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    Battletech - Blood of Kerensky

    I took the first one.
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    Battletech - Blood of Kerensky

    Trial #3: OOC: Dire Lemming: Unfortunatly, you won't hit anything if you fire back, so theres no reason to. Dire Lemming's Difficulty: You walked (+1), Gunnery (+3), He Ran (+3), Range (+2), Cover (+4) Next Round: Movement Phase: The Battle Cobra moves north to 27,13, then moves northwest...
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    Battletech - Blood of Kerensky

    Trial #4: Ramone fires at the Black Lanner Attacks: He fails to hit his enemy. The Lanner fires back. Attacks: Hit Location The Black Lanner pings Ramones left torso with one of its lasers. Left Torso: 7 Damage, 16 Armor Remaining. OOC: Brother Allard: You haven't declared firing...
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    Battletech - Blood of Kerensky

    Trial #3: OOC: Arkhandus: Sorry, thats a typo on my part, it actually fired a pulse laser, I just mistyped by mistake. OOC: Dire Lemming: You are allowed to move out of cover, and then back into cover without any issues. You still have one slight problem though. Because mechs are 2 stories...
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    Battletech - Blood of Kerensky

    Ok guys, sorry about the delay. Real life has its burdens, you all know how it is. We shall continue. Trial #2: The Warhawk moves 6 hexes to 08,29. There isn't a shooting phase, nobody is in range. Next Round. Movement Phase: The Warhawk moves 6 to 08,23. Your turn.
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    Battletech - Blood of Kerensky

    The thing is, in most Grand Melees, your targets are your partner's opponents, not them. While it does involve kill stealing, most Clanners don't concieve of the notion of attacking their partners. (Which is why Aidan was dropped so easily by it) I need to head to bed, but I'll be updating in...
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    Battletech - Blood of Kerensky

    OK, when we get into actual missions, I was going to add in an NPC ruling where if PCs were gone for a certain period of time, I would NPC their round. However, this trial is about PC skill and impartiality. So I propose this option to you Fenris2. You can split your trial and go completely...
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    Epic Problem : Prevention

    As a swift action, Mary will grant herself and her companions +12 Dex (taking 71 ) subduel damage). She will then begin to shoot the mage with her bow. Attacks: 49, Nat 20 (Confirm on 49 , 42, 36 Damage: 36, 31, 33, 34
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    Mortal Kombat!!

    Caltrop shakes his head in an annoyed fashion. "Then you are a fool then. You were given your choice! We have no further need of you." Caltrop full attacks the Ogre. OOC: Attack Rolls: Nat 1 (Ogre is Flatfooted, so no Attacks of Opportunity), 76, Nat 20 (Confirm 70) , 70, 64, 63, 68...
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    Battletech - Blood of Kerensky

    Trial #3: No shooting phase for Dire Lemming and the Battle Cobra. Johan Shooting Phase: OOC: Torso Twisting is not required, he is in your firing arc. I want to try and help you to understand firing arcs better. Take hex 33,18 to Hexes 33,34 and highlight them and everything in between...
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    Battletech - Blood of Kerensky

    Trial #4: We're waiting for Brother Allard to post. He hasn't posted for his movement phase yet.
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    Battletech - Blood of Kerensky

    Trial #2: Drerek, since your opponent rolled 5 for his initiative, you go first. Movement phase: Your turn.
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    World War Z

    OOC: Sorry for the late post, I've been going through a very hectic few days. Arell sat at his computer, trying to catch up on the internet social life that so often got away from him. Wandering off to the fridge, he grabs a can of coke and starts pacing around his house, the thoughts of...
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    Plane of Abeo: A Place For Retired Adventurers

    Roy struggles his way up to the guard, pretending it is a life battle for him to move nowadays, whereas the only true effect of his age is an unusaual tiredness at the end of the day, and a slight aching in his bones. But that is not who he is today. Today, he is a grizzled, crippled, old man...
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    Battletech - Blood of Kerensky

    Sorry guys, I'm a bit too tired to do any real updating right now. I just have one thing to do. Trial #2: Red lights blaring from the displays in front of him, he is roused from his daze from the many alarms ringing all at once. He catches a glimpse at a figure, pointing its many guns...
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    Battletech - Blood of Kerensky

    I'd tell you, but you haven't given me a definitive movement yet. I don't really know where you want to be.
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    Battletech - Blood of Kerensky

    Trial #2: Drerek opens fire on the heavily damaged Cauldron Born Drerek's difficulty: Gunnery (+3), Targetting Computer (-1), Pulse (-2) Ultra AC 5 = 3 LRM 10 = 3 Large Pulse Laser = 3 2x Streak SRM 6 = 3 Attacks: Missile Hit Chart: = 10 LRMs hit Ultra AC missie hit chart: = 1 Hit Hit...
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    Battletech - Blood of Kerensky

    Heres how firing arcs work. Take the three front hexes of your facing. Extend the side 2 hexes out indefinatly, anything between then is your firing arc. Torso twisting moves your facing hexes one hex to the left or right. Arm weapons can fire 1 hex further (the two back side hexes) but are...
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    Battletech - Blood of Kerensky

    Just to let you know, targetting is all or nothing. You have to fire every weapon at a place, or don't target at all.
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    Battletech - Blood of Kerensky

    Trial #2: Drerek and the Cauldron Born seem to have made a pact. Nobody moves until someone falls. It has become a slugging match, one each will remember for some time now Unless of course, they die. Drerek: Gunnery (+3), Targetting Computer (-1), Pulse (-2), Targetting (+4) OOC: At this...
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