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  1. Redbadge

    What's a rogue to you? Question on the relevance of a class.

    My fear is that if Skills are tied to Backgrounds and combat niches are tied to Themes, then you could have something like: Class: Fighter Background: Thief (basically skill money with pick pocket, disable device, perception, acrobatics, climb, etc. etc. etc.) Theme: Lurker (stealth...
  2. Redbadge

    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    In one of his discussions, Monte Cook did indeed say: Obviously, they've moved away from this recently. Probably, for the exact same reasons that DEFCON1 has espoused.
  3. Redbadge

    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    Right, we've been discussing some of their pretty wild hypotheticals; i.e. one (and only one) action a turn, or possibly, movement plus one action a turn (however, to speed up play these "standard" actions include drawing a weapon/opening a door, as well as attacking). However, it looks like...
  4. Redbadge

    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    I found the article, by Monte Cook, that I was trying to remember: Dungeons & Dragons Roleplaying Game Official Home Page - Article (What Can You Do?). Interestingly, it seems that I did miss this part: "How much simpler it would be if you just did one thing on your turn. If things worked that...
  5. Redbadge

    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    I was working from the descriptions I've seen (or inferred?) of the proposed system, intended by the designers to make combat quicker and simpler: You get a single action and a single move on your turn, and *everything* is an "action," from opening a door, to retrieving a potion, to drinking a...
  6. Redbadge

    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    I had considered your rebuttal about having weapons out at all times, but I was just too lazy to address it from the outset. From my experience there are many situations where it would normally be fine for a PC to have his weapon sheathed and yet still anticipate the possibility of combat...
  7. Redbadge

    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    Without minor actions, this "in-addition-to economy" has to happen. For example, there will almost certainly be a "Quick Draw" ability/feat, and this ability/feat will look something like "you may draw your weapon as part of the same action to make an attack." Otherwise, you'll have weird...
  8. Redbadge

    What *is* D&D

    @Bedrockgames I typed up this long reply in the "All editions are a failure thread", but it closed before I could submit it. Anyways, I would hate to see my thoughts go to waste, and besides, I would love to see any feedback, positive or negative, that you could give me on it. I'm genuinely...
  9. Redbadge

    What *is* D&D

    That's kind of what I meant though. Every release is an excuse to sell new books. And although 4e no doubt split the playerbase (at least the part of the playerbase *I* care about, which are those passionate individuals that are so invested in the game they take time to post on D&D message...
  10. Redbadge

    What *is* D&D

    But to be honest, 3e and 3.5 lasted on similar time scales. Maybe this is just the way that WotC has decided is best to continue revenue flow; frequent revisions/releases. For example, Magic: the Gathering has an even greater overturn of releases, but no one claims that a set of magic is a...
  11. Redbadge

    Blog: Background and Themes a closer look.

    In other words, if by some accident, you recreate an already existing theme while customizing, you'll still get the minor benefit? I like that. Instead of the Lore keyword, you could give them the "Sage" keyword, or "Slayer", keyword. Then, the feat section would say somewhere: "If you have all...
  12. Redbadge

    Blog: Background and Themes a closer look.

    One way to make themes worth looking at for the true "system enthusiast" might be the use of prerequisites. In other words, just choosing feats are subject to prerequisites, but themes are not. For example (a pretty wild hypothetical, so just focus on the intent, not the specifics) using my...
  13. Redbadge

    Blog: Background and Themes a closer look.

    My problem is that I like themes, and I'm invested in the system. If players are rewarded for not using themes, I'm afraid that I won't get to use them. The reason I'm OK with themes being given a unique something extra is that I recognize that they are already underpowered, and this something...
  14. Redbadge

    Blog: Background and Themes a closer look.

    A couple of people have already mentioned how "pure" Themes and Backgrounds might pale to to customized sets of Feats and Skills when viewed at the same table, especially after a couple of years of splat. Obviously, it is impossible to speculate much more past this without more information about...
  15. Redbadge

    What *is* D&D

    A few things are D&D to me (based on t-shirts I have that are *about* D&D): Gazebos Ogre-slaying knives Mountain Dew d20s (particularly with a 20 on top) Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma (particularly if these words are strangely accompanied by very specific...
  16. Redbadge

    Making Vancian Casting More "Linear" and Less "Quadratic"

    Ideally, the system will allow 1 fight, 5 fights, or 10 fights, to all be equally viable, preferably in the very same campaign. Although, one can argue that is possible in the systems we have now: First, don't allow the players to know that they are fighting the only fight of the day when such...
  17. Redbadge

    Making Vancian Casting More "Linear" and Less "Quadratic"

    But, isn't it alright for 10-12 fights to be possible. And as far a small number of fights not being challenging enough, that's part of the problem. In prior editions, 1 fight a day allowed a party to bring all their resources to bear. Also, as far as running out of resources in 4e equating to...
  18. Redbadge

    Why do we really need HP to represent things other than physical injuries?

    Still, that isn't what the OP suggested. He suggested HP as just "physical damage", not as increasing magical mojo, which is something I could get behind under the right scenarios.
  19. Redbadge

    Why do we really need HP to represent things other than physical injuries?

    Honestly, I think everyone is really agreeing with each other to some degree, but we haven't realized it yet. Your whole post here is something I might have written to you :). I agree that those monks have more HPs, and that alot of HP represents more bad-assery. I also agree that your...
  20. Redbadge

    Why do we really need HP to represent things other than physical injuries?

    My take on the OPs original question was why can't HP represent just "meat", as opposed to any other meta explanation, such as luck, stamina, morale, skill, etc. My answer would be that HP can't realistically be just meat as written because your 50 damage dragon bite would then have to have...
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