can see them doing that, its honestly not a hard issue to solve, the only reason the encounter day is like that is that short rests recovery all your HP, thats about it
  7. FallenRX

    D&D 5E (2014) Martials should just get free feats

    I already pointed out the easy solution that One DnD itself is using. Which is just giving them a default option, making swapping out the feat a alternative, like they are doing for feats in One DnD.
  8. FallenRX

    D&D 5E (2014) Martials should just get free feats

    Resilient you cannot pick again.
  9. FallenRX

    D&D 5E (2014) Martials should just get free feats

    The latter is what i mean, you get a free feat at your fifth martial level. So if your wiz 4/fig 1 you do not get any feat, but if your wiz 4/fig 5 you get the feat. They usually select a mix of both really, they have found that usually within 2-3 they got about as much power they are gonna...
  10. FallenRX

    D&D 5E (2014) Martials should just get free feats

    I agree. I think the me adding the bit about trading out 17th level for a epic boon helps a bit, but its not quite good. Helps though. In the end the goal isnt to give them anything insane like teleporting across worlds or planes(Though Epic boons help with this). Its more just giving them...
  11. FallenRX

    D&D 5E (2014) Martials should just get free feats

    Thats a interesting observation, but(Without feats espeically) in my experience and mathmatically a lot of martials espeically at the higher level of the game, tend to fall behind a lot. Between the power of some conjure spells(which DM's are pretty lenient with) which can do much more damage...
  12. FallenRX

    D&D 5E (2014) Martials should just get free feats

    It was specifically if you go into their levels. And they get the feats only at 5th, 9th, 13th, and 17th(which can be exchanged for a epic boon.) At their class levels(was thinking of a martial multiclass-styled thing though not sure). I also dont think there is any level i listed here where...
  13. FallenRX

    D&D 5E (2014) Martials should just get free feats

    Specifically referring to Barb, Fighter, Monk, and Rogue.
  14. FallenRX

    D&D 5E (2014) Martials should just get free feats

    Ive been experimenting with a house rule for my 5e game where i give martials a free feat that doesnt increase ASIs at 5th, 9th, 13th, and 17th level(17th level has an option to trade out the feat for an Epic Boon). And i have been shocked at how much it helps the design of the game and gives...
  15. FallenRX

    ToV Black Flag Playtest 2: Magic, Luck, Fighter, Wizards!

    Wasn't this like a thing in the game since like...a long time.
  16. FallenRX

    D&D General Asian D&D

    tbh i just run in tian xia from pathfinder
  17. FallenRX

    D&D 5E (2014) The Adventuring Day XP budget makes sense when you consider it is a budget for you to stock your dungeons

    Huh, actually didnt know this, I remember it being tested on a few things, like isle of dread and Dead in Thay
  18. FallenRX

    D&D 5E (2014) The Adventuring Day XP budget makes sense when you consider it is a budget for you to stock your dungeons

    I was building a dungeon, and i kinda just realized it while making it, the "Adventuring Day" Budget, is just a budget for filling out your dungeon basically, you just pick monsters to fill out that budget, make a dungeon, add some traps/hazard, place treasure, and then add some details. Thats...
  19. FallenRX

    Pathfinder 2E Is it fun to play a caster in PF2?

    This rule...doesnt have much to to with segments, its how initiative was handled lol. Most people who play in the OSR still run it like that in my experiences.
  20. FallenRX

    Pathfinder 2E Is it fun to play a caster in PF2?

    Idk about ODND(74), but every other older edition had this. B/X/BECMI/ADnD 1e and 2e. and that was the versions i was references. ODnD rules were a bit weird since it was played with chainmail and such
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