Search results

  1. T

    [DannyAlcatraz] What do you do about the D&D-only player?

    Our group is D&D only; no one has expressed interest in anything else since the original release of Battletech (about a 1 year experiment) and M:TG 4th Edition (for about six months). There has never been any interest in any other RPG, and little interest in changing or alternating DM's (I've...
  2. T

    Spell Compendium

    Abyssal Army, Heavenly Host, Hellish Horde: Simply because with a nine-member party plus two intelligent mounts (paladin's warhorse and healer's unicorn) and seven players, I have no desire to add up to 13 more NPC's for them to control in combat. Dragon Ally (All versions): Dragons are rare in...
  3. T

    Counterspells

    Basically: Mastery of Counterspelling: When an archmage counterspells a spell, it is turned back on the caster as if affected by a spell turning spell. If the spell cannot be turned, it is counterspelled instead. Duelward spell: Counterspell as an immediate action, with a +4 bonus to your...
  4. T

    What factors alter alignment in your game?

    Law versus Chaos: Actions that place the group over the individual or others over self. For example, if a cleric is constantly using his spells to buff the party or other party members, that would move him more into the realm of Law. If he only used his spells to benefit himself, I would move...
  5. T

    Is WoTC even relevant to you anymore?

    WOTC is relevant to the RPG industry. It has lost its relevance to me. My interest in their products tapered off throughout 2006, and came to a nearly complete halt after the announcement of the discontinuance of Dragon magazine. The game seems to be in an upward power spiral which I am not...
  6. T

    bonus spells for high modifiers, but limited spell levels

    No, not really. Four of the nine PC's are full-blown casters, one of whom is a Healer. Two have some casting ability (a ranger and a paladin). The others are a monk, fighter, and fighter/rogue. Usually the fighter/rogue and monk encounter an enemy first in their positions as scouts. Once...
  7. T

    The Random Dungeon Expedition!

    I haven't used that technique since 1st edition, with its random dungeon creation tables in the DMG. I moved away from that after the players encountered an adult red dragon in a 30' square room with a 10' ceiling and two normal doors leading to 10' wide corridors... I now tend to create...
  8. T

    Requiring Players To Draw The Dungeon Map!

    Semper Fi! I draw out the rooms on the tabletop, and erase each area as they pass through. If they want to map it, fine; if not, I only draw the area they can see. Considering we only play a maximum of once per month and they tend to have short memories, they rarely fail to map...
  9. T

    bonus spells for high modifiers, but limited spell levels

    Due to a misinterpretation of the rules when 3.0 came out (a failure to read far enough), I have always allowed spellcasters to use bonus slots granted by high scores to fill those slots with lower level spells, even if they could not cast spells of the bonus slot level. While this can greatly...
  10. T

    Calculating effective party level

    So, my party of 3-14th, 5-13th and one 10th level characters has an ECL of 29.25 and not the 15.5 as calculated by the penpaperpixel.org Encounter Calculator? That just sounds way too high, considering that they have a hard time with encounters in the CR 20 range. When I plan encounters using...
  11. T

    Heroics and stunning surge...any errata

    I agree wholeheartedly. This interpretation eliminates the problem without eliminating access to the spell, and keeps it in line with the spell level. I am not familiar with the two weapon abilities.
  12. T

    Movement on steep, snow-covered slopes.

    Terrain is steep-sided hills (30-50 degree slopes) and narrow valleys covered in a foot of snow. Party members have either Boots of the Winterlands or are under the effects of Snowshoes/Mass Snowshoes spells. What effects would these items/spells have on the party's movement? Boots of the...
  13. T

    Improved Trip vs. creature Trip ability.

    OK, I understand the differences between Improved Trip and Improved Disarm. How about the difference between Improved Trip and the Trip ability that creatures such as wolves have?
  14. T

    Improved Trip vs. creature Trip ability.

    The Trip ability that some creatures have specifically states that if the creature fails on its trip attempt, it cannot be tripped in return. The Improved Trip feat does not specify that that is the case; it only grants a +4 bonus to the Strength check and does not incur an attack of...
  15. T

    Metal School

    Any opinions on Hammerfall, Rhapsody/Rhapsody of Fire, or Iced Earth?
  16. T

    Searching for Selune PRC

    There is one in the 3.0 Forgotten Realms Faiths and Pantheons book. It is called the Silverstar, and is on page 201. It would require a little re-writing for 3.5 (skill list changes) and access to the Spell Compendium (for spell and domain descriptions).
  17. T

    Spring Attack and Improved Feint

    Yes, use of the Spring Attack feat requires a standard action. Under normal circumstances you may take one standard action and one move action in any given round. Use of the Spring Attack feat requires that you use a move action to move at least 5' before and at least 5' after your attack (the...
  18. T

    Spring Attack and Improved Feint

    The Spring Attack feat requires that you move at least 5' both before and after you make your attack (PH 100). If you use a move action for Improved Feint, you could only take a single 5' step, not qualifying you to use Spring Attack in the same round at all.
  19. T

    What options are you really happy you allowed into your game?

    Monk with Vow of Poverty. Nowhere near as untouchable as I originally thought it might be.
  20. T

    Spell-like abilities and armor spell failure %

    From the Monster Manual: "Spell-like abilities are magical and work just like spells (though they are not spell and so have no verbal, somatic, material, focus, or XP components). From the Players Handbook: "If the spell lacks a somatic component, however, it can be cast with no chance of...
Top