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    Battletech - Blood of Kerensky

    You missed the fact that your opponent is in the crater at the top of the hill. With the cover bonus, you can't hit him.
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    Battletech - Blood of Kerensky

    Higher elavation will give you punch hit location, at the cost of giving your opponenet the leg hit table. But that will only functon within 3 hexes and by 2 elavations, which could only be gained by moving to hex 33,22 or 33,23. BTW, you are 7 hexes away, you counted right.
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    Plane of Abeo, A Place For Retired Adventurers

    Ok, I've chosen my domains, which will be Protection and Travel. I have no idea where to place his backstory, so I'll leave that up to someone with knowledge of Faerun. Other than that, I'm good to go.
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    Battletech - Blood of Kerensky

    Trial #3: There won't be any shooting phase this round. Next Round Movement Phase: The Mad Cat moves 7 forward to hex 31,23. He turns to face 32,22. The Battle Cobra moves to 36,21, and turns to face 35,21. Your Turns.
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    Battletech - Blood of Kerensky

    Trial #4: Ramone moves to the area of his best advantage, and the Black Lanner fires back, trying not to get overwhelmed. Ramone: (You're numbers are correct, refer back to them.) Attacks: Ramone is unable to hit the speedy mech. Black Lanner: (Same thing as above, plus gunnery (+2) x5...
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    Battletech - Blood of Kerensky

    Trial #2: Drerek and the Cauldron Born stand facing each other, confident of their abilities to win. Drerek's Difficulty: You Ran (your movement rate is reduced by 1 cause of heat, so you had to run to use 5 MP) (+2), Gunnery (+3), Targetting Computer (-1), Heat (+1), Pulse (-2) Ultra AC 5 =...
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    Battletech - Blood of Kerensky

    I have to go to work, so I won't be posting until I get back home in 9 hours. OOC: Drerek: I missed 2 things in the last firing exchange btw. I forgot to roll your ams against the LRMs, and I forgot to roll the LRMs crit chance (2=center torso crit on hit locations). Unless you feel you want...
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    Battletech - Blood of Kerensky

    Trial #2: The Cauldron Born stand still, hoping to get a clean easy shot on his opponent. I need to know what hex you are facing, in order to determine if you walked or ran. Also, its now shooting declaration phase. Your turn.
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    Battletech - Blood of Kerensky

    Trial #3: The Battle Cobra turns to face 45,20, and move 7 hexes to 40,22. It is now 26 Hexes away from Asher. The Mad Cat moves 8 hexes to 38,30. It is now 14 Hexes away from Johan.
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    Battletech - Blood of Kerensky

    Trial #4: Fenris, I'm hoping I've got things with you guys straightened out. Allards's refocusing, so that leaves you by yourself for this round. The Black Lanner turns to face 33,21, moves to 33,18, turns to face 34,17, moves to 40,14, and turns to face 40,15. It 7 hexes away from Ramone...
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    Battletech - Blood of Kerensky

    Sorry about the wait guys, had some sleep to catch up on. OOC: Arkhandus: I recall you saying that for the previous round, but didn't see it this one. I don't want to make any assumptions here, so if you don't post it, I'll ask. OOC: Drerek: You're now facing 25,07 Alrighty, time to get the...
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    Plane of Abeo, A Place For Retired Adventurers

    I'll take Selune as my Diety. Also, I'm going to stick with level 8 I think. Honestly, I think it will make things more interesting.
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    Battletech - Blood of Kerensky

    Probably, however I don't own the most recent version, so I wouldn't know myself.
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    Battletech - Blood of Kerensky

    Whoops, I'm sorry. I didn't miss it, I was waiting for Arhandus' declaration phase. He's 22 hexes away, which is in range for his large lasers. i just forgot to ask him. Thanks for reminding me.
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    Battletech - Blood of Kerensky

    I'm working on it. Doing the combat part is easy, so i suppose I could have posted that before. But I made the mistake of doing the stuff where I has to look back over the last couple hundred posts and look for things and my head near exploded. When I get started again, I'll do the easy stuff first.
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    Battletech - Blood of Kerensky

    Fenris2: OOC: You're right, I missed translated the rolls. I've corrected the locations.
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    Battletech - Blood of Kerensky

    Fenris2 scored a 2,2
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    Battletech - Blood of Kerensky

    It wa sa custom design that accidently got mixed into my standard ones. I mixed it up for a Puma, which would have been the same thing 5 tons heavier with a targetting computer. Instead, it had 2 ppcs, could run 9, and gained 4 heat per round. It also had paper thin armor. The Pilots stats were...
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    Battletech - Blood of Kerensky

    Brother Allard unloads on his opponent, pumped by his successful first strike. Attacks: Ultra AC missile hit table = 1 hit Hit Locations: Lev shoots straight and true, slicing the Vulture neatly in half with his firepower, leaving it to fall down into two pieces. The Cockpit is still...
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    Battletech - Blood of Kerensky

    OK, I've finally got a handle on what going on again. I did up your firing turn earlier, but found out I didn't have Brother allard's actions, so I saved it to notepad, and then forgot I hadn't posted it. My Bad. You fired on the Lanner. Attacks: Hit Locations: You hit with 2 lasers, 1 on...
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