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  1. X

    Quick question on combat movement

    Anytime you leave a threatened square you provoke an attack of opportunity except as follows: 1) If you total move for the round is only 5ft, then the move does not provoke an AoO 2) If you do nothing other than move, or double move, then your initial square does not count as threatened.
  2. X

    Moving through occuped square

    By the rules, I believe that players are allowed to turn briefly ethereal and pass right through each other. In my last campaign, we usually inflicted an attack of opportunity for those sort of shenannigans (so it was safe to do as long as some beasty wasn't right in your face trying to kill you...
  3. X

    Ioun Stone Questions

    A couple bits from the SRD: So does "orbiting around your head" count as "held, worn, grasped, etc."? I've no idea; I guess maybe it could be an "etc.". At least they are +8 on their saves, and I think something in the PHB says fire doesn't do full damage to things like rocks (damned if I...
  4. X

    Ranger Favored Enemy

    Below is the list of "types" given for a Bane weapon or a Slaying arrow: And for Ranger's we have: So I would say that "Outsiders(evil)" is a perfectly valid choice for a ranger enemy.
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    Can you cooperate to make potions?

    The scroll is not divine, just the spell written into it. There is not a "Scribe Divine Scroll" or "Scribe Arcane Scroll" feat, there is just "Scribe Scroll". So the wizard prepares the parchment and the cleric casts the spell into it. Voila, a scroll with a divine spell stored in it, created by...
  6. X

    2-handed weapon and bucklers

    Ok, let's try this: The rules do not say that a buckler applies a -1 penalty when using a two-handed weapon. What they do say is "An off-hand weapon can be used, but a -1 penalty on attack rolls is imposed". The only way this would apply to a two-handed weapon would be if a two-handed weapon...
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    Ioun Stone Questions

    Are Ioun Stones in orbit considered "Unattended Objects"? If so, then the first fireball that comes along is likely going to destroy them all (only 10 hp and 5 hardness). Assuming I have an Ioun Stone in my Haversack, it would be a free action to prepare the stone; but then would it take...
  8. X

    Ruling: Ring of the Darkhidden

    If it works like a Ring of Invisibility, then the weaer becomes visible when he does anything that would normally break Invisibility. It takes a standard action to re-activate the ring after that. If it says that it works like Improved Invisibility, then he is free to do whatever he wants and...
  9. X

    spiked chain -- would this work?

    Could you post the rule for that? It would certainly be useful were it true.
  10. X

    Sneak Attack + Touch Spells... Sneak Harm ?

    So by using any old worthless touch spell, a Rogue can just ignore all of the armor on the bad guys? That seems pretty messed up both from a balance stand point and a logic stand point. I suppose each rogue should pretty much has to have a Wand of Ray of Frost and a Wand of Chill Touch handy now...
  11. X

    Protection From Evil discrepancy

    From the SRD, concerning Protection from Evil: and concerning Protection from Good So my question: What happens if a summoned Lawful Neutral creature takes a swing at one of these? My first reaction would be to say, "nothing, because in the first case he is not evil; and in the second case...
  12. X

    Where's the save for 'Harm' spell?

    Our house rule was just to change the casting time to "1 full round". That allows for possible interruptions (unless hasted) and so anyone who gets hit by it rather deserves it. On a similar note, we've made coup-de-gras take "1 full round" as well. Otherwise our DM would have to dumb down the...
  13. X

    2-handed weapon and bucklers

    I don't see anywhere in there that it says you get a -1 penalty when using a two handed weapon. I searched through the SRD for "two-handed" and could not find anywhere where it said you could not use a shield with a two handed weapon. I think that this is just derived from that fact that a two...
  14. X

    2-handed weapon and bucklers

    For two weapon fighting, you get a -1 to your off hand and a -0 to your primary hand. For a two handed weapon, each hand contributes to the swing, so this averages out to -0.5, which (of course) rounds down to zero! 8)
  15. X

    Flaming Sphere questions

    If you need to go by the letter of the rules, then keep in mind the following: If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature. That is the only time that it ever directly causes damage to someone. A creature can move...
  16. X

    Minimum caster level to create an item.

    From the SRD: I originally figured that I had to be 10th level to create this lovely bit of footwear. But then I had it pointed out that "Caster Level: 10th" is not in the "Prerequisites" section and thus is not technically a requirement for making the boots. As long as I could cast Haste (or...
  17. X

    Can you cooperate to make potions?

    From the SRD: I can't help but notice that potion & scrolls don't list any "Prerequisites" for their creation. Yes, you need to know the spell, but is that officially a "Prerequisite" in terms of cooperation? The text above comes from the section of the SRD where it is explaining the text...
  18. X

    Giant Vermin

    Assume that I, as a 12th level cleric, cast this spell on my handy Jar O'Scorpions (tm). According to the SRD, this will create 3 Huge scorpions with 14ac and 34hp (average) that get one attack per round at +8/2d6+8. Now, if I look up "Huge Scorpion" in the MM I see that these giant vermin...
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    Sneak Attack + Touch Spells... Sneak Harm ?

    I'm sorry but I don't have Tome & Blood and am curious about this "Sneak attack with a touch spell" thing. For a rogue to add sneak attack damage onto a spell, they have to make an unarmed attack instead of just a touch attack right? It seems rather unbalanced otherwise (ie. a Rogue would be...
  20. X

    Final verdict on keen rapier w/ improved critical?

    Make it out of Duskwood so you can use Spikes (DoF), and don't forget to drop Assassin's Sense on yourself (R&R) for a grand total of: Rapier, Crit range 3-20 for x3 damage. Hmm, looks like we need ONE more point of increase to this thing, otherwise a roll of "2" is going to be annoying...
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