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    Battletech - Blood of Kerensky

    Trial #3: Just a reminder, Dire Lemming, we are still waiting for your actions.
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    World War Z

    Arell regards the police cars with little interest. After all, he had seen flocks of police cars drive by many times, it was no longer something that would cause alarm. Tired of working his brain overtime, Arell decides to lose some brain cells and begins channel surfing on TV.
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    Battletech - Blood of Kerensky

    Trial #2: The Warhawk doesn't move. Fire declaration phase.
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    Battletech - Blood of Kerensky

    I'll point out that Phelan Kell had to face Vlad, a fellow warrior, in his trial of positon.
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    Battletech - Blood of Kerensky

    Trial #4: Lev dives into the forest, looking for cover against the firepower of the other Summoner. Lev fires at his evenly matched opponent. Lev's Difficulty: He Ran (+2), His Opponent Moved 3 (+1), Gunnery (+2), Two Hexes of Light Woods (+2), Range (6 hexes, varies) ER PPC = 7 ER Medium...
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    Battletech - Blood of Kerensky

    Solahma don't fight in Trials of Position, you're fighting actual clan warriors.
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    Battletech - Blood of Kerensky

    Drerek unloads on his opponent with everything he's got. Drerek's Difficulty: Gunnery (+3), You ran (+2), He walked 5 (+2), Targetting Computer (-1), Pulse (-2) Ultra AC 5 = 6 ER Large Laser = 6 Large Pulse Laser = 4 LRM 10 = 7 2x Streak SRM 6 = 7 Attacks: Missed SRM 6 attack: Ultra AC...
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    Battletech - Blood of Kerensky

    Trial #2: The Warhawk turns to face NE, and moves 5 hexes to 13,15. Shooting Declaration Phase, your turn. (don't forget to post your facing).
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    Battletech - Blood of Kerensky

    I need to know your ending facing, you have to do some facing changes to get to 13,13
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    Battletech - Blood of Kerensky

    Trial #2: The War Hawk moves 6 to 08,17. No shooting phase since you guys lack line of sight with each other. Next round: Movement Phase. Your Turn.
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    Battletech - Blood of Kerensky

    Trial #4: Shooting Phase: Lev opens fire on his opponent, hoping to catch him with a lucky shot. Attacks: Lev is unable to hit however. His oppoenent fires back, mirroring the thought. Summoner's Difficulty: He Ran (+2), You Ran (+3), 2 Light Woods (+2), Gunnery (+2), Range (+2). Er...
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    Battletech - Blood of Kerensky

    Ok, heres how it works. Every forest hex between you guys give its difficulty modifier. This includes forest your opponent is in, but you don't take penalties for the forest hex you are in. This means you probably won't be able to hit each other. Heres the break down (assuming you moved to...
  13. D

    Battletech - Blood of Kerensky

    Trial #3: No shooting phase for Asher and the Cobra, so next round. Movement Phase. The Battle Cobra moves forward 9 hexes to 13,13. Johan's opponent doesn't move this round. Your turns.
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    Battletech - Blood of Kerensky

    Trial #3: OOC: Like I've said before, I don't like posting one half of a fight when the other hasn't finished yet, but this is also a very important round. OOC: Arkhandus: I'm assuming you don't use targeting, because your movement increases the DC of your attacks by 4 (2 for running, 2 for...
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    Battletech - Blood of Kerensky

    The penalty is 4, but btw, you can't target the head. Its not an option.
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    Battletech - Blood of Kerensky

    Ok, from what I can tell, your best bets in the forest would be 04,09 or 12,06. the latter would still put you within decent combat range, but they both work. You could also not move as far along those 2 routes. Its up to you. I need to know your ending hex to continue though.
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    Battletech - Blood of Kerensky

    Ok, for the most part, I've tried to not give advice to people on these trials, since they are a very important part of deciding your role in the campaign. No offense to those who made warrior, its just that those who are confortable enough with the rule system, and with the designs they have...
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    Battletech - Blood of Kerensky

    You do realize that if you torso twist (which doesn't change your facing in terms of where you take damage) you can fire all your weapons right? I'm just going to assume thats the action you take, feel free to be mad at me if thats not what you wanted, but I'm going to repeat your last round's...
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    Battletech - Blood of Kerensky

    Yes, that will keep him from firing.
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    Battletech - Blood of Kerensky

    I didn't say that firing was all or nothing, I said targeting was. That means that in the case of targetting a specific body location with a targetting computer, every weapon you choose to fire on that round HAS to be aimed at that location. You can't take the -4 on one attack, and make the rest...
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