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  1. steeldragons

    D&D General Bards & Sorcerers & Summoners & Warlocks & Witches & Wizards oh my!

    Could it be...and I'm truly just spitballing off the top of my head, here... and I will further qualify that I am completely satisfied with how magic (sources, spell lists, class progressions, etc...) work in my homebrew/game/setting... so this is really just for you, @Cadence , to consider for...
  2. steeldragons

    D&D General Bards & Sorcerers & Summoners & Warlocks & Witches & Wizards oh my!

    Before I get into your "3 nagging questions" (which looks remarkably closer to 15 ;) ) I will chime in to get on board to hear about these "nine full casters"... which sounds to me like, mmmmmayhaps, a bit much. How "related" are we tawkin'? I mean, all classes -full, sub-, half-, whatever-...
  3. steeldragons

    D&D General What do you expect in a starter village?

    Fun idea for a thread. Gets ye olde creative juices flowing. Let's seeee... Well, as basically everyone has said, the Inn/tavern/public house. Predominantly "farmers, herders, local craftsmen" commoners. Mayor or minor "governing" body/council of elders/local laird, somebody calling the...
  4. steeldragons

    D&D 5E (2024) YOU are in charge of the next PHB! What do you change?

    Oh gods, I wasn't even thinking about the halfling art. YES! Burn it all with fire... and the Blue and lavendar-skinned elves? GONE! Out. Just out. In fact...let's just throw out the entire art direction/all graphics and redo. Well, just some current day housekeeping: Make "Races" into...
  5. steeldragons

    D&D General Bards & Sorcerers & Summoners & Warlocks & Witches & Wizards oh my!

    Well, it's not strictly a Venn diagram. It also relays some visual... "cues," I suppose, as it's not really in-stone "rules" or anything...about both the number of casters working in those areas, and how much of a particular caster's "magic/spells" are their own. That is, to use your...
  6. steeldragons

    D&D General Bards & Sorcerers & Summoners & Warlocks & Witches & Wizards oh my!

    Here's a rough visual of how things work out in my homebrew setting/game. (just for reference, see that little triangle in the dead center? That's where "The Magic Bard's can access" lives.)
  7. steeldragons

    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    I guess I just don't get it. I don't know when things like Innocence, Authenticity, Tranquility, friendship, just plain being comfortable and in harmony with one's self and surroundings became such UNheroic concepts. But clearly, they simply are not anymore for large sections (or generations...
  8. steeldragons

    D&D General Bards & Sorcerers & Summoners & Warlocks & Witches & Wizards oh my!

    -snip- In my homebrew/houseruled game system (and setting) I make this exact distinction. Incantation: The casting of spells. The "magic words." The gestures/hand symbols, tracing glyphs in the air or whatnot, rubbing a rabbit's foot = "spell effect." The specific formulae. As you note, the...
  9. steeldragons

    D&D 5E (2014) What exactly is Feywild in your campaigns?

    The planes being discussing are not "echos" of the Prime Material Plane. But more akin to "reflections"...or perhaps, more accurately, "distillations." They are places of existence that are being shown through by their corresponding energetic neighbors. The Land of Faerie (something of a...
  10. steeldragons

    D&D General Which school of magic is responsible for things such as Weapon & Armor enhancements and Magic Items?

    Yeeeeah, 'cept no. For starters, Enchant an Item, in the 1e PHB, is a Conjuration spell...actually, in print, as "Conjuration/Summoning." Permanency (as makes complete sense) is listed as "Alteration." Which, I am sure a scholar of your caliber is aware, in 2e the school was made...
  11. steeldragons

    D&D General Which school of magic is responsible for things such as Weapon & Armor enhancements and Magic Items?

    How to "Enchant" an Item <Transmutation1: Open: Gonna make this sword a magic weapon> <Abjuration: Open: Hold and protect the following alterations applied to this weapon> <Transmutation2>This blade will now be sharper than mundanely possible; +2 to hit </transmutation2> <Evocation>Generate...
  12. steeldragons

    D&D 5E (2014) Psi warrior?

    That could work but it may be two sides to a similar coin. For my homebrew game/setting/system, I have the classes all broken down into categories: two that use/have magic and/or supernatural powers of some kind - the Mystics and Wizards; and two that do not use/have magic built into the class...
  13. steeldragons

    D&D General IMO, Alignment should be "Fill in the blank"

    I'm not sure how or when or why Alignment has become such a...nexus for disagreement or consternation for so many in the past few decades/iterations of the game. It really isn't a complicated, nor a "worthless," thing. It is the ethics and morals of the character. A pretty darn important piece...
  14. steeldragons

    D&D 5E (2014) How would you make a character who uses a shield like Captain America?

    Single houserule on the DM's part: Let the shield be treated as a melee and missile weapon when/but "thrown." Allow the character to take any/all relevnt feats available to archers/missile weapon persons: trick shot, point blank shot, bank shot around a corner, "multi shot" gets reskinned to be...
  15. steeldragons

    D&D General Leaning into the tropes

    In my estimation and experience, you get a game that is "truly" D&D. Yup. mmm, I tend to go a bit more flexible than the books. But mostly, yeah. Prrrrretty much, yeah. Generally peaking, this tends to be the uber-successful PC from past groups or campaigns within the setting. But, yes. Not...
  16. steeldragons

    D&D 5E (2014) Paladin and Ranger Are Backward

    This is your thread, isn't it? I Mean, put them wherever you want, but I think it's perfectly justified here.
  17. steeldragons

    D&D 5E (2014) Paladin and Ranger Are Backward

    Sure thing. I get that. Don't really have time to go through it all point-by-point, but a couple of things I wanted to be sure to answer... Yes, I would definitely prefer having planar stuff gated off. But, as you point out, every campaign is different and some folks might have plane-jumping...
  18. steeldragons

    D&D 5E (2014) Paladin and Ranger Are Backward

    I think my biggest problem with Natural Explorer is that there is just so much stuff crammed into it. I mean, yes, they have a thematic connection, but it really doesn't match other class' initial features. Level 1 Wilderness Expertise: You are particularly familiar with one type of natural...
  19. steeldragons

    D&D 5E (2014) Paladin and Ranger Are Backward

    Wow. This is a lot pre-coffee #2... There are are a few things I might change and/or immediately come to mind: I had thought, going from memory and I could be wrong [not going back to look pre-coffee 2], that the idea of the Terrain bonus spells was for them to be a bit more utilitarian and...
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