Search results

  1. V

    The Art of the Covenant: A Guide to Invokers (By Cazzeo)

    Core Class Mechanics Invokers are an “A-class”, meaning they use a single stat as their primary stat, while their secondary stat changes based on which build they choose.  Like most controllers, their hit points and base surges are weak, although Constitution as a viable secondary stat helps...
  2. V

    The Art of the Covenant: A Guide to Invokers (By Cazzeo)

    The Art of the Covenant A Guide to Invokers So you’ve forged your pact with the gods, you’ve survived your initiation, and now you’re ready to venture out into the world. As a direct conduit of your god’s (or goddess’s) power, how will you do his (or her) will? Will you speak the primal...
  3. V

    Harrying Your Prey the Easy Way: A Hunter's Handbook (By thespaceinvader)

    Harrying Your Prey the Easy Way: A Hunter's Handbook Hunters: Our arrows shall blot out the sun. Fancy fighting blind? So, you want to be a Hunter? Spend your life in the wilderness, tracking game, running down beasts and men alike? You'll want to listen close and learn well, young...
  4. V

    Call of the Wild: A Druid Handbook (by Alien270)

    Originally posted by alien270: Call of the Wild: A Druid Handbook Purpose of this Guide Yes, I already have a Druid guide, Master of Forms, Storms, and Swarms(x). That guide is being discontinued, and once I migrate all of the material from it I'll be updating this guide exclusively...
  5. V

    Masters of Sword and Spell: The Bladesinger's Handbook (By Adamclare)

    You're going to want to mutliclass. Not only are multiclass feats some of the best feats in the game, but they open up a whole new world of options. A Bladesinger, especially is going to want to multiclass because there is a lot of support for melee basic attacks in Martial classes that you...
  6. V

    Masters of Sword and Spell: The Bladesinger's Handbook (By Adamclare)

    Native Wizard, Bladesinger, and Arcane Paragon Paths are pretty lackluster. You will likely be looking to your multiclass or race for a paragon path. Native Paragon Paths Sorcerous Sword (NCG): The only (so far) Bladesinger specific path. It's pretty bad, so you'll probably want to take...
  7. V

    Masters of Sword and Spell: The Bladesinger's Handbook (By Adamclare)

    All powers now up and rated. Let me know if there's a rating you disagree with or think needs more explaination. Level 1 Daily Powers: Non-Int builds will go straight to Charm of Misplaced Wrath. Int controllers will favor Grasping Shadows or Ray of Enfeeblement, as well as Charm of...
  8. V

    Masters of Sword and Spell: The Bladesinger's Handbook (By Adamclare)

    Masters of Sword and Spell: The Bladesinger's Handbook Bladesingers mix swordplay and magic to create a class that provides moderate single target control while having the capability to do nearly striker level damage. Bladesingers attack with melee basic attacks, but their primary feature is...
  9. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Sample Builds Build Examples The Icequeen This build is a basic optimization example, using both the second wind optimization and frostcheese packages. Damage output is good thanks to Crippling Crush, Iron Armbands of Power and Frostcheese, control is good thanks to focusing on slow and...
  10. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Tips and Tactics Optimization Packages Frostcheese — Since you're a weapon user, this is an extremely viable option unless an errata changes that in the future. The first hit causes cold vulnerability, and that causes you to get combat advantage as long as you keep hitting. The frost weapon...
  11. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Multiclassing: Hearing other callings Multiclassing is one of the easiest ways to blend other styles in with your own, so it's only fair that I assess the utility of several classes in regards to the warden. I'll probably come back to this fairly regularly, as I certainly won't get everything...
  12. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Equipment Weapon Types: Axe — The two-handed choices here are typically high crit, but beyond that there's nothing you can't get from the hammer. Military choices are greataxe and battleaxe, superior choice is the execution axe. Works with Headsman's Chop. Flail — Not very accurate, lacking...
  13. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Themes: A defining characteristic Dark Sun Themes Gladiator (DSCS): A few wardens find themselves fighting for their lives in the arena, and lessons learned there are invaluable outside of the arena as well. This is a good choice for wardens going for pure, raw defender. Powers Disruping...
  14. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Feats: Nature's Tricks Heroic Tier Feats Class Feats Courage of the Lone Stag (D 379): This is extremely conditional, though really nice when you can manage it. Better if you go for a lot of area attacks. Crippling Crush (PP): If you wield a hammer (because, seriously, who wields maces?)...
  15. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Utility and Skill Powers: Applying what you know Note: I will only be including the skill powers for skills on the warden's class-skill list, unless there's something really notable on one of the other skills. Level 2 Utility Powers Call Faerie Guardian (D 392): Daily. Here's a new thing to...
  16. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Epic Tier Powers: Channeling nature's heart Level 23 Encounter This level has a few good choices, especially for polearm users with Guardian's Wrath and Sky's Reach. Wildbloods can go for Startling Savagery, and Earthstrength will like Darkforest Vines. The rest of you can peruse the wares, or...
  17. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Paragon Tier Attack Powers: Making a name for yourself Level 13 Encounter At 13th level, you've reached the first level where you have to drop a lower level power and replace it with a new one. The winner here is Stormhowler's Strike, though Lifespirit can also take a look at Healing Harvest...
  18. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Heroic Tier Attack Powers: Learning your lessons Level 1 Encounter Most of you will go for Roots of Stone, though there's a lot of good options. Lifespirit might favor Warden's Sacrifice. Level 1 Encounter Earth Spikes (PH2): Creates an enemies-only damage zone. Decent, not special. Gale...
  19. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    At-Will Powers: The groundwork Class Features: Note: I'm including Warden's Fury and Warden's Grasp here for posterity. Warden's Fury: This is your primary mark punishment. Weapon vs Fortitude, and the enemy grants CA. Unfortunately, this is an immediate interrupt, not an opportunity action...
  20. V

    A Rock and A Hard Place: A Warden Handbook (By Alphaant)

    Ability Scores: What you bring to the table Strength — Mandatory. This is your primary stat for all attacks. It gets a stat bump every 4 and 8, no excuses. Though, as Akhorahil points out, you could feasibly start with a 16 or 17 here at level 1, since your zones, as well as Warden's Grasp...
Top