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    (Roll Call/Recruiting) No Man's Land OOC

    Your looking at a Paragon Gravetouched Ghoul Choker - CR 18... And who said you couldn't turn it?
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    No Man's Land (IC)

    OOC: I know that one, I also know that their is an influence here allowing it to move a bit further, and I also know that according the PHB at least, it never actually links the movement of crawling to the movement of prone. (Though I did make the connection myself :p ) OOC: Rathan, please...
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    No Man's Land (IC)

    The Devil looks down at Obsidian sady. "You are very optomistic, and your eyes seem to be blind to prejudice. But you must look deeper into the scenario my friend. I am a Devil. To them, they are simply trading one evil for another. I am afriad that any diplomatic reaching I attempt will...
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    No Man's Land (IC)

    You are misinformed here. We have been argueing about something so far in the past, you have absolutely lost context over what we were argueing about. You are thinking of the wrong round. You complained that I corrected your actions on the previous round, and I responded to that. How you managed...
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    No Man's Land (IC)

    OOC: The big rules violation comes from the fact that you tried to ready 3 different actions, which is DEFINATLY against the rules. The repeat is that fact that I already went over why you can't grab an opponent AND move him on the same readied action, and yet you still haven't adjusted your...
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    No Man's Land (IC)

    OOC: Step one, I went through pretty much every scenario on this one, and they pretty much all ended up the same, so I just picked one. Second of all, my largest problem with that approach is that it means things will take alot longer. If I feel that I can change your actions (at least the rules...
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    (Roll Call/Recruiting) No Man's Land OOC

    Thanks for the assist Brother Allard. Ironically, it doesn't matter though, since the target isn't protected from scrying.
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    (Roll Call/Recruiting) No Man's Land OOC

    I'm not seeing what part of that would make it so that you would discovered if your opponent is protected. After all, there is a save involved. If the scrying doesn't work you don't have a definitive reason as to why. And I haven't read anywhere in that SRD that says otherwise.
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    No Man's Land (IC)

    Jemal: OOC: Yes, the hidden entrance is behind the choker, roughly 30 feet behind it. moritheil: OOC: No, you can't determine if he has mind blank or a scry immunity. Ichiru converses with the towns folk and manages to discover that they are indeed not the first arrivals of powerful warriors...
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    Epic Problem : Prevention

    Mary will wander around the fortress assisting those who live there with their daily chores and getting to know everyone she can. She will perform for the people in order to boost fortess morale and keep everyone cheerful, and makes sure to memorize the names of everyone she can in the fortress...
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    No Man's Land (IC)

    OOC: Jemal: step one, you can't specify two seperate actions with a readied action. You can either move to pull your opponent back like you did last ime, or pin him. Not both. Also, you only move into your opponent's space if you want to keep the grapple for more than the current round. The...
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    No Man's Land (IC)

    Obsidian is escorted to a large rock on the volcano's side. As his red skinned host places a hand on the rock, causing the middle of it to dissolve away, leaving an empty shell. The pair enter the rock, and the outside fills in around them. With a sudden lurch, the rocks begins to move. After...
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    No Man's Land (IC)

    Sylvie converses with the White, getting a decent picture in her mind of the townsquare in Halster. Informing her that he had to return to his post, the white dragon flew into the snow and dissappeared from sight. With that, sylvie teleports back to her companions across the border. Munthek is...
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    No Man's Land (IC)

    I didn't think you were demanding an action, I was just a little confused since I didn't know where that train of thought came from. Thanks for the explanation.
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    No Man's Land (IC)

    It was a small section, I can see how you missed it. good to have you back though.
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    No Man's Land (IC)

    This one confuses me. I'm not sure were you believe you're getting this extra action from. On the first turn, you destroyed the two Ghasts. On the Second turn, you healed Whin. There was no time gap here. Its now you're turn. And yes, I'll give to you that the Choker is in fact undead. BTW, next...
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    No Man's Land (IC)

    Now that I've vented (I really gotta stop giving free stuff to the pcs, this is giving me a headache :P) I'm gonna put his into proper order. STEP 1: Whin and Choker grapple as part of the Choker's turn, and Whin's readied action STEP 2: Choker drops Whin on same turn. STEP 3: Meekor Heals...
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    No Man's Land (IC)

    *TWITCH TWITCH*... that was for flavor. You know you went down. I know you went down. Everyone knows you went down. But because you were healed immediatly after you went down, I simply decided to write it up as story. As for the first part (and I'm sorry if I seem a little harsh, but this is...
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    No Man's Land (IC)

    OOC: Jemal: I don't know about you, but I don't think it takes a round to notice a piece of clothing on the king, and if it did, he couldn't have done it because the king left already. As for the not getting hit, its a strechy tentacle, and it rolled high. The Choker charges out of the...
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    No Man's Land (IC)

    OOC: Jemal: As far as I can tell, Whin doesn't have a method to stay on his feet when he is below 0 HP. Please correct me if I'm wrong, for it will alter the stroy somewhat. Whin collapses under the vicious assault of the Choker, losing his mighty grip on the creature. However, before the...
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