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    Battletech - Blood of Kerensky

    First off, I don't feel like dealing with fire rules, so I'm niot letting you use them (you don't seem to know that I have to roll for EVERY hex involved EVERY turn. Its not pleasant.) Second, I understand your point on trying to play it safe, but unless you give the Black Lanner at least some...
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    World War Z

    Arell becomes decidedly unsettled. As far as he can tell, its simple unrest, but a dark nature to see whats going on, to understand what he may have to deal with creeps at the back of his head. What if it isn't nothing? What if something really serious is going on? He takes a look around his...
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    Battletech - Blood of Kerensky

    The Lanner's just tired of playing with that hill. He tried to be aggressive, and you just strung him along :p
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    Battletech - Blood of Kerensky

    Trial #3: Shooting Phase: Unfortunatly for you Arkhandus, you won't be able to fire upon the Warhawk because it has three light forest hexes blocking you. However, because it isn't affected by the forest hex its in, it can still fire at you. Warhawk's Difficulty: Gunnery (+3), Range (+4)...
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    Battletech - Blood of Kerensky

    Trial #3: Dire Lemming's Difficulty: He Jumped (+3), Gunnery (+3), Targetting Computer (-1), Heavy Forest (+2) ER Large Laser = 7 ER Small Laser = 7 Attacks: Hit Locations: Crit Threat: Crit Hit Location: Asher slices into the Cobra's back with both his lasers. Battle Cobra's...
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    Battletech - Blood of Kerensky

    Trial #4: The Black Lanner doesn't move. The Summoner turns to face hex 36,39.
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    Battletech - Blood of Kerensky

    Trial #3: OOC: Dire Lemming: I'm going to select 1 ER Large and 2 ER Small Lasers for you to fire, which including your jump will put you at 32 heat, so next round you'll only have 6 heat. Dire Lemming's Difficulty: You Jumped (+3), Gunnery (+3), Heat (+1), Targetting Computer (-1), Arm Damage...
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    Battletech - Blood of Kerensky

    As you are Clanner's, and therfore the most equipped war machine in the Inner Sphere, I'm just going to rule that unless a mission begins immediatly where a mission left off, or unless you guys become less popular, you will be given full refit and repair after every mission. If your mech can't...
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    Battletech - Blood of Kerensky

    The point is, torso twisting only affects firing arcs. It doesn't affect facing I.E, where he takes damage from.
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    Battletech - Blood of Kerensky

    Brother Allard: OOC: Your difficulty isn't 6, its 7 btw. You have to count the forest hex he is in. Attacks: Hit Location Lev's attacks ravage the Summoner, but are unable to breach its armor. Summoner's Difficulty: He Ran (+2), You moved 4 (+1), Gunnery 2 (+2), x2 Light Forest Hexes...
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    Battletech - Blood of Kerensky

    Trial #4: Next Round: Movement Phase: The Summoner moves to hex 35,40. Its facing hex 34,40. The Black Lanner moves to 17,06, facing south. Your Turns
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    Battletech - Blood of Kerensky

    Sadly, I won't give that one to you, considering that the woods will be thicker towards the top with all the branches and leaves ect, and that your visibilty would be pretty much 0 so you couldn't see him anyways. In other words, the height is balanced out by the amount of foliage.
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    Battletech - Blood of Kerensky

    Trial #3: Asher leaps into combat range of the battle cobra and unleashes his large lasers at him. Asher's difficulty: You Jumped (+3), Gunnery (+3), He Ran (+3), Targetting Computer (-1), Arm Damage (+1) ER Large Laser (R) = 6 ER Large Laser (L) = 7 Attacks: Attacks: Asher manages to...
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    Battletech - Blood of Kerensky

    Sadly, Torso twist phase happens after movement phase. He can still fire at you.
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    Epic Problem : Prevention

    Unfortunatly, Mary's Hymn of Spell Death is still in effect, which means you need to make a concentration check DC 79 in order to cast any spells here. Its whats keeping the mage pinned down.
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    World War Z

    Arell is not directly bothered by what he sees on the news. Despite being in the same city as him, he doesn't feel like it is close enough to him to cause him any problems. He switches off from the news, and starts to watch simpsons again. One may not be too surprised by his apathy though...
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    Battletech - Blood of Kerensky

    Trial #3: Johan's new oppoent runs 6 to 35,43. The Battle Cobra runs 8 to 06,13 and facing 05,13. your turns.
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    Battletech - Blood of Kerensky

    Lev closes with his second opponent, his goal of Star Commander in his sights as he opens fire. Attacks: Missile Hit Table = 1 Hit Hit Locations: Crit Threat: Lev manges to hit with his autocannon, and his lasers, dealing significant damage to the right torso, and the left arm...
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    Battletech - Blood of Kerensky

    OOC: Dire Lemming: Arkhandus already posted. He didn't have a firing phase last round because he was on his free movement. I need your next movement.
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    Battletech - Blood of Kerensky

    Trial #2: Drerek isn't goint to back down. He unleashes with everything on his opponent. Drerek's Difficulty: You walked (+1), Gunnerty (+3), Heat (+2), Targetting Computer (-1), Targetting (+4), Pulse (-2) Ultra AC 5 - 9 ER Large Laser - 9 Large Pulse - 7 LRM 10 - 6 x2 Streak SRM 6 - 6...
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