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  1. CroBob

    Why do all classes have to be balanced?

    You know what? I think this contest would be best if the wizard would be used. Sure, the wizard may not be as super-beast as the druid in solo play, but I think it's unfair to say the wizard would be totally unready or unable. The only real power is that this is a sixth level thing, and the...
  2. CroBob

    Why do all classes have to be balanced?

    I was trying to read the whole thread before adding my few cents, but this one really has me going. Are you listening to yourself? You're arguing against people who think classes should be mechanically balanced, and your argument is "It doesn't matter what your class can do mechanically, because...
  3. CroBob

    D&D 4E The Indispensable 4e

    I'm almost certain there was no such optional rule in 3rd or 3.5rd, because I had to house rule such into my campaign. I made it optional to simply take half your di type, then add your die roll halved. I had a friend who was so unlucky with HP rolling that he once had a character take his sixth...
  4. CroBob

    D&D 5E (2014) Structuring 5E: Bring back Basic & Advanced?

    I think a basic version of the game is totally unnecessary. The people learning the game are almost always being taught by people who do. They don't want to step down, and learner won't learn the advanced version until they play it anyhow. If you're teaching a kid to play (7ish), then you may...
  5. CroBob

    Easy Paladin Poll

    I disagree wholeheartedly with making the paladin relatively overpowered in exchange for stringent social rules, especially if failure to meet the stringent social rules means the paladin becomes just a guy with a sword. Any other person might take the same oaths, except they pay no mechanical...
  6. CroBob

    D&D 4E The Indispensable 4e

    The single most obvious thing is class balance and all classes having something copl to do. I think all classes having attack Powers of some kind is vital. I would get rid of Vacian altogether, and I think 4th turned power sources into mere keywords that didn't actually mean anything, and that...
  7. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    There's a chapter describing what skills do, so if skills were to be replaced with simple stat checks, there's no difference in the amount of space used to explain how they work. We don't even need to include the skill bonus to certain types of actions. My point is that skills are currently...
  8. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    Double post. Sorry.
  9. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    nope. When they're equal at every level or other measure of increment, they're also equal through the entire game regardless how long that game lasts. Since most games do not play through every level, this gives the advantage to equal power every level instead through all levels in an objective...
  10. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    Ability scores may be more ambiguous currently, but I see no reason an entire chapter couldn't still be allocated to ability checks just like there's a chapter allocated to skills currently. I figure an entire chapter ought to give you a pretty good idea which ability covers which sorts of...
  11. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    I'm fine with balance over time as well, if it works for the game. If you require a character to be played through all of the listed levels in order for him to have seen or to make to the point where he shines, though, then what do you do for the games which don't cycle through all the tabled...
  12. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    You should play with my group then, as they're anything but coordinated!
  13. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    Then you desire a game where classes are simply not balanced, power-wise? I seem to recall you saying the quick advancement of the fighter made up for having less power than other classes. Of you're not interested in balance, why argue about it at all?
  14. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    Sure, I see what you're saying. However if we take a class that gets less per level while leveling faster, and compare it to a class that gains more per level and levels at a slower rate, they should average out to the same amount of power per XP, right?
  15. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    Exactly what aspects do you look for when defining things as distinct and interesting?
  16. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    So you claim the classes are not distinct and interesting in 4th? The game could be designed so that classes are equal based on amount of XP again... but then what's the difference between that and making them even every level and level at the same XP values? What's gained except complexity?
  17. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    That's really not true, though. The DM has only to choose which stat applies, and the player can state that he's good at that and his skill applies. The Dm may argue, and maybe he should, but I don't think players or DMs who try to use the system against the other should be a serious...
  18. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    To amend my post; 5; I'd like to see power source matter. If each class has it's own separate list of powers, power source becomes nothing more than a keyword. That's fine in allowance for re-flavoring, but it means the power source has no real mechanical effect. It doesn't matter what your...
  19. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    I started in second. I don't remember the different XP tables bringing anything to the game. It may function as an attempt to balance the classes over the course of a campaign, but I don't see why that method is actually a good way to do it. As has been mentioned, most campaigns don't last...
  20. CroBob

    D&D 5E (2014) Innovations I'd like to keep in 5E

    Exactly how I already said. Remove the idea of skills as they are, untie statistics from them entirely. Give characters specialties, which would replace skills. They could keep the same name, call them "skills" still, doesn't matter, but the mechanic is slightly different. When a character makes...
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