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  1. fuindordm

    D&D 5E (2014) Monster Tactics: How Ruthless a DM are you?

    IMC, any sane monster with Int 8 or better will fight tactically, but not fight to the death. In particular, humanoid opponents will try to set up ambushes, use cover and terrain, focus fire on one PC to reduce the number of opponents, and run away if outmatched. On the other hand, I don't...
  2. fuindordm

    D&D 5E (2014) Primeval Awareness and other hidden gems

    Gnomish Cunning looks insanely good. Having advantage on Int, Wis, and Cha saves? Move over, dwarves. I'm making a gnome eldritch warrior with Resilience so I have proficiency in Str, Dex and Con saves, and advantage in all the rest. :)
  3. fuindordm

    D&D 5E (2014) Running Eberron in 5E

    Personally, I never understood why Artificers, as the ultimate magic engineers, wouldn't be able to cast spells. Practically every class has them, so it must be a pretty easy skill to pick up. I really think that the whole "infusions" thing can be taken care of by giving them a handful of...
  4. fuindordm

    D&D 5E (2014) Running Eberron in 5E

    Lots of really interesting ideas in here, but I don't think there's any point in debating the "right way" to do the artificer. If your goal is to reproduce the 3E class from the Eberron setting as closely as possible, then clearly a new class is needed to grant the right combination of...
  5. fuindordm

    D&D 5E (2014) With the Holy Trinity out, let's take stock of 5E

    I don't think anyone can make a credible claim that AD&D was "meant" to be played in a particular way. Each table has always had a unique approach. Official Setting <--> Homebrew? Miserly Rewards <--> Monty Hall? Let the Dice Fall Where They May <--> DM Rolls Behind Screen? Torches and Rations...
  6. fuindordm

    D&D 5E (2014) With the Holy Trinity out, let's take stock of 5E

    Yeah, I can see that. I started playing AD&D when I was about 12, and I don't think that I or any of my friends understood the "challenge game" aspect of the system at the time. Our knowledge of the game grew together and the character deaths were part of our apprenticeship, but certainly not...
  7. fuindordm

    D&D 5E (2014) XP for Gold in 5E?

    What do you want players to prioritize? If you want them to pull as much treasure out of the dungeon as they can with minimal risk to themselves, it makes sense to award xp for gold and worry about removing the gold later. This works well when the PCs are just vagabond adventurers à la Conan or...
  8. fuindordm

    D&D 5E (2014) With the Holy Trinity out, let's take stock of 5E

    This was a well written and itneresting post, but I don't understand one thing. What unique design elements from 1e do you think are missing from subsequent editions, and why do they make AD&D superior?
  9. fuindordm

    D&D 5E (2014) Cost/Benefit Analysis of True Strike

    Apparently the combination is illegal, although barely so (TS and WB both being concentration spells).
  10. fuindordm

    D&D 5E (2014) Should Power Word spells be a bonus action?

    I would totally make them a bonus action, but I might reduce their HP threshold a little to compensate. If I'm using speed factors in combat, I would leave them as a standard action but give them a speed factor of 1 instead of 9.
  11. fuindordm

    D&D 5E (2014) Running Eberron in 5E

    Well, the 3E class was really a jack of all trades. You take Artificer if you want to be able to do a bit of everything. So I don't think it needs a very strong hook. Like the wizard, the attraction of the class is its flexibility. I think the most important unique mechanic this class should...
  12. fuindordm

    D&D 5E (2014) Running Eberron in 5E

    I never really understood the need to give Artificers "Infusions" rather than a restricted spell list. And I never understood the need to set them apart from the arcane/divine split. I mean, I do get that they're supposed to have a deeper insight into the universal nature of magic, but their...
  13. fuindordm

    D&D 5E (2014) XP for Gold in 5E?

    I think the main issue is that you have to find ways for them to spend the gold afterwards. That's why AD&D had training costs for every level. The expected cash wealth of characters by level in the DMG doesn't vary strongly with level. Also, note that the AD&D method only granted experience...
  14. fuindordm

    D&D 5E (2014) Running Eberron in 5E

    Yeah, the bard is a good framework in terms of proficiences and such. The problem is that bards are spontaneous casters. I think the Artificer's main poower, which is being able to learn and emulate any spell, is a better fit for the wizard. If there's any class which shouldn't have to pick a...
  15. fuindordm

    D&D 5E (2014) Drawmij's Instant Summons: Am I Missing Something?

    I thought of another use recently: If you've got a clone backup of yourself back in the castle, then you can go on very dangerous missions without risking the loss of your best equipment. If your clone wakes up, it crushes the gems and recovers your Staff of the Archmage and so forth.
  16. fuindordm

    D&D 5E (2014) XP for Gold in 5E?

    I started this thread a while ago, and XP for gold was one of the first subjects I tackled. There's some discussion on the subject, hope it helps. I haven't had the chance to put it into practice yet. http://www.enworld.org/forum/showthread.php?374100-Getting-the-AD-amp-D-feel-in-5th-edition
  17. fuindordm

    D&D 5E (2014) Running Eberron in 5E

    There are a couple of other versions of the artificer in the House Rules forum, including mine (I tried it as a wizard archetype). I agree that crafting is a big part of the class. Based on what I've heard so far about item crafting rules in the DMG (which are fairly lax), I think some version...
  18. fuindordm

    D&D 5E (2014) Favorite Magic Items

    So, the list is out! I'm seeing a lot of "greatest hits" on it. Although I do wonder what it says about the world that a potion of climbing is a common item. :-) There are two here that I'm surprised and pleased made the cut: 1. Tentacle Rod! This was great fun to use against the players in...
  19. fuindordm

    D&D 5E (2014) With the Holy Trinity out, let's take stock of 5E

    Riffing off of Mercurius, I feel like 5e is the edition that 4e should have been. When I first heard about 4e I really thought they were going to fix the two main problems I saw with 3e: out-of-hand math at high levels and overly rigid classes (there was never a good standard for modifying or...
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