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  1. Man in the Funny Hat

    D&D General I Do Declare! Do you? (POLL)

    I can't remember the last time I insisted on declaration. 20 years ago? 30? Certainly not since 3E first came out. Declaration shouldn't be needed or even desired unless the particular initiative system actually REQUIRES it for solid mechanical reasons (and if THAT's the case then I'd...
  2. Man in the Funny Hat

    Do orcs in gaming display parallels to colonialist propaganda?

    Was Star Trek so much worse when they largely were?
  3. Man in the Funny Hat

    Need for a Home Base

    I think a big aspect of D&D has always been acquiring STUFF. Gold, tapestries, etc. AD&D is written to not even give you full benefit of it unless you DO get it back to a safe, secure place. Q: What do you give the man who has everything? A: A place to store it. Even in other editions...
  4. Man in the Funny Hat

    Do orcs in gaming display parallels to colonialist propaganda?

    My orcs are deliberately based more on Star Trek Klingons than anything else. Klingons were initially based on the USSR. My orcs are still inherently and reliably evil. So how racist am I?
  5. Man in the Funny Hat

    Do you design worlds according to fantastical physics?

    I guess this has me confused then. You dislike fantasy that simply tacks on magic to real physics, but say that magic needs to confirm the same things that real physics does? Your issue may be with the fact that you're trying to apply logic to that which is inherently NOT logical. Magic DEFIES...
  6. Man in the Funny Hat

    Do you design worlds according to fantastical physics?

    Daily I am reminded by the news, facebook posts, and personal life experience that YES, they kind of are inherently stupid. And the more we expand our knowledge about medicine, space, economics, etc. the stupider they can get.
  7. Man in the Funny Hat

    Do you design worlds according to fantastical physics?

    The game world mostly follows the physical laws of the real world by default. It doesn't much matter HOW the world works for purposes of the game. If PC's decide to do exhaustive research to PROVE that everything in the universe is made up of the 4 physical elements of earth, air, fire, water...
  8. Man in the Funny Hat

    It's a Good Thing D&D Isn't a Toy

    Of course. Okay, put it this way: Describe Star Wars - but without a single reference to Luke, Han, Leia, Chewbacca, Obi-wan, R2D2 or C3PO - none of the places they've been in the past, where they want to go now, or why they want to go there, none of their personalities, nothing they do or say...
  9. Man in the Funny Hat

    It's a Good Thing D&D Isn't a Toy

    Yep. Realized that immediately when I followed the link. I recognized it as very old news and noted that I don't recall reading any follow-up information. Any predictions based on press releases announcing a movie "in development", "in production", or depending on what went into it even after...
  10. Man in the Funny Hat

    Why do people still play older editions of D&D? Are they superior to the current one?

    Thing is, ANY edition can be learned in an afternoon. Less, if someone who ALREADY knows the edition can teach it. But just because a new edition exists does not invalidate any older edition. No edition has an expiration date. The choice to NOT learn 5E is not just a matter of, "can it be...
  11. Man in the Funny Hat

    High Level Play - Your Experience

    Back in the day a few 1E/2E games reached teen levels and one very long running 1E game reached upper teens with one PC even crossing to 20/21st, but most of the campaigns tended to fizzle out well before teen levels when players wanted to spend summer weekends doing stuff other than D&D. They...
  12. Man in the Funny Hat

    Designing my own system looking for help

    If you are intending to produce a new RPG I see just a couple basic reasons to do so: 1. Mechanics. You have ALREADY come up with new mechanics and want to make an RPG based on them. Or perhaps you have found that NO OTHER RPG has mechanics that you like, or that will work for the RPG you...
  13. Man in the Funny Hat

    [New DM Question] What about Simultaneous Movement?

    the rules aren't there to get in the way of playing the game. If they do, move the rules OUT of the way.
  14. Man in the Funny Hat

    Observations on matching "One vs. Many" combat mechanics to cinematic combat

    In the case of D&D in particular among RPG's it is DESIGNED to permit few numbers of PC's to take on very large numbers of opponents, repeatedly establishing the greater skill and domination of the PC's over their opponents who typically well-outnumber them. Even when it's a situation of ONE PC...
  15. Man in the Funny Hat

    What are the biggest RPG crimes?

    Failure to actively participate as a player Failure to communicate as DM OR player, whether in-game or meta-game Thinking your job as DM isn't providing and promoting entertainment for everyone at the table, but to actually just kill the PC's Beating PC's with an alignment hammer Beating paladin...
  16. Man in the Funny Hat

    AD&D survey questions

    Don't use them at all. Pretty much haven't for 40 years. I've tweaked it to where I would permit it, but I haven't actually had a barbarian class in any recent game. In a 3.5 game about 15 years ago was the last time a player ran a barbarian and only once after UA first came out do I recall a...
  17. Man in the Funny Hat

    Wrecking characters

    This is the entire motivation behind creating a BUILD. You make those choices ahead of time because you want your character to end up in a certain place and NOT be distracted by shiny things along the way. In order to get to Z you must have/do X and Y, and not deviate in order to pick up X1...
  18. Man in the Funny Hat

    Is there a program that is easy/lets you create character sheets?

    I've done a lot (most) with various word processors, but also Campaign Cartographer, tried Excel once, and once a long time ago made one with MS Publisher I believe it was. Really, of the formal character sheets I've made over the years, almost as many were done using a TYPEWRITER, ruler, and...
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