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  1. FallenRX

    D&D 5E (2014) So, I figured out why 5e's encounter building is broken(and how to fix it)

    5e's encounter building in infamously messy, with some fights being marked as "even" being remarkably easier, and some fights listed as "Hard" not feeling like it, this make it hard to challenge players, and makes 5e's encounter design feel messy. (Its why you should play Level Up! 5e because...
  2. FallenRX

    Level Up (A5E) O5E to A5e subclass compatibility overview.

    So i decided to give a minor look over the subclass compatibility, and made a general list of observations i've found. This game is marketed with the idea that any options are mostly compatible with O5E, and i find this is mostly true, infact this game is likely more compatible with O5E options...
  3. FallenRX

    Level Up (A5E) de-OGL-ifying Level Up?

    This has become a lot easier to do now since they are planning put the most core expressions of 5e on CCBY
  4. FallenRX

    WotC To Give Core D&D Mechanics To Community Via Creative Commons

    No the trick is the expressions of these rules that are coming out for free. The issue was they could around the specific expressions of having the 6 stats and their names, the name Profiecency bonus, skills, those other things were specific dnd things, and would have to rigorously be renamed...
  5. FallenRX

    WotC To Give Core D&D Mechanics To Community Via Creative Commons

    If they are "Deauthorizing" ogl 1.0a....i have no idea how that works. But the deauthorization has to be retroactive so those are still, pretty much screwed. Its legally very...messy and probably not sound. At most its saying them will turn a blind eye.
  6. FallenRX

    WotC Unveils Draft of New Open Gaming License

    This is basically a completely dupe. The issue is this is still worse than the old deal, them asserting they and "deauthorize" is legally tenuous at best, and also the joke of giving a "irrevocable license" that they in their own terms and revoke for whatever reason, is peak legal arcanery...
  7. FallenRX

    WotC Talks OGL... Again! Draft Coming Jan 20th With Feedback Survey; v1 De-Auth Still On

    How does that work if the OGL is deauthorized, i dont understand, they have lost the literal right to use the terms in those books retroactively
  8. FallenRX

    WotC Talks OGL... Again! Draft Coming Jan 20th With Feedback Survey; v1 De-Auth Still On

    This...Literally makes no sense. So the license is Deauthorized, but still authorized so old stuff can be made? What?
  9. FallenRX

    WotC Talks OGL... Again! Draft Coming Jan 20th With Feedback Survey; v1 De-Auth Still On

    "Your OGL 1.0a content. Nothing will impact any content you have published under OGL 1.0a. That will always be licensed under OGL 1.0a." But not future content because we think we can revoke it(even though that likely isnt possible by law). "We are still changing the OGL to not do thinks it was...
  10. FallenRX

    D&D 5E (2024) RPG Evolution: The Art of the Apology

    They didnt address the problem. The problem is, it changing in general. They literally said "Well we are still changing it, but we will just not be total PoS about it" Like no, the right answer is not doing this at all.
  11. FallenRX

    OSR Are There Any OSR (or OSR-adjacent) Games With Modern Sensibilities?

    Worlds Without Number is pretty much this, and its free Castles and Crusaders is another good option and the PHB at least is free. Its basically if ADnD was made using the d20 system. TBH that game was ahead of its time, as 4e/5e outright took a lot of mechanics straight from it
  12. FallenRX

    Paizo Announces New Irrevocable Open RPG License To Replace the OGL

    Tbh, I think while the gesture is nice, i feel like the point wasnt that it was a good RPG license(This was a secondary effect). The point of the OGL, is that it made DND and its mechanic's open source, so that Wizards wouldnt have to sue you to death for using dnd expressions/mechanics, and...
  13. FallenRX

    WotC New Feature: Open D&D

    Where do i even publish it lol
  14. FallenRX

    D&D 5E (2024) What happens if One DnD fails?

    It will likely be fine, because unless 4e, they are making a actual dnd game, that is also compatible with the previous edition. We dont even know if its 6E yet.
  15. FallenRX

    Paizo Does Paizo have any good systemless (or nearly systemless) books?

    Their original Korvosa City guide was made to be mostly systemless(They even said it in the book), and its a very good city to use. Most of their setting books can easily be used for anything, espeically the Inner Seas World Guide. I use it actively for my 5e game each week, its a minimum crunch.
  16. FallenRX

    Can WotC be forgiven?

    Honestly if they just...not do this, and update the OGL to clarify irrevocability, thats enough. Because no matter what they do with One DnD. All the dope naughty word from 3e/5e and all the clones built on it will not die.
  17. FallenRX

    History of the Open Game License by Justin Alexander

    Justin Alexander made a video of his history of the Open Game license, put a lot into context, espeically the 3.5e/4e era perspective shift. Its a good watch Here is it in written version. (This version was made before current events, but obviously, the situation has changed, but still a good...
  18. FallenRX

    D&D General Are you jumping ship? What will you be switching to?

    Probably pf2e, but if the OGL really screws them, and they cant make a non ogl option, Probably WWN, it is a great middle ground between modern 5e design, and OSR, that works well, light weight, and fun. Maybe give Savage worlds a shot too. since its actually a generic system that can do a lot...
  19. FallenRX

    D&D 5E (2024) Long rests getting better but GM needs still not being considered

    Eh not really, Martials get bigger benefits from just taking martial feats. Magic items can help, but only really if you arent giving them too casters, which just makes their power grow even further beyond, making them even stronger.
  20. FallenRX

    D&D 5E (2024) Long rests getting better but GM needs still not being considered

    Martials needs feats more than magic items, but magic items can take feats place. But they really werent lying about that, at more you need A magic item to deal with resistances, just a single 1, even just a Moonlight sword. The issue is more central around the game itself than that.
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