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  1. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yea, I think you are on to something. Framing narrativist games skills as a characters skill at being lucky in some subset of situations makes everything make so much more sense. It may even be acceptable if framed that way to quite a few sim oriented people.
  2. FrogReaver

    Disney sues Midjourney

    Not sure your point?
  3. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m tired of answering questions I believe you know the answer to, or at least enough of the answer to meaningfully converse on the subject.
  4. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As an example: ‘Acting under fire’ is a name for an approach not for an intended goal. As I said, Terribly named.
  5. FrogReaver

    Disney sues Midjourney

    There’s another solution as well. Amend ‘fair use doctrine by judicial interpretation to include all content used to train AI and put the onus on the users of AI to not reproduce copyrighted works with it’.
  6. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The issue with the sim agenda is that 'hoping for an encounter' shouldn't change your probabilities of it occurring.
  7. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    My sweet summer child. It's actually 1357 pages. :)
  8. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Maybe. But, I don't see that occurring at all in the 'differences in failforward vs random encounter tables' part of the discussion. It's repeated again and again, 'there is no difference there'.
  9. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The same issue applies. If it's my skill to be 'cool under fire' then it shouldn't influence my chance of someone coming in at that particular moment. Based on the name alone such a skill should be influencing a characters skill to be cool when some pressure is already occurring. One pet...
  10. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean, we've already demonstrated we are fine with cooks on random encounter rolls, we are fine with cooks in the kitchen at dinner time. There's nothing to disagree with there, unless you just don't believe us?
  11. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right. Past experience tells me that the only way this particular discussion ends is by mod intervention.
  12. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think it's less to do with accurately describing and more to do with simply acknowledging the differences instead of denying their existence.
  13. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This breakdown is absolutely fascinating. It's exactly the kind of post explaining the actual rules of burning wheel that gives me enough detail to meaningfully engage without being told that any of my counterpoints are contradicted by some other hitherto unknown rule. It's also is reminiscent...
  14. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Exactly this. The part that conflicts with the sim agenda is that the represented skill at lock-picking (or whatever skill) influences the probabilities of outcomes other than picking locks. It’s such a trivial observation that I don’t understand why there’s such denial by so many about the...
  15. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think earlier we teased this apart as if the theif broke in at dinner time there’s probably a chef around so no issue. If the thief broke in at 2am then there’s probably no chef around. In your mansion as opposed to a house though, there’s probably guards. But yea. Depending on the specifics...
  16. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’d suggest it’s a bigger problem. I mean at some point you get a feel for your DMs style and so in a sense learn this aspect for your given table. But making tactical/strategic decisions before you’ve ’found the pattern’ makes this nearly impossible. In practice this ‘unknown’ means players...
  17. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Okay, but telling them what they notice seems similar enough to me?
  18. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @pemerton I think your perception example is good. I’ve not got a good response for it yet. The closest counterpoint I’ve seen in the thread was @AlViking’s, but it seems to justify the use of any mental mechanic which is generally unacceptable.
  19. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don’t propose anything at all on the subject of how babies learn to communicate.
  20. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This shows a complete lack of understanding of @pemerton’s point about multiple descriptions for a single action. The irony here is that this is precisely the same complaint levied against fail forward.
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