Search results

  1. S

    D&D 5E (2014) Hit Point Recovery Too Generous

    It's interesting how much disagreement I hear about these subjects. I have read multiple comments saying 5th Edition combats are very easy, and other comments saying 5th Edition combats are hard. I have also read multiple comments that the hit point recovery rate is too generous, and multiple...
  2. S

    D&D 5E (2014) First game at a hobby store (DnD Expeditions)

    Take advantage of the opportunity to make some new friends. The DM should have all the information you need. Most convention events have pregenerated characters for you to use. I would say you're in for a blast. The 5th Edition rules give you a lot of resources and flexibility. Your...
  3. S

    D&D 5E (2014) do CRs seem a bit arbitrary?

    Challenge ratings don't work very well in D&D, where anything can happen. At best, they offer some guidance, but if it takes a long time to work with them that benefit is overshadowed in my opinion. I prefer to carefully read the monsters' descriptions and pick monsters which would really give...
  4. S

    D&D 5E (2014) Hit Point Recovery Too Generous

    I agree with you. I think it's a rule many people would naturally change. I would recommend a number of different options. Maybe healing 1 hit point per day again is best, but healing 1 hit point per day per experience level you have is good, too. I don't think characters either should just...
  5. S

    D&D 5E (2014) How do you decide which Races to disallow (and/or Classes)?

    There is an Isle of Dragons that may be ideal, off the south shores of that empire I think. The empire itself I would use for Oriental Adventures, like Greyhawk's Kara-Tur. You should look up the oriental dragon species and consider giving these dragonborn the ancestry. In the Flanaess, which...
  6. S

    D&D 5E (2014) Gaining Experience

    I don't mean big combats. By a good fight, I mean a) it gave the party a workout, and/or b) it was a good source of experience. Sometimes the PC's will be so powerful they can take down common groups of monsters without much of a workout, but so long as they're a good source of experience that...
  7. S

    D&D 5E (2014) Gaining Experience

    I think you made your point. Others have found it a lot of fun, and I don't want to suppress any opinions.
  8. S

    D&D 5E (2014) Gaining Experience

    If I read you correctly, you're saying the DM chooses the level you're at. Is that how you play? We all have our experience and our preferences, but awarding experience is one of those fundamental parts of the game that I consider part of D&D. I referee the earning of experience points, and...
  9. S

    D&D 5E (2014) Gaining Experience

    It's a good supplement to following adventure hooks or paths. It's great when you're close to the next level, and you really want the next level of spells, for example. It's also great to bring up a new character. They usually cut their teeth by about 4th level, so won't need a lot of...
  10. S

    D&D 5E (2014) Gaining Experience

    I think you have the wrong picture. Experience hunting is a practical strategy. It could lend itself well to min/maxing, especially in 5th Edition where I enjoy planning out my level advancements for picking abilities and multi-classing. I will often think of what I want my character to be at...
  11. S

    D&D 5E (2014) How do you decide which Races to disallow (and/or Classes)?

    This is a great question. I suspect people will fall into two camps as they reply. First, there will be people who say it's just up to you in that it's one of the questions the DM gets to answer as he or she makes the setting and the campaign. Then there will be people who feel let down if the...
  12. S

    D&D 5E (2014) Gaining Experience

    I'd like experience earning to be much slower. I was recently shocked to learn in another thread how fast some people think it should be. I made this thread to talk about "gaining experience" as in going on an adventure just for it. I am talking about going through the wilderness for as long as...
  13. S

    D&D 5E (2014) Are DMs getting lazy?

    I don't post irrelevant information. Neonchameleon is "mistaken", shall I say. Do not look to him for advice for player skill, either.
  14. S

    I suck at DMing. Can anyone help?

    A sandbox might suit you best, first of all. Speaking to how you write an adventure, though, you should study how creative writing is done. Adventure writing is very similar, except you aren't telling a story, you are telling "an adventure". What that means is you need to think of what will...
  15. S

    D&D 5E (2014) New Dungeon Master and board user!

    1) Take the time to write an adventure yourself. It is tempting to try a published adventure, but by writing your own to begin with, you will gain invaluable experience with the system and an understanding of where you might like to take the campaign in the future. Your first adventure should...
  16. S

    D&D 5E (2014) Are DMs getting lazy?

    I established it clearly, pemerton. If you want to say 2+2 = 5, I will accept that's how it works for you.
  17. S

    D&D 5E (2014) Would you allow this if you were the DM

    This ability is fine. Unusual movements for a bear are not too much of a stretch for a fantasy RPG. The bear could be the Kung Fu Panda! I'd give experience to the player for creating such an innovative idea.
Top