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    D&D 5E (2014) Rethinking immunities & resistance

    A stone yes. A thick stone wall. Absolutely not. Same principal applies for not using your super sharp steak knife on a stick of butter. The butter is too thick and will cause your steak knife to bind. Magical fire should be more dangerous than normal fire. A fireball is magical fire and burns...
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    D&D 5E (2014) Rethinking immunities & resistance

    In 3E undead, golems, oozes & elementals were all immune to sneak attack. You are saying you would be ok if those immunities were carried over to 5E? There is a reason they weren't and that is the designers felt that it really ruined the fun for rogues. Rogues could still attack and do weapon...
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    D&D 5E (2014) Rethinking immunities & resistance

    Fire is often used to fight fire by depriving it of oxygen. In 4rth edition they had the pyromancer and storm sorcerer who could breach their respective immunities. How is that more ridiculous than a sword of sharpness chopping through solid blocks of stone?
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    D&D 5E (2014) Rethinking immunities & resistance

    So then you would be fine with monsters having broad immunity to sneak attack a la third edition? Would it also be ok for martial characters to run into monsters with immunity to normal weapons fairly regularly?
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    D&D 5E (2014) Rethinking immunities & resistance

    +1 - I could not agree more.
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    D&D 5E (2014) Rethinking immunities & resistance

    That might work. I just want options for characters such as casters since arcane casters do not get enough spell memorizations IMHO to full swap out and avoid the immunity trap plus WOTC has intentionally built narrow focus classes such as the dragon & storm sorcerer that focus on very narrow...
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    D&D 5E (2014) Rethinking immunities & resistance

    I do want to eliminate immunity. I think its an idea that well past its expiration date. If you feel it would be unfair to grant immunity to another attack form such as sneak attack damage then why should spells be treated any differently? What good is a sneak attack going to do to a ghost or a...
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    D&D 5E (2014) The Warrior

    You can't make a case for the fighter being nerfed or that they have lost power because he has steadily improved in every edition. From basic to 1E you have better armor, weapons that do much more damage to large creatures (1D12 for longswords, 3D6 for great swords) and weapon specialization...
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    D&D 5E (2014) Rethinking immunities & resistance

    I really like the advantage & disadvantage rolls for attacks in D&D5E. It got me thinking about using this for damage rolls also. I think immunities and resistance are lame. If you want to be a fire mage why shouldn't your spells work on devils or fire elementals? They may be subpar but magic is...
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    D&D 5E (2014) The Warrior

    Actually each edition of D&D has made casters worse with the possible exception of 3E. in basic spells went off in the initiative turn before missile or melee attacks. Damage spells capped at 20D6. 1rst edition kept that but introduced other weak spells like burning hands (1 hp damage per level)...
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    D&D 5E (2014) The Warrior

    I really don't understand you quoting my comment on the fighter. What are you trying to say? That WOTC is trying to undermine the fighter? I think they have bent over backwards trying to make the fighter as good as possible.
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    D&D 5E (2014) Survivor Campaign Settings II: Blackmoor Wins!

    Birthright 12 Blackmoor 22 Council of Wyrms 12 Dark Sun 31 Dragonlance 10 _ Love Knights, Kender, Draconians and the Orders of High Sorcery Eberron 23 - Just not a fan of this setting at all Greyhawk 26 Jakandor 19 Kingdoms of Kalamar 17 Lankhmar 25 Mahasarpa 18 Mystara 27 Pelinore 10...
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    D&D 5E (2014) The Warrior

    Sorry for my late reply Quickleaf but I was on vacation. :) A) The +1 to hit is overpowered. It makes fighters hit more often and that is NOT needed. It is especially troubling with feats such as great weapon master & sharpshooter. You cannot separate even optional aspects of D&D with your...
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    D&D 5E (2014) A New Culture?

    It can be because I DM both groups. I had to give out higher stats to the RP group because I overpowered them in combats that my other group would have cake walked with the standard point buy. The good part about having to DM such different playstyles is that it keeps me more nimble as a DM...
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    D&D 5E (2014) The Warrior

    It does break bounded accuracy. Would you be adverse to a spellcaster being able to add +1 to save DC's in a manner similar to your warrior or being able to add to blast damage multiple times using your damage perks? I am assuming that the damage burst would be per die just as the warriors would...
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    D&D 5E (2014) What non-combat abilities should fighters have?

    They really are good at combat. They can hit as hard as rogue and have much more survivability at any level. Only paladins really outshine them and that is because smite is OP. Wizards have been nerfed in a major way. The only thing that keeps them competitive is the poor saving throw mechanic...
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    D&D 5E (2014) What non-combat abilities should fighters have?

    Can't you make that same point about any class though really? I mean you need certain archtypes such as healer but you really don't need a specific class such as cleric to have an effective healer In your group.
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    D&D 5E (2014) The Warrior

    Do not allow +1 hit & and multiple plusses to damage. They break the bounded accuracy system and wreck encounters. Pathfinder proved this by allowing multiple small stacking bonuses for fighters. Fighters are not gimped in combat.
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    D&D 5E (2014) What non-combat abilities should fighters have?

    I really don't think fighters need anything to help them in any other pillar. They are combat kings. If you want to dabble in social or exploration just multiclass. Fighter subclasses like ranger, paladin and monk are different takes on fighter themes. No reason to keep diluting that pool...
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    D&D 5E (2014) What non-combat abilities should fighters have?

    There is truth to your statement about fighters. In 1E & 2E they could gain followers. In 1E they specifically mentioned that fighters could collect taxes as could clerics. Paladins could build keeps and collect fair taxes whatever that means because they could only have LG henchmen and...
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