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    D&D 5E (2014) L&L: Mike Lays It All Out

    In regards to the suspended game reward of the +1, what if odd ability scores had more currency? They don't need the "+1 to rolls" jump that odd numbers have, as this would shake up the system, but if some meaning could be assigned to the odd values, this would solve the problem.
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    D&D 5E (2014) L&L: Mike Lays It All Out

    The article looks good. I'm certainly more intrigued. Buying into a new version will depend, for me, on a few other things I really hope for, but this description looks not only sound, but actually enticing.
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    D&D 5E (2014) L&L: Mike Lays It All Out

    I see what you are saying, but Mike also explicitly mentioned that class abilities themselves will be carrying part of the level advancement thing, so dead levels need not yet exist if the class progression is planned in a particular way.
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    best silent image illusions

    Hahaha I see what you did there! Man, That would have been a nice planned send up; me asking the obvious question for the more dimwitted of readers. Alas, I am the only dimwitted one! Nice trick.
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    best silent image illusions

    MarkB - When someone interacts with the wall, they'd immediately receive a will (disbelieve) check. Even if they fail, the roughness of the wall might give it away. I like the invisible bar trick! Potentially very nasty! I wonder how hard it would be to pinpoint a bar you knew was there but...
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    D&D 5E (2014) Building a Hot Rod: What I miss most in D&D Next

    I'm certainly not a powergamer, and I wouldn't play this way in a real game but man, I reckon if people enjoy tinkering, more power to them. There are a lot of optimisation boards out there with a lot of people having a lot of fun with what they can legitimately argue is D&D. They pour through...
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    Presenting challenging decisions

    One of the best ways to draw characters in is to put them in situations where they need to make meaningful or difficult choices, be they personal sacrifice, moral dilemmas or simply gambles. This can be just good fun, but if played right, can sometimes draw out the latent role-player in the most...
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    What makes a published adventure great?

    Just an idea, perhaps they could design it to be run episodically. I think it might be possible to include only enough information for roughly the four encounters likely to be played in a given session, with a little advice on winging it at certain forking points, or including some pointers if...
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    What makes a published adventure great?

    I don't know how practical it would be, but I also reckon that adventures should provide a tool-kit of suggestions on how it could be modified for personal tastes, perhaps something approaching "modular";- alternate monsters, or even alternate suites of denizens that might be used, with advice...
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    D&D 5E (2014) NPCs With Class Levels?

    Yeah. I'm very tempted to argue with all the things that I disagree with here, but that won't make anyone happy.
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    What makes a published adventure great?

    Memorable storylines with NPCs that you are invited to feel strongly about, and at least one unforgettable encounter.
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    D&D 5E (2014) NPCs With Class Levels?

    Would seem to be the way to go to keep most folk happy :)
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    D&D 5E (2014) NPCs With Class Levels?

    I can put this another way and show that it reflects the world at large; classes are models that show how characters progress. They are mechanical systems that should reflect the game world first, and balance issues such as power control second. In this way its also useful for monsters...
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    D&D 5E (2014) NPCs With Class Levels?

    I see that this distinction isn't necessary, and that the development towards consistent rules for generation is a reflection of a desire to harness mechanics to add to game-world consistency. This doesn't mean its metagame either; as I've said, these in game mechanics can be understood with...
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    Does DDN do it better?

    Nice analysis so far. It looks like a lot of honest reflections, from where I stand, and the competing views certainly help to get closer to reality. From the ideas so far, it does look like it has some promise, and I'm certainly intrigued enough to follow. How does it compare to stated design...
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    D&D 5E (2014) NPCs With Class Levels?

    AbdulAlhazred I certainly don't disagree with you, but I must point out that I'm not arguing for complexity and number grinding. In fact I'm hoping they can streamline the way it worked in 3.x. I'm also not arguing for methodical control over the world which involves strict class breakdowns for...
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    D&D 5E (2014) NPCs With Class Levels?

    billd91 - yeah i get ya on the unsatisfying part. It's not even the metagame for me. If I encounter a fighter who pulls out a cone of cold, it just helps the suspension of disbelief if i can trust its not an arbitrary addition, but part of a logical world where, if my character wanted to, could...
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    IRON GOLEM vs WALL OF FORCE

    I know. I was offering a suggested answer to your question. The dictionary quote was also unnecessary.
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    D&D 5E (2014) NPCs With Class Levels?

    I guess the assumption in game logic, though, is that its the kind of dangerous experiences that adventurers place themselves in that culture this growth in personal power, and given that internal logic, they are the internal assumptions characters can make about the world. I agree that its not...
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    D&D 5E (2014) NPCs With Class Levels?

    or appeals to people who think that it adds to the internal consistency, for whatever reason. I don't know most gamers, but I can't imagine a lot of people love to diddle with numbers.
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