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  1. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Umbran first said, 'it suggests that their experience without it[fail forward] has had many boring bits.' Is that assessment incorrect?
  2. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think we are back to repeat. Seems to me this tangent of is in agree to disagree territory.
  3. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This was said. Then this in direct reply. Then there's also this. Just for reference.
  4. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There’s a bit more to what you are saying I think. Nothing happens is boring AND nothing happens or nothing can happen is a possibility when you don’t use fail forward or similar, so use fail forward or similar instead.
  5. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh I understood perfectly well what you were doing. I don’t appreciate it either.
  6. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m sorry but I never disputed he had a boring game. Only that the only solution isn’t fail forward. Maybe be more gracious in your reading of me?
  7. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why do you infer that being able to be killed in one hit is not competent?
  8. FrogReaver

    D&D 5E (2024) Solasta 2 and the 1/2 elf

    I’d prefer none in the official game. Make an easy mod to add custom races. Done!
  9. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I like that better, but sufficient connection seems quite subjective (unless we are also going to define what is and isnt sufficient). And I also thought the whole point was that story now games don’t try and create narratives which seems to be in conflict with that meaning.
  10. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Saying Fighter is better doesn't mean the others are incompetent?
  11. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don’t know what that has to do with them not being competent or their ability to establish and resolve conflicts.
  12. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So right now I’m of the opinion that either my d&d living world sandbox play is very nearly narrativist or that my blades in the dark play was very simulationist. I look at my blades in the dark play, there wasn’t any strong moral lines, the players were in a gang doing whatever they wanted...
  13. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Okay. How does the table establish a moral line? Even a typical method would be acceptable here. Okay so in the runes example, what was the player established moral line, what was the conflict, how was that conflict established and what was the resolution of that conflict? It's been a while...
  14. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    *Note: I am willing to engage with the jargon, but quoting me a definition with a bunch of not clearly defined terms is a starting point that's going to require substantial followup. Okay check. IMO all RPG's create rising conflict, unless 'rising conflict' is being used as technical jargon...
  15. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You just plainly described the difference. 1) The game system has a rule for killing Orcs. 2) In MHRP, the game system has a rule for the player establishing what strange runes say. I'll note that of particular importance is the fact that you specifically didn't describe the first as 'the...
  16. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm trying to describe what is necessary for a narrativist game. My Definition - A narrativist game is structured in such a way as to produce fiction that revolves around certain player defined aspects of their characters chosen at character generation. I think this rules out D&D module style...
  17. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've seen a few like @Faolyn say that not having fail forward or similar is boring. But that seems to presuppose there's no other way to generate non-boring content other than by bundling their generation with the player action resolution system. A large part of the problem in these...
  18. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean besides the obvious difference that you just agreed to right? For what it's worth, I agree the GM is bound to honor it. I don't see the relevance of that point in relation to what we are disucssing but if it may help move the conversation forward if you can clearly see my agreement to...
  19. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I had just watched a youtube video on that not long ago. But I don't see anyone taking that actual position here. So I think it's safe to elide discussion of it. If they were you are right that we would have to just agree to disagree.
  20. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I understand the sentiment but presumably the game has principles that would limit a player from declaring that as his hope in a situation where it wouldn't make contextual sense. The bigger issue around principles in these discussions is more that not everyone is familiar with what they...
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