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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Paragon Paths: Exemplars of the Rock Fighters have a pretty awesome selection of Paragon Paths, so you won't be hurting for options within your own repertoire. If for some reason you can't find something you like, the Multiclass section is where you can find my picks from other classes...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Recommended Feats: Forming the Rock The emphasis here is on 'recommended' feats: I won't be talking about feats that are rated lower than Black, because they're likely just not a good idea for your character or an outright trap. Overall, you have certain priorities when it comes to feats, which...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Skill Powers: Molding the Rock Skill powers here have been categorized into whether the skill is a class skill for your not. Within these categories, they have been split up into levels. You'll mostly be looking at Skill powers for your most lackluster Utility levels (L6 and L16), but there's...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Originally posted by lordduskblade: Powers - Epic Tier: Worshiping the Rock As was the case before, I will be separating powers based on the equipment arrangements they impose upon you in order to use them, be they a free hand, a shield, a two-handed weapon, two weapons, or no restriction at...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Powers - Paragon Tier: Chiseling the Rock As was the case before, I will be separating powers based on the equipment arrangements they impose upon you in order to use them, be they a free hand, a shield, a two-handed weapon, two weapons, or no restriction at all. Level 13, Encounter This...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Powers - Heroic Tier: Sculpting the Rock As was the case before, I will be separating powers based on the equipment arrangements they impose upon you in order to use them, be they a free hand, a shield, a two-handed weapon, two weapons, or no restriction at all. Level 1, Encounter The Fighter...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    At-Will Powers: Foundation of the Rock Fighters have a very tough conundrum to face in that you have a wide breadth of At-Will powers, and they all service different sorts of builds. As such, it's pretty hard to make sweeping generalizations on what At-Will power favors certain builds. That...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Ability Scores: What a Rock is Made of Given the rather large degree of variability in Fighter builds, the ability score ranges will be large and exceptions will occur, but this is the general outline for most Fighter builds: Strength - This is your main stat. No exceptions. Boost it every...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Power Source and Role: What the Rock Does Your power source is Martial, and your role is Defender. The Martial power source as a whole has a tendency to be more aggressive than the other power sources, and your class is no exception. Even though your job involves protecting the more fragile...
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    Harder than a Rock: The Fighter's Handbook (By lorduskblade)

    Harder than a Rock: The Fighter's Handbook War is a conflict that determines not who is right - but who is left. -Shock troops So, boys, you think you're real tough guys, huh? Well, I'm gonna see about that! This isn't Guard School where they just teach you to stand still and fill out...
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    D&D 4E 4e handbook links. If someone wants to help move them.

    Seeker and Ranger have been moved over, i'll start on the fighter now and see what else I can do later on. I'll probably edit the topics a tiny bit more later to improve readability, but moving them over is more important right now :) Just to keep things under control Nibelung is moving all...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Tips & Tricks: Advice for the Hunt Combo 1: One-on-One Fighting Piece 1: Prime Shot (Ranger Bonus Feature, PHB) Piece 2: Prime Punisher (Ranger Paragon Tier Feat, D 373) Piece 3: Prime Quarry (Ranger Paragon Tier Feat, MP) Piece 4: Called Shot (Ranger Paragon Tier Feat, D 368) Piece 5...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Tactics: Code Of The Hunt After some analysis and playtesting, I believe that the following guidelines are key to playing a successful Ranger. 1. Know how you hunt the best. The first step to playing a successful Ranger is identifiying what it is the class does the best. In general, the...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Multiclassing: How Others Hunt Here are some notes on useful things your Ranger may want to pick up from other classes, such as feats, powers, Paragon Paths, and the occasional Epic Destiny. As is the norm, Black or higher synergies only here. As for hybrids? My advice is they're usually not...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Magic Equipment: Implements of the Hunt As is the norm for sections in this Handbook, if the piece of magic equipment isn't rated Black or higher, I won't be talking about it (especially important because this game has a colossal amount of equipment available). Armor I'm taking a leaf from...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Equipment and Companions: Tools of the Hunt Here, I'll be talking about what weapon types, what armor types, and what Beast Companion work best for you. Magic gear is in the next post. Weapon Groups: Elements of the Hunt Axes - The members of this weapon group deal good damage, and their...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Paragon Paths: Masters of the Hunt Rangers are blessed with a pretty good selection of Paragon Paths, many of whom have an offensive outlook, which is what you should be looking for. If you're looking for Paragon Paths that other classes have to offer, the Multiclass section is where you'll...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Recommended Feats: Preparing for the Hunt The emphasis here is on 'recommended' feats: I won't be talking about feats that are rated lower than Black, because they're likely just not a good idea for your character or an outright trap. Overall, you have certain priorities when it comes to...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Skill Powers: The Cunning Hunt Skill powers here have been categorized into whether the skill is a class skill for your not. Within these categories, they have been split up into levels. You'll mostly be hunting for Skill powers for your most lackluster Utility level (L6): your power selection...
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    Thrill of the Hunt: The Ranger's Handbook (by lordduskblade)

    Powers - Epic Tier: The Unending Hunt Just a reminder: because the Ranger is a V-class, the powers have been separated into the following categories for your convenience: • Strength-based • Dexterity-based • Strength- or Dexterity- based • Beast powers Level 22...
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