Search results

  1. Flights of Fancy

    D&D General DALL·E 3 does amazing D&D art

    Honestly in my games, he might have been about to shoot the barbarian: "Elf, quick, shoot me so I can keep my rage going!"
  2. Flights of Fancy

    D&D General DALL·E 3 does amazing D&D art

    He's aimed at something past the Barbarian off screen. Doesn't look bad IMO.
  3. Flights of Fancy

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    LOL I wouldn't dare! My definition is different from yours, and the next definition would be different as well, and the next, and so on. But ok I'll give it a go anyway. In the concept of the Fight-Skill-Cast framework, for me monk would just be Fight, but I can see an argument for Fight-Skill...
  4. Flights of Fancy

    D&D General 1s and 20s: D&D's Narrative Mechanics

    What does? No. It is how most games play in my experience anyway. For checks and saves, a 1 doesn't always fail and a 20 does always succeed. I know many groups probably extend the combat rules into checks and saves, but I don't, my groups don't, and frankly never have. Do I want my STR 8 PC...
  5. Flights of Fancy

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    One class with each of these options (including Paladin and Ranger, really, and probably Artificer?) as subclasses is a great way to deliver a broad range of concepts in a single class chassis with subclasses. Any concept that combines fighting-magic falls under this umbrella. With a unified...
  6. Flights of Fancy

    D&D General 1s and 20s: D&D's Narrative Mechanics

    No, that is you reading it that way. This is a forum, right, everything here is opinion and preference, and rarely facts presented as such. The DMGs even stress about when to call for a roll and when not to. If a DC is so high there is no chance to succeed, you don't waste time calling for a...
  7. Flights of Fancy

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Even more so when you consider how disappointed a player is who rolls an 18 or 19 and is told they fail because they needed a 21 or higher, which they couldn't roll. In our games the DMs have just gotten to the point where a 15 or better works, while a 5 or lower fails. In between we'll...
  8. Flights of Fancy

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    We'll never know if people instead default to more and more classes. It is harder to balance classes because they are the "everything" picture. If you start with a common chassis, and develop a subclass or whatever to flesh out a concept, balance is far easier to acheive. So, the fewer core...
  9. Flights of Fancy

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Perhaps you are unaware of all the games who play as RAW as possible? You start with the RAW and go from there--if you want to. I find it laughable how you seem to think my post was in any way a "One True Wayism" you seem to read from it? What more are you getting from it than what I wrote...
  10. Flights of Fancy

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Which varies A LOT. Sort of my point. Why more when less works? Which is why you have about seven roofs--not one. Nothing limits their creativity other than their own minds. In D&D you have three things you can do when facing a challenge: fight it, skill it, or spell it. How you deal with...
  11. Flights of Fancy

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Which monk? ;) It depends on how granular you want to be. I would be fine with three as I said for the base, with four as the combinations of those three. Which is bloat and entirely unnecessary when subclasses and specialties and feats suffice. It depends on how much overlap you have between...
  12. Flights of Fancy

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    I disagree. If you can't express your concept using one of the core four classes, with subclasses, specialties, feats, etc. then... At most you have a fighting class, skill class, spell class; then you add the combinations of each: fighting-skill, fighting-spell, skill-spell, and...
  13. Flights of Fancy

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    He requested it be deleted. Best way to go.
  14. Flights of Fancy

    D&D General 1s and 20s: D&D's Narrative Mechanics

    You get it. Think what you want. I mean, you do realize the whole 20 always succeeds and 1 always fails only pertains RAW to combat, right? For checks and saves it doesn't. Sure, if you want to spend the time doing that. I just narrate "You try and fail" with no roll. Otherwise, I allow a...
  15. Flights of Fancy

    D&D General DALL·E 3 does amazing D&D art

    It was supposed to represent some form of summoning/ conjuration spell. Like Conjure Woodland Beings, in the prompt I said something about summoning a Dryad, so I imagine it is "in process". Glad you liked it.
  16. Flights of Fancy

    D&D General DALL·E 3 does amazing D&D art

    It isn't hard getting older characters really, just that isn't the default (although getting all the fingers can still be an issue): With less "aging" prompts:
  17. 1748037764852.png

    1748037764852.png

  18. Flights of Fancy

    D&D General 1s and 20s: D&D's Narrative Mechanics

    Yes, I believe you can. To be clear I mean if (even with modifiers) a natural 20 would not succeed, it shouldn't be rolled. For example, A CON save with +1 vs. DC 22 would need a "21" rolled to succeed. This means a 20 is not sufficient so remove the "natural 20 always succeeds" and instead, if...
Top